@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
JWW (Allies+8) vs Simon33 (Axis) BM3
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@simon33 sometimes I really hate this game
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to India 2 fighters moved from Kweichow to India 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Algeria to Libya Combat - Americans Air Battle in India Americans attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Normandy Bordeaux Battle in Libya Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans win, taking Normandy Bordeaux from Germans, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from India to West India 1 bomber moved from Libya to Gibraltar 1 carrier and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to 110 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 bomber moved from Algeria to Mexico 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 30 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.33 AA fire in India : : 0.83
Territory Summary for Americans :
Mexico : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour and 2 infantry 26 Sea Zone : 1 destroyer and 1 transport 10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 2 fighters Gibraltar : 1 bomber and 2 fighters Morocco : 1 aaGun, 1 artillery and 3 infantry Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Tunisia : 1 flag, 1 mech_infantry Libya : 1 flag, 1 armour Bryansk : 2 fighters Brazil : 1 flag 91 Sea Zone : 1 carrier and 3 transports 110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 47 / 61 Russians : 29 / 35 Japanese : 60 / 70 Americans : 56 / 82 Chinese : 5 / 7 British : 36 / 41 UK_Pacific : 2 / 0 Italians : 10 / 11 ANZAC : 13 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kweichow to Hopei
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Kweichow to Shensi 1 fighter moved from Hopei to Shensi 8 infantry moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
Territory Summary for Chinese :
Shensi : 1 fighter and 17 infantry Kweichow : 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 47 / 61 Russians : 29 / 35 Japanese : 60 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 36 / 41 UK_Pacific : 2 / 0 Italians : 10 / 11 ANZAC : 13 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to France 1 fighter moved from United Kingdom to France
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 5 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Queensland to India 2 fighters moved from Kweichow to India 1 armour and 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Algeria to Libya Combat - Americans Air Battle in India Americans attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Normandy Bordeaux Battle in Libya Americans attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya Americans win, taking Normandy Bordeaux from Germans, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from India to West India 1 bomber moved from Libya to Gibraltar 1 carrier and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 94 Sea Zone to 110 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 111 Sea Zone to 110 Sea Zone 1 bomber moved from Algeria to Mexico 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to Western United States 1 bomber moved from Eastern United States to Western United States 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 30 Sea Zone to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in Western United States 2 fighters placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to Hawaiian Islands: 2 infantry EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Queensland: 2 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Kweichow to Shensi 1 fighter moved from Hopei to Shensi 8 infantry moved from Kweichow to Shensi Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Shensi Chinese undo move 2. 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to France 1 fighter moved from United Kingdom to France Combat - British Battle in Holland Belgium Battle in France British attack with 2 fighters Germans defend with 1 airfield, 2 artilleries and 1 factory_minor British roll dice for 2 fighters in France, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 artilleries in France, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in France British win, taking Holland Belgium from Germans with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from France to Normandy Bordeaux 2 transports moved from 111 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from Norway to 112 Sea Zone 1 aaGun, 1 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 aaGuns, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 mech_infantry moved from Scotland to United Kingdom 2 aaGuns moved from Scotland to United Kingdom 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Algeria to Tunisia 1 aaGun and 4 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Iraq to Persia 1 artillery and 4 infantry moved from Iraq to Persia 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 fighters and 1 tactical_bomber moved from Bryansk to Persia Place Units - British 3 mech_infantrys placed in Persia 1 fighter placed in 110 Sea Zone British undo move 1. 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Egypt British undo move 3. British undo move 2. 2 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Bryansk: 2 fighters EDIT: Adding units owned by Americans to Persia: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 British : 1.00 Americans : -0.33 Chinese : -0.67 AA fire in India : : 0.83 Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 fighter and 17 infantry Kweichow : 1 infantry Szechwan : 1 infantry Mexico : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 4 fighters, 1 harbour and 2 infantry 26 Sea Zone : 1 destroyer and 1 transport 10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport 16 Sea Zone : 1 destroyer 54 Sea Zone : 1 carrier Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry West India : 1 aaGun, 2 fighters and 4 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 3 infantry Gibraltar : 1 airfield, 1 bomber, 2 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry Morocco : 1 aaGun, 1 artillery and 3 infantry Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Tunisia : 1 flag, 1 infantry and 1 mech_infantry Norway : 1 flag, 1 aaGun and 2 infantry Holland Belgium : 1 flag, 1 artillery Tobruk : 1 flag Libya : 1 flag, 1 armour Italian Somaliland : 1 flag Ethiopia : 1 flag 80 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Iraq : 1 flag, 1 mech_infantry 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 81 Sea Zone : 1 transport Brazil : 1 flag Northwest Persia : 1 flag Persia : 1 flag, 2 artilleries, 1 factory_minor, 4 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber 91 Sea Zone : 1 carrier, 1 infantry and 3 transports 110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 infantry and 5 transports
Production/PUs Summary :
Germans : 44 / 61 Russians : 29 / 35 Japanese : 60 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 10 / 11 ANZAC : 13 / 19 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 your JPN fleet in z39 s/b gone…and IMO that is a big deal in asia…frustrating
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 bomber moved from Novgorod to Western Ukraine 3 fighters moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 99 Sea Zone Italians attack with 3 fighters French defend with 1 destroyer Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 3 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from Western Ukraine to Novgorod Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.17 French : -0.33 Russians : 0.33
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@JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 your JPN fleet in z39 s/b gone…and IMO that is a big deal in asia…frustrating
You were going to disable the airbase then hit it as UK? Hmm…
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@simon33 yep… but alas, kicked in the shorts, yet again by marti
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Dutch New Guinea to 54 Sea Zone 2 infantry moved from Iraq to Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 infantry EDIT: Adding units owned by ANZAC to New Guinea: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 infantry moved from Alexandria to Egypt 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 3 infantry, 1 marine and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour New Guinea : 2 infantry Celebes : 1 flag, 2 infantry Dutch New Guinea : 1 flag Sumatra : 1 flag, 2 infantry 41 Sea Zone : 1 transport 54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine 62 Sea Zone : 2 submarines and 1 transport Egypt : 2 infantry Normandy Bordeaux : 2 infantry Libya : 2 infantry 99 Sea Zone : 1 flag Persia : 2 infantry
Production/PUs Summary :
Germans : 44 / 61 Russians : 27 / 35 Japanese : 56 / 70 Americans : 56 / 82 Chinese : 5 / 6 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 12 / 13 ANZAC : 17 / 23 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 noticed I didn’t nom my usa mech as planned, not much went according to plan on usa turn…must have went on tillt a bit, forgot to move my usa fit’s too but I caught that after the uk turn, anyway moved the mech as planned, hope that is cool…
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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Really not sure why I moved my main stack to Bryansk. Rostov would have been better.
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@simon33 I don’t care if you want to change it?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 4 submarines moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Holland Belgium 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Novgorod to Norway 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys moved from Ukraine to Bryansk Combat - Germans Battle in Norway Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun and 2 infantry AA fire in Norway : 1/2 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Norway, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Norway, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber and 1 infantry British defend with 1 artillery Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Bryansk Germans attack with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys Russians defend with 2 infantry Germans roll dice for 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys in Bryansk, round 2 : 20/66 hits, 20.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 18 artilleries, 26 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to 112 Sea Zone 1 tactical_bomber moved from Norway to Western Germany 1 bomber moved from Holland Belgium to Western Germany 1 aaGun moved from Germany to Western Germany 7 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 armour moved from Novgorod to Bryansk 1 fighter moved from Bessarabia to Western Germany 3 mech_infantrys moved from Bessarabia to Ukraine 9 mech_infantrys moved from Bessarabia to Bryansk 3 mech_infantrys moved from Western Germany to Poland 1 aaGun moved from Ukraine to Western Ukraine Place Units - Germans 1 carrier placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 10 armour, 18 artilleries, 24 infantry and 12 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys EDIT: Adding units owned by Germans to Western Ukraine: 8 mech_infantrys EDIT: Removing units owned by Germans from Bryansk: 10 armour, 18 artilleries, 24 infantry and 22 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 AA fire in Norway : : 0.67 Russians : -1.00
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@JWWII said in JWW (Allies+8) vs Simon33 (Axis) BM3:
@simon33 I don’t care if you want to change it?
If you’re sure, use the second file. I thought dice had been rolled so I didn’t think the edit was on.
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 34 PUs; Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 2 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Bryansk 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Bryansk 2 fighters moved from Russia to Archangel Combat - Russians
Combat Hit Differential Summary :