@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
@crockett36 Not sure your policy, but rolling the dice is the cut off for me.
I’m a bit more lenient. If dice rolled wouldn’t affect the decision, I don’t mind.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Syria
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
2 armour moved from Romania to Eastern Poland
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Greece to Albania
1 armour moved from Northern Italy to Romania
Place Units - Italians
3 artilleries and 3 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
2 armour and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
2 bombers moved from Western Germany to 76 Sea Zone
2 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Western Germany to Alexandria
1 bomber moved from Northern Italy to 98 Sea Zone
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
Scramble sz 98?
@Sovietishcat no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
2 armour and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
2 bombers moved from Western Germany to 76 Sea Zone
2 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Western Germany to Alexandria
1 bomber moved from Northern Italy to 98 Sea Zone
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Iceland
Battle in 76 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 76 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Germans win, taking Iceland from British with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 2 armour, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Alexandria
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Alexandria, round 3 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 armour, 13 artilleries, 23 infantry and 3 mech_infantrys moved from Eastern Poland to Baltic States
5 aaGuns moved from Eastern Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 artillery moved from Yugoslavia to Slovakia Hungary
2 bombers moved from 76 Sea Zone to British Somaliland
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from Alexandria to Syria
Place Units - Germans
2 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Bryansk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
6 armour and 4 mech_infantrys moved from Smolensk to Ukraine
2 armour moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Bryansk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
6 armour and 4 mech_infantrys moved from Smolensk to Ukraine
2 armour moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Ukraine
Russians attack with 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/19 hits, 7.50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
5 infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Ukraine
5 infantry moved from Archangel to Vologda
3 infantry moved from Bryansk to Tambov
Place Units - Russians
1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber moved from Syria to Volgograd
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Shensi
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Scramble sz 81?
@Sovietishcat sigh…no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber moved from Syria to Volgograd
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Shensi
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports
British defend with 1 submarine and 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports in 81 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French, 1 transport owned by the British and 1 submarine owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 21
Casualties for French: 1 destroyer
Casualties for British: 1 submarine and 1 transport
Battle in Egypt
Japanese attack with 5 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Japanese roll dice for 5 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in Egypt, round 2 : 10/19 hits, 8.83 expected hits
British roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 2/10 hits, 4.83 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 infantry owned by the French, 2 infantry owned by the British and 4 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 5 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 infantry
Casualties for British: 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Shantung to Jehol
2 fighters moved from Jehol to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Syria
3 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
1 bomber moved from Volgograd to Iraq
1 tactical_bomber moved from Yunnan to Jehol
Place Units - Japanese
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
British : -2.33
AA fire in Volgograd : : -0.17
Americans : 0.33
Chinese : -0.33
Japanese : 3.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 123 Sea Zone
2 bombers moved from Gibraltar to 123 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 bombers moved from Gibraltar to 123 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 123 Sea Zone
2 bombers moved from Gibraltar to 123 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 bombers moved from Gibraltar to 123 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
Combat - Americans
Battle in Norway
Battle in 123 Sea Zone
Americans attack with 10 bombers
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 10 bombers in 123 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 123 Sea Zone
Americans win, taking Norway from Germans with 7 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 3 bombers
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
7 bombers moved from 123 Sea Zone to Scotland
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -1.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 fighters moved from Gibraltar to Nigeria
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
2 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to Persia