@cwglee51 Hey what version of tripleA is this?
Wizmark (Allies +6) vs Sovietishcat (Axis)
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 fighter moved from Syria to Western Ukraine 1 armour moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Syria to Caucasus 1 bomber moved from Syria to Archangel 2 infantry moved from Novgorod to Archangel 9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Combat - Germans Battle in Gibraltar Battle in Morocco Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Gibraltar from British, taking Morocco from French, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 16/53 hits, 16.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Iraq 1 fighter moved from Western Ukraine to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 5 aaGuns moved from Baltic States to Belarus 1 bomber moved from Archangel to Novgorod 5 infantry moved from Novgorod to Belarus 3 infantry moved from France to Western Germany 2 bombers moved from British Somaliland to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 infantry placed in France 3 infantry placed in Western Germany 8 mech_infantrys placed in Germany 1 mech_infantry placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.33 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 fighter moved from Syria to Western Ukraine 1 armour moved from Northwest Persia to Caucasus 2 tactical_bombers moved from Syria to Caucasus 1 bomber moved from Syria to Archangel 2 infantry moved from Novgorod to Archangel 9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus 1 artillery moved from Baltic States to Belarus 1 armour and 1 infantry moved from Alexandria to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Combat - Germans Battle in Gibraltar Battle in Morocco Battle in Western Ukraine Germans attack with 1 fighter, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Gibraltar from British, taking Morocco from French, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 16/53 hits, 16.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Iraq 1 fighter moved from Western Ukraine to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Slovakia Hungary to Eastern Poland 5 aaGuns moved from Baltic States to Belarus 1 bomber moved from Archangel to Novgorod 5 infantry moved from Novgorod to Belarus 3 infantry moved from France to Western Germany 2 bombers moved from British Somaliland to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 infantry placed in France 3 infantry placed in Western Germany 8 mech_infantrys placed in Germany 1 mech_infantry placed in Yugoslavia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.33 -
Please use last tread posted
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Caucasus to Volgograd 3 infantry moved from Tambov to Volgograd 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Western Ukraine to Russia 2 mech_infantrys moved from Ukraine to Russia 7 armour moved from Ukraine to Russia 2 aaGuns, 6 artilleries, 1 fighter and 26 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Smolensk 3 infantry moved from Vologda to Russia 5 infantry moved from Ukraine to Rostov 2 aaGuns moved from Ukraine to Rostov Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 2.00 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour and 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Kansu 1 armour and 1 mech_infantry moved from Shensi to Kansu 1 tactical_bomber moved from Jehol to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kazakhstan to Caucasus 2 tactical_bombers moved from Syria to Caucasus 1 bomber moved from Iraq to Caucasus 5 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 5 artilleries, 2 infantry and 5 transports moved from 81 Sea Zone to 71 Sea Zone 5 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Egypt 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 fighters moved from Syria to Caucasus -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour and 2 mech_infantrys moved from Shantung to Chahar 1 armour moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Suiyuyan to Kansu 1 armour and 1 mech_infantry moved from Shensi to Kansu 1 tactical_bomber moved from Jehol to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kazakhstan to Caucasus 2 tactical_bombers moved from Syria to Caucasus 1 bomber moved from Iraq to Caucasus 5 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 5 artilleries, 2 infantry and 5 transports moved from 81 Sea Zone to 71 Sea Zone 5 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Egypt 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 fighters moved from Syria to Caucasus Combat - Japanese Battle in Union of South Africa Japanese attack with 5 artilleries and 2 infantry British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in Union of South Africa, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 5 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Kansu Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 4 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 4 infantry Battle in Chahar Japanese attack with 1 armour and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Caucasus Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 3.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Caucasus Japanese win, taking Caucasus from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 tactical_bomber Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 3 fighters moved from Egypt to Persia 3 tactical_bombers moved from Egypt to Persia 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 2 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 4 infantry placed in Japan 2 infantry placed in Egypt Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,5,4 Japanese collect 50 PUs (1 lost to blockades); end with 50 PUsCombat Hit Differential Summary :
British : -0.83 Chinese : 0.33 Russians : 0.17 Japanese : -1.50 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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Please use the last tread, the one with my german subs in the convoy of UK + 3 inf more in Novgorod; you use the wrong one with the Russia.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 2 bombers moved from Scotland to Western Germany 2 bombers moved from Scotland to Germany 2 bombers moved from Eastern United States to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to Germany 1 bomber moved from Scotland to Western Germany -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 2 bombers moved from Scotland to Western Germany 2 bombers moved from Scotland to Germany 2 bombers moved from Eastern United States to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 8,8,7 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in Kwangtung Battle in 125 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Scotland to United Kingdom 3 bombers moved from 110 Sea Zone to United Kingdom 3 bombers moved from Germany to Norway 3 bombers moved from Western Germany to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 3 bombers placed in Western United States 1 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 0.50 AA fire in Western Germany : : -0.50 Americans : -2.83 Japanese : -0.33 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - British 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese 1 mech_infantry moved from French Indo China to Yunnan 1 battleship moved from 35 Sea Zone to 20 Sea Zone -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Turning off Edit Mode Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone 2 bombers moved from Eastern United States to 110 Sea Zone 2 submarines moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kwangtung 2 bombers moved from Scotland to Western Germany 2 bombers moved from Scotland to Germany 2 bombers moved from Eastern United States to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to Germany 1 bomber moved from Scotland to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 8,8,7 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 3,8,7 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Battle in Kwangtung Battle in 125 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 fighter and 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Scotland to United Kingdom 3 bombers moved from 110 Sea Zone to United Kingdom 3 bombers moved from Germany to Norway 3 bombers moved from Western Germany to United Kingdom 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 fighters moved from 125 Sea Zone to Norway 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 3 bombers placed in Western United States 1 infantry placed in Eastern United States 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese 1 mech_infantry moved from French Indo China to Yunnan 1 battleship moved from 35 Sea Zone to 20 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 2 submarines British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 2 fighters moved from 109 Sea Zone to United Kingdom 2 fighters moved from French West Africa to Southeast Mexico 1 armour and 1 infantry moved from Nigeria to 82 Sea Zone 1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 84 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil 1 fighter and 1 tactical_bomber moved from Malaya to India 2 fighters moved from West India to India 3 mech_infantrys moved from India to West India Place Units - British 1 destroyer placed in 106 Sea Zone 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 20 PUs (2 lost to blockades); end with 20 PUs Place Units - UK_Pacific 1 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 23 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 1 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : 0.17 British : 0.67 AA fire in Western Germany : : -0.50 Americans : -2.83 Japanese : -0.33 AA fire in Germany : : -0.50 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Novgorod to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery moved from Iraq to Northwest Persia -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Novgorod to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 1 cruiser moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from French 1 artillery moved from Iraq to Northwest Persia Combat - Italians Battle in Bryansk Italians attack with 2 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 2 infantry Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 destroyers moved from 95 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 4 infantry moved from Yugoslavia to Romania 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to Western Germany 2 aaGuns moved from Southern Italy to Northern Italy 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from Bryansk to Eastern Poland Place Units - Italians 1 armour and 5 mech_infantrys placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : -0.50 French : -0.67 Russians : -0.33 -
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 fighter moved from Queensland to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to West India: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Kwangsi 1 cruiser moved from 35 Sea Zone to 36 Sea Zone Combat - ANZAC Battle in Kwangsi ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Queensland to 20 Sea Zone 1 fighter moved from Queensland to Shan State 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from India: 1 fighter EDIT: Adding units owned by ANZAC to West India: 1 fighter EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.67 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 bomber moved from Novgorod to Russia 1 fighter moved from Eastern Poland to Russia 2 bombers moved from Egypt to Russia 1 bomber moved from Southern Italy to Russia 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 infantry moved from 89 Sea Zone to West Indies 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 armour and 1 infantry moved from 89 Sea Zone to Central America





