Nearly a catastrophic mistake there.
Wizmark (Allies +6) vs Sovietishcat (Axis)
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone -
Scramble sz 109?
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lol no scramble thanks!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 bomber, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone 1 bomber moved from Western Germany to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone 1 tactical_bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 destroyer and 1 submarine 1 submarine owned by the British Submerged Germans roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Eire Germans attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 cruiser in Eire, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 2 artilleries and 9 infantry moved from Germany to Poland 3 aaGuns moved from Germany to Poland 2 infantry moved from Norway to Finland 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 armour moved from Normandy Bordeaux to Northern Italy 2 artilleries moved from France to Northern Italy 5 armour and 4 mech_infantrys moved from France to Yugoslavia 1 aaGun moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 1 submarine placed in 105 Sea Zone 1 bomber placed in Western Germany 1 factory_minor placed in Yugoslavia 10 artilleries placed in Germany Germans undo move 4. 9 artilleries placed in Germany 1 artillery placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Germans collect 39 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -1.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 artillery and 9 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 3 infantry moved from Novgorod to Belarus 2 aaGuns, 1 artillery and 11 infantry moved from Karelia to Novgorod 2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Ukraine 2 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 harbour and 1 transport; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers Chinese defend with 1 fighter and 10 infantry Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 13/20 hits, 11.67 expected hits Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 6/11 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 10 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan Japanese win with 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -22 Casualties for Japanese: 4 fighters and 2 tactical_bombers Casualties for Chinese: 1 fighter and 10 infantry Battle in Yunnan Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 3 : 4/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Anhwe to Hunan 1 aaGun and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 bombers, 6 fighters and 6 tactical_bombers moved from Szechwan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 3 infantry moved from Kiangsi to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in Kwangsi 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 37 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese : 2.33 Japanese : 3.33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Shensi to Sikang Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Malta to Anglo Egyptian Sudan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Anglo Egyptian Sudan to Egypt 2 fighters and 1 tactical_bomber moved from Malta to Egypt 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Rhodesia to Tanganyika Territory 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 battleship moved from 117 Sea Zone to 101 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 1 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 infantry moved from Shan State to Burma 1 fighter moved from India to Burma Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,2,3,4,2,4,5 British collect 21 PUs (8 lost to blockades); end with 21 PUs Place Units - UK_Pacific 3 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Some Units in India change ownership: 3 infantry and 3 mech_infantrysCombat Hit Differential Summary :
British : -0.33 Italians : 0.67 -
TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Tunisia to Algeria Italians take Algeria from French 1 armour and 1 mech_infantry moved from Tunisia to Tobruk -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 artillery moved from Tunisia to Algeria Italians take Algeria from French 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Combat - Italians Battle in Syria Battle in Greece Italians attack with 2 armour, 1 bomber and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 1/4 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 4 : 1/4 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Syria from French, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 infantry moved from British Somaliland to Ethiopia 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5 Italians collect 19 PUs (1 lost to blockades); end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : -1.33 British : -0.33 Neutral_Allies : -1.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from New South Wales to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Sumatra to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to Sumatra 1 fighter moved from New South Wales to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eire to Scotland Germans take Scotland from British -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eire to Scotland Germans take Scotland from British Combat - Germans Non Combat Move - Germans 2 armour moved from Yugoslavia to Romania 4 mech_infantrys moved from Yugoslavia to Romania 1 artillery moved from Northern Italy to France 1 armour moved from Northern Italy to Germany 9 artilleries and 1 infantry moved from Germany to Poland 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Southern France to Northern Italy 1 artillery moved from Southern France to France 1 infantry moved from Romania to Yugoslavia 1 bomber and 1 tactical_bomber moved from Western Germany to Southern Italy 1 submarine moved from 105 Sea Zone to 109 Sea Zone 2 aaGuns moved from Germany to Poland Place Units - Germans 1 submarine placed in 105 Sea Zone 3 transports placed in 97 Sea Zone 2 infantry placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 11 infantry moved from Novgorod to Belarus 3 infantry moved from Ukraine to Western Ukraine 1 armour and 2 mech_infantrys moved from Western Ukraine to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Belarus 2 armour moved from Russia to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Novgorod to Western Ukraine Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to India 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 bombers moved from Kwangsi to India 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 submarine moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 fighters moved from Kwangtung to Yunnan 5 artilleries, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 39 Sea Zone 1 bomber moved from India to Yunnan 3 tactical_bombers moved from Kwangtung to Yunnan 1 aaGun and 6 infantry moved from Anhwe to Jehol 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 4 infantry placed in Japan 1 airfield placed in Yunnan 1 factory_minor placed in Kiangsu Japanese undo move 3. 1 factory_minor placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUsCombat Hit Differential Summary :
British : 0.67 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :





