No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from New Guinea to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 fighter, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
2 armour and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
2 bombers moved from Western Germany to 76 Sea Zone
2 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Western Germany to Alexandria
1 bomber moved from Northern Italy to 98 Sea Zone
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
Scramble sz 98?
@Sovietishcat no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Syria to Northwest Persia
Germans take Northwest Persia from Russians
2 armour and 3 infantry moved from Syria to 99 Sea Zone
2 armour, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Romania to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
2 bombers moved from Western Germany to 76 Sea Zone
2 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Western Germany to Alexandria
1 bomber moved from Northern Italy to 98 Sea Zone
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 3 submarines and 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Iceland
Battle in 76 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers in 76 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 76 Sea Zone
Germans win, taking Iceland from British with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Germans attack with 2 armour, 1 bomber and 3 infantry
British defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 1 bomber and 3 infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits, 1.83 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Alexandria
Germans roll dice for 2 armour, 1 bomber and 2 infantry in Alexandria, round 3 : 2/5 hits, 2.00 expected hits
British roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Alexandria
Germans win, taking Alexandria from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Baltic States
Germans attack with 4 armour, 2 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/10 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 armour, 13 artilleries, 23 infantry and 3 mech_infantrys moved from Eastern Poland to Baltic States
5 aaGuns moved from Eastern Poland to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
1 artillery moved from Yugoslavia to Slovakia Hungary
2 bombers moved from 76 Sea Zone to British Somaliland
1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from Alexandria to Syria
Place Units - Germans
2 armour and 5 mech_infantrys placed in Germany
3 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -1.67
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Bryansk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
6 armour and 4 mech_infantrys moved from Smolensk to Ukraine
2 armour moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 fighters moved from Bryansk to Ukraine
2 tactical_bombers moved from Bryansk to Ukraine
6 armour and 4 mech_infantrys moved from Smolensk to Ukraine
2 armour moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Ukraine
Russians attack with 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 6/19 hits, 7.50 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 8 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
5 infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Ukraine
5 infantry moved from Archangel to Vologda
3 infantry moved from Bryansk to Tambov
Place Units - Russians
1 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber moved from Syria to Volgograd
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Shensi
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Scramble sz 81?
@Sovietishcat sigh…no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 factory_minors, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
3 artilleries and 3 infantry moved from Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from 81 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber moved from Syria to Volgograd
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Egypt
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 armour moved from Shantung to Hopei
1 infantry moved from Kweichow to Hopei
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Shensi
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Philippines, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 3 : 1/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 81 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports
British defend with 1 submarine and 1 transport; French defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports in 81 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the French, 1 transport owned by the British and 1 submarine owned by the British lost in 81 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 21
Casualties for French: 1 destroyer
Casualties for British: 1 submarine and 1 transport
Battle in Egypt
Japanese attack with 5 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
Japanese roll dice for 5 artilleries, 5 fighters, 4 infantry and 5 tactical_bombers in Egypt, round 2 : 10/19 hits, 8.83 expected hits
British roll dice for 4 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 2/10 hits, 4.83 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 infantry owned by the French, 2 infantry owned by the British and 4 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 5 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Japanese: 2 infantry
Casualties for British: 4 fighters, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from Shantung to Jehol
2 fighters moved from Jehol to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Syria
3 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone
1 bomber moved from Volgograd to Iraq
1 tactical_bomber moved from Yunnan to Jehol
Place Units - Japanese
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2,1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs
Combat Hit Differential Summary :
British : -2.33
AA fire in Volgograd : : -0.17
Americans : 0.33
Chinese : -0.33
Japanese : 3.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 123 Sea Zone
2 bombers moved from Gibraltar to 123 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 bombers moved from Gibraltar to 123 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 123 Sea Zone
2 bombers moved from Gibraltar to 123 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 bombers moved from Gibraltar to 123 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
Combat - Americans
Battle in Norway
Battle in 123 Sea Zone
Americans attack with 10 bombers
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 10 bombers in 123 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 123 Sea Zone
Americans win, taking Norway from Germans with 7 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 3 bombers
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
7 bombers moved from 123 Sea Zone to Scotland
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : -1.00
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 fighters moved from Gibraltar to Nigeria
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
2 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 123 Sea Zone
2 bombers moved from Gibraltar to 123 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 bombers moved from Gibraltar to 123 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to Philippines
Combat - Americans
Battle in Norway
Battle in 123 Sea Zone
Americans attack with 10 bombers
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
3 submarines owned by the Germans Submerged
Americans roll dice for 10 bombers in 123 Sea Zone, round 2 : 7/10 hits, 6.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 123 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 123 Sea Zone
Americans win, taking Norway from Germans with 7 bombers remaining. Battle score for attacker is 20
Casualties for Americans: 3 bombers
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Philippines
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
7 bombers moved from 123 Sea Zone to Scotland
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 41 Sea Zone to 36 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
2 fighters moved from Gibraltar to Nigeria
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
2 mech_infantrys moved from Shan State to French Indo China
1 fighter moved from India to French Indo China
1 tactical_bomber moved from India to French Indo China
1 bomber moved from India to Persia
Combat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in Nigeria
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 2 fighters and 1 infantry in Nigeria, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
3 aaGuns, 1 artillery, 2 fighters, 20 infantry and 5 mech_infantrys moved from India to West India
1 infantry moved from Malaya to Shan State
1 bomber moved from Persia to India
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
2 fighters moved from Nigeria to French West Africa
1 battleship and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 82 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from Tanganyika Territory: 1 mech_infantry
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Persia : : -0.17
British : 1.83
Italians : -0.33
Americans : -1.00
Japanese : 0.67
Never had to face anything like this before… very good game!