@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (Allies +6) vs Sovietishcat (Axis)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from British 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 artillery moved from Algeria to Morocco 1 bomber moved from Southern Italy to Morocco Combat - Italians Battle in 99 Sea Zone Italians attack with 1 cruiser, 2 destroyers and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Morocco Italians attack with 1 artillery and 1 bomber French defend with 2 infantry Italians roll dice for 1 artillery and 1 bomber in Morocco, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Morocco retreated to Morocco French win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in French Equatorial Africa Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 armour moved from Greece to Romania 1 armour and 1 mech_infantry moved from Tobruk to Alexandria 1 bomber moved from Morocco to Southern France Place Units - Italians 1 airfield placed in Syria 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0.67 French : 0.67 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to New Guinea 1 fighter moved from Sumatra to India 1 fighter moved from Burma to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.17 -
TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to New Guinea 1 fighter moved from Sumatra to India 1 fighter moved from Burma to India 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.17 Japanese : -0.17 -
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Romania to Bessarabia -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 infantry moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery moved from Eire to Scotland 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland 1 bomber moved from Western Germany to Bessarabia 1 infantry moved from Romania to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Scotland Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber British defend with 1 airfield and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 112 Sea Zone 3 bombers moved from Southern Italy to Western Germany 1 bomber moved from Bessarabia to Northern Italy 3 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone 3 armour and 3 infantry moved from 99 Sea Zone to Syria 1 artillery moved from Northern Italy to Yugoslavia 5 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 11 artilleries and 13 infantry moved from Poland to Eastern Poland 5 aaGuns moved from Poland to Eastern Poland 1 armour moved from Germany to Eastern Poland 6 infantry moved from Finland to Karelia 1 mech_infantry moved from Western Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 artillery moved from Western Germany to France 1 fighter moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Romania 1 tactical_bomber moved from Southern Italy to Syria 1 artillery moved from France to Western Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 2 armour placed in Yugoslavia 2 armour and 3 mech_infantrys placed in Germany 1 infantry placed in France 1 mech_infantry placed in Germany 1 artillery placed in Western Germany Germans undo move 2. 2 armour placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Belarus to Baltic States 2 fighters and 2 tactical_bombers moved from Western Ukraine to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from Ukraine to Bryansk 2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk 2 fighters moved from Baltic States to Bryansk 2 tactical_bombers moved from Baltic States to Bryansk 3 infantry moved from Novgorod to Archangel 2 armour moved from Russia to Smolensk 4 armour moved from Belarus to Smolensk 3 mech_infantrys moved from Belarus to Smolensk 1 mech_infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 3 infantry moved from Belarus to Archangel 2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Yunnan to Northwest Persia 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to 80 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Yunnan to Northwest Persia 2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone 3 fighters and 3 tactical_bombers moved from Yunnan to 80 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Combat - Japanese Battle in Persia Battle in Sumatra Battle in Iraq Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Iraq, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq Japanese win, taking Persia from British, taking Sumatra from UK_Pacific, taking Iraq from British with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Northwest Persia Japanese attack with 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to Jehol 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kweichow 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Northwest Persia to Syria 2 fighters and 2 tactical_bombers moved from Iraq to Syria Place Units - Japanese 2 armour placed in Shantung 1 factory_minor placed in Kiangsu 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUsCombat Hit Differential Summary :
British : 0.67 Russians : -0.67 Japanese : 1.83 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 2 submarines moved from 42 Sea Zone to 41 Sea Zone Place Units - Americans 4 bombers placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 5 infantry moved from Shensi to Kansu -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 5 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in 41 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 6 bombers moved from Eastern United States to Gibraltar 2 submarines moved from 42 Sea Zone to 41 Sea Zone Place Units - Americans 4 bombers placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 submarine placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 5 infantry moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 artillery British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/12 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/9 hits, 3.33 expected hits Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 4 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in Trans-Jordan British attack with 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Alexandria to Egypt 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Trans-Jordan to Egypt 2 fighters moved from Scotland to Gibraltar 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 54 Sea Zone to 42 Sea Zone 2 mech_infantrys moved from India to Shan State 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 71 Sea Zone to 76 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 fighter and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4 British collect 26 PUs (2 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 Italians : 0.67 Chinese : 1.17 Japanese : 0.67 -
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Syria to Trans-Jordan 1 bomber moved from Southern France to Trans-Jordan 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Syria to Trans-Jordan 1 bomber moved from Southern France to Trans-Jordan 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 bomber British defend with 1 infantry Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Syria 1 destroyer moved from 99 Sea Zone to 94 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 armour moved from Romania to Eastern Poland 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Greece to Albania 1 armour moved from Northern Italy to Romania Place Units - Italians 3 artilleries and 3 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.00 British : -0.33 -
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from New Guinea to Queensland 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33





