No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
7 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
3 infantry moved from Persia to Iraq
1 bomber moved from Egypt to Iraq
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber and 3 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber and 2 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Iraq to India
3 aaGuns, 1 artillery, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Shan State to Burma
2 fighters moved from Scotland to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5,6,6,6,6,4,4
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,4,1,3,2,2,5,4,5,6,3,6
UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.67
British : 1.17
Chinese : -0.17
Neutral_Axis : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 artillery moved from Algeria to Morocco
1 bomber moved from Southern Italy to Morocco
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 1 submarine
British defend with 1 submarine
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Morocco
Italians attack with 1 artillery and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 2 : 0/2 hits, 1.00 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians lost in Morocco
retreated to Morocco
French win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in French Equatorial Africa
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in French Equatorial Africa, round 3 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber moved from Morocco to Southern France
Place Units - Italians
1 airfield placed in Syria
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.67
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from Sumatra to India
1 fighter moved from Burma to India
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from Sumatra to India
1 fighter moved from Burma to India
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Scotland, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
3 bombers moved from Southern Italy to Western Germany
1 bomber moved from Bessarabia to Northern Italy
3 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
3 armour and 3 infantry moved from 99 Sea Zone to Syria
1 artillery moved from Northern Italy to Yugoslavia
5 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
11 artilleries and 13 infantry moved from Poland to Eastern Poland
5 aaGuns moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
6 infantry moved from Finland to Karelia
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 infantry moved from Germany to Poland
1 artillery moved from Western Germany to France
1 fighter moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to Romania
1 tactical_bomber moved from Southern Italy to Syria
1 artillery moved from France to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 armour placed in Yugoslavia
2 armour and 3 mech_infantrys placed in Germany
1 infantry placed in France
1 mech_infantry placed in Germany
1 artillery placed in Western Germany
Germans undo move 2.
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Belarus to Baltic States
2 fighters and 2 tactical_bombers moved from Western Ukraine to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk
2 fighters moved from Baltic States to Bryansk
2 tactical_bombers moved from Baltic States to Bryansk
3 infantry moved from Novgorod to Archangel
2 armour moved from Russia to Smolensk
4 armour moved from Belarus to Smolensk
3 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
3 infantry moved from Belarus to Archangel
2 aaGuns, 1 artillery and 8 infantry moved from Belarus to Bryansk
2 aaGuns moved from Amur to Manchuria
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
Place Units - Russians
2 armour, 1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Yunnan to Northwest Persia
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 80 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Yunnan to Northwest Persia
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Iraq
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 80 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Persia
Battle in Sumatra
Battle in Iraq
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Iraq, round 2 : 2/3 hits, 1.83 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Iraq
Japanese win, taking Persia from British, taking Sumatra from UK_Pacific, taking Iraq from British with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to Jehol
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kweichow
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Northwest Persia to Syria
2 fighters and 2 tactical_bombers moved from Iraq to Syria
Place Units - Japanese
2 armour placed in Shantung
1 factory_minor placed in Kiangsu
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.67
Russians : -0.67
Japanese : 1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to Kansu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
6 bombers moved from Eastern United States to Gibraltar
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
5 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kansu, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 artillery
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/12 hits, 3.83 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/9 hits, 3.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 fighters moved from Scotland to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Place Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
Italians : 0.67
Chinese : 1.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Syria to Trans-Jordan
1 bomber moved from Southern France to Trans-Jordan
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British