@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
JWW (Allies+8) vs Simon33 (Axis) BM3
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy British take Northern Italy from Italians -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway Combat - Americans Battle in Midway Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Midway from Japanese, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to 110 Sea Zone 1 armour moved from Libya to Alexandria 2 fighters moved from Persia to West India 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 bomber moved from Mexico to Solomon Islands Place Units - Americans 2 destroyers placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Shensi to Szechwan 11 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kansu, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Suiyuyan, round 2 : 3/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Southern France 1 armour moved from Southern France to Northern Italy British take Northern Italy from Italians Combat - British Non Combat Move - British 3 mech_infantrys moved from Persia to West India 2 fighters and 1 tactical_bomber moved from Persia to West India 2 artilleries and 4 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 fighter moved from Normandy Bordeaux to Gibraltar 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Tunisia to Libya 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France Place Units - British 2 fighters placed in United Kingdom 1 destroyer placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Chinese : 0.67 Japanese : -0.67Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry Suiyuyan : 12 infantry Kansu : 3 infantry Tsinghai : 1 fighter and 1 infantry Szechwan : 1 infantry Queensland : 1 bomber, 4 fighters and 2 infantry Solomon Islands : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour Midway : 1 airfield and 1 infantry 39 Sea Zone : 1 submarine 26 Sea Zone : 1 carrier, 3 destroyers and 2 fighters 25 Sea Zone : 1 transport 10 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 transport 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 1 aaGun, 6 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor Alexandria : 1 armour Gibraltar : 1 airfield, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag Northern Italy : 1 flag, 1 armour and 1 factory_minor Libya : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport Iraq : 1 flag, 3 infantry and 1 mech_infantry 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys 107 Sea Zone : 2 transports 110 Sea Zone : 3 carriers, 4 destroyers, 6 fighters and 6 transportsProduction/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 57 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 37 / 40 UK_Pacific : 2 / 0 Italians : 8 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery, 4 fighters and 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 4 fighters and 4 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery, 4 fighters and 4 infantry in Northern Italy, round 2 : 0/9 hits, 3.17 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 4 fighters and 3 infantry in Northern Italy, round 3 : 5/8 hits, 3.00 expected hits British roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 4 fighters moved from Northern Italy to Southern Italy 1 armour moved from Western Ukraine to Ukraine 1 bomber moved from Novgorod to Southern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.00 -
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 55 Sea Zone 1 marine moved from Queensland to Northern Territory 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 2 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 transport 55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines 62 Sea Zone : 2 destroyers and 1 transport Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 53 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 3 : 3/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 fighters moved from Java to 55 Sea Zone 1 marine moved from Queensland to Northern Territory 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 submarines moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 aaGuns, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk 2 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -1.33Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry Northern Territory : 2 aaGuns, 1 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 2 infantry Java : 1 flag, 1 artillery and 1 infantry Dutch New Guinea : 1 flag, 2 infantry Sumatra : 1 flag, 2 infantry 42 Sea Zone : 1 transport 55 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 submarines 62 Sea Zone : 2 destroyers and 1 transport Trans-Jordan : 2 infantry Normandy Bordeaux : 2 infantry Tobruk : 2 infantry 99 Sea Zone : 1 flag Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 67 Russians : 23 / 34 Japanese : 53 / 68 Americans : 62 / 92 Chinese : 6 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters, 1 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Bryansk 1 bomber moved from Novgorod to Bryansk 18 artilleries and 21 infantry moved from Rostov to Volgograd 5 armour, 1 infantry and 5 mech_infantrys moved from Rostov to Caucasus 5 armour, 1 infantry and 6 mech_infantrys moved from Rostov to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk retreated to Bryansk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Volgograd Germans attack with 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 5 armour, 18 artilleries, 22 infantry and 6 mech_infantrys in Volgograd, round 2 : 18/51 hits, 16.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 5 armour, 18 artilleries, 21 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 5 armour, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Caucasus, round 2 : 5/11 hits, 3.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Rostov to Volgograd 4 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun and 8 mech_infantrys moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 3 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 artillery and 1 infantry moved from Norway to Finland Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 4 artilleries, 1 bomber and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 2.33 Americans : -0.33 Russians : 1.67 -
Caught me napping in France! Still couldn’t really move in this turn.
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 armour and 6 mech_infantrys moved from Turkmenistan to West India 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Samara to Tambov 2 infantry moved from Olgiy to Kansu 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Dzavhan to Yenisey 20 infantry moved from Russia to Samara 15 infantry moved from Russia to Samara 2 fighters and 1 tactical_bomber moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Territory Summary for Russians :
Jehol : 1 infantry Manchuria : 1 infantry Kansu : 2 infantry Yenisey : 1 infantry Kazakhstan : 1 infantry Buryatia : 1 infantry Olgiy : 1 flag Dzavhan : 1 flag Central Mongolia : 1 flag Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag West India : 1 armour and 6 mech_infantrys Belarus : 1 infantry Bryansk : 1 infantry Rostov : 1 infantry Archangel : 1 infantry Russia : 4 aaGuns, 1 airfield, 4 armour, 1 factory_major, 2 fighters, 12 infantry and 5 mech_infantrys Tambov : 1 infantry Western Ukraine : 1 infantry Vologda : 2 infantry Samara : 2 aaGuns, 2 armour, 2 artilleries, 4 fighters, 55 infantry, 2 mech_infantrys and 1 tactical_bomber 113 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 75 Russians : 24 / 31 Japanese : 49 / 68 Americans : 59 / 92 Chinese : 10 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 10 / 13 ANZAC : 21 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from French Indo China to Manchuria 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from French Indo China to Java 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from 36 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Buryatia 1 armour and 2 mech_infantrys moved from Korea to Buryatia 1 armour moved from Sakha to Buryatia 1 infantry moved from Kweichow to Szechwan 1 fighter moved from Yunnan to Szechwan 3 artilleries and 10 infantry moved from Kweichow to Shensi Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 3 artilleries and 10 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 10 infantry in Shensi, round 2 : 1/13 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Szechwan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Buryatia Japanese attack with 2 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Buryatia, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 fighter moved from Szechwan to India 1 artillery and 1 infantry moved from French Indo China to Shan State 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 bomber moved from Java to Shan State 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 1 aaGun moved from Yunnan to Shan State 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 infantry moved from Anhwe to Hopei 3 artilleries moved from Anhwe to Kweichow 2 mech_infantrys moved from Kweichow to Shan State 1 artillery moved from Yunnan to Shan State 2 artilleries and 1 mech_infantry moved from Kiangsu to Anhwe 1 bomber moved from Manchuria to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Americans : -0.33 Chinese : -1.33 Russians : 0.67 Japanese : -3.83 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 4 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 42 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 4 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Borneo Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to 110 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 bomber moved from 42 Sea Zone to West India 1 bomber moved from Solomon Islands to Queensland 4 fighters moved from Queensland to Northern Territory 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux Place Units - Americans 1 artillery and 2 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -1.17 AA fire in Germany : : -0.17Territory Summary for Americans :
Borneo : 1 flag, 2 infantry Queensland : 1 bomber and 2 fighters Northern Territory : 4 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield and 1 infantry 43 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 1 destroyer, 4 submarines and 1 transport 54 Sea Zone : 1 carrier, 2 destroyers and 2 fighters 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry West India : 1 bomber and 4 fighters Trans-Jordan : 1 armour Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Tunisia : 1 flag Libya : 1 flag 101 Sea Zone : 2 transports Brazil : 1 flag 107 Sea Zone : 2 transports 110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 50 / 75 Russians : 22 / 31 Japanese : 61 / 72 Americans : 63 / 93 Chinese : 4 / 6 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 10 / 13 ANZAC : 13 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Hopei 1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 11 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67Territory Summary for Chinese :
Kansu : 1 fighter and 17 infantryProduction/PUs Summary :
Germans : 50 / 75 Russians : 22 / 31 Japanese : 61 / 72 Americans : 63 / 93 Chinese : 4 / 4 British : 33 / 40 UK_Pacific : 2 / 0 Italians : 10 / 13 ANZAC : 13 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 4 fighters moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in Borneo Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 4 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 4 fighters moved from Holland Belgium to 110 Sea Zone 1 armour moved from Alexandria to Trans-Jordan 1 bomber moved from 42 Sea Zone to West India 1 bomber moved from Solomon Islands to Queensland 4 fighters moved from Queensland to Northern Territory 1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux Place Units - Americans 1 artillery and 2 infantry placed in Southern France 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Tsinghai to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu 11 infantry moved from Suiyuyan to Kansu 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans Combat - British Non Combat Move - British 2 artilleries and 6 infantry moved from Eastern Persia to West India 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Iraq to Persia 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Iraq to Persia 1 mech_infantry moved from Eastern Persia to Persia 2 fighters moved from West India to Persia 1 tactical_bomber moved from West India to Persia 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from 80 Sea Zone to Persia 1 fighter moved from 80 Sea Zone to 81 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Egypt 7 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Americans : -1.17 Chinese : 0.33 Japanese : 0.67 AA fire in Germany : : -0.17Territory Summary for Americans, British, Chinese and UK_Pacific :
Kansu : 1 fighter and 17 infantry Borneo : 2 infantry Queensland : 1 bomber and 2 fighters Northern Territory : 4 fighters Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield and 1 infantry 43 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 1 destroyer, 1 submarine and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 carrier, 1 destroyer, 4 submarines and 1 transport 54 Sea Zone : 1 carrier, 2 destroyers and 2 fighters 55 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry West India : 1 aaGun, 2 artilleries, 1 bomber, 4 fighters, 10 infantry and 3 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 armour Gibraltar : 1 airfield, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry Morocco : 1 aaGun Normandy Bordeaux : 1 flag, 3 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys Tunisia : 1 flag Holland Belgium : 1 flag, 1 infantry Tobruk : 1 flag, 1 infantry Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 submarine Iraq : 1 flag 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 101 Sea Zone : 2 transports 81 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 1 factory_minor, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber 107 Sea Zone : 2 transports 110 Sea Zone : 3 carriers, 4 destroyers, 6 fighters and 4 transportsProduction/PUs Summary :
Germans : 47 / 75 Russians : 22 / 31 Japanese : 61 / 72 Americans : 63 / 93 Chinese : 4 / 4 British : 36 / 39 UK_Pacific : 2 / 0 Italians : 10 / 13 ANZAC : 13 / 27 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 bombers moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Rostov 1 armour moved from Ukraine to Rostov Combat - Italians Battle in 92 Sea Zone Italians attack with 2 bombers and 1 destroyer British defend with 1 destroyer Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers and 1 destroyer in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Rostov Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 2 bombers moved from 92 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -1.33 British : 0.33 Russians : 0.67 -
TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters moved from 55 Sea Zone to Java -
TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Normandy Bordeaux to Southern France -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 4 fighters moved from 55 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 4 fighters and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 4 fighters moved from Java to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Tobruk to Alexandria 2 infantry moved from Normandy Bordeaux to Southern France Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Northern Territory : 2 aaGuns, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor, 1 harbour and 2 infantry Celebes : 1 flag, 2 infantry Java : 1 flag, 2 infantry Dutch New Guinea : 1 flag, 2 infantry 42 Sea Zone : 1 destroyer and 1 transport 55 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 3 submarines 62 Sea Zone : 1 transport West India : 2 infantry Alexandria : 2 infantry Southern France : 2 infantry 99 Sea Zone : 1 flag Iraq : 2 infantryProduction/PUs Summary :
Germans : 47 / 75 Russians : 22 / 31 Japanese : 57 / 72 Americans : 63 / 93 Chinese : 4 / 4 British : 36 / 39 UK_Pacific : 2 / 0 Italians : 10 / 15 ANZAC : 17 / 25 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





