@Ghostglider 1abf671a-a258-4495-bc39-bccc1e136261-image.png
OOL for 113?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 tactical_bomber moved from Jehol to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Iraq to Caucasus
5 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 81 Sea Zone to 71 Sea Zone
5 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Egypt
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters moved from Syria to Caucasus
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 5 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Union of South Africa, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 5 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kansu
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 4 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
3 fighters moved from Egypt to Persia
3 tactical_bombers moved from Egypt to Persia
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
4 infantry placed in Japan
2 infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,5,4
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.33
Russians : 0.17
Japanese : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use the last tread, the one with my german subs in the convoy of UK + 3 inf more in Novgorod; you use the wrong one with the Russia.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Scotland to Western Germany
2 bombers moved from Scotland to Germany
2 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Scotland to Germany
1 bomber moved from Scotland to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Scotland to Western Germany
2 bombers moved from Scotland to Germany
2 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Scotland to Germany
1 bomber moved from Scotland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Kwangtung
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Scotland to United Kingdom
3 bombers moved from 110 Sea Zone to United Kingdom
3 bombers moved from Germany to Norway
3 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 bombers placed in Western United States
1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Western Germany : : -0.50
Americans : -2.83
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from French Indo China to Yunnan
1 battleship moved from 35 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Scotland to Western Germany
2 bombers moved from Scotland to Germany
2 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Scotland to Germany
1 bomber moved from Scotland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Kwangtung
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Scotland to United Kingdom
3 bombers moved from 110 Sea Zone to United Kingdom
3 bombers moved from Germany to Norway
3 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 bombers placed in Western United States
1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from French Indo China to Yunnan
1 battleship moved from 35 Sea Zone to 20 Sea Zone
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Germans lost in 109 Sea Zone
British win, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from French West Africa to Southeast Mexico
1 armour and 1 infantry moved from Nigeria to 82 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 84 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 85 Sea Zone to Brazil
1 fighter and 1 tactical_bomber moved from Malaya to India
2 fighters moved from West India to India
3 mech_infantrys moved from India to West India
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 20 PUs (2 lost to blockades); end with 20 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67
AA fire in Western Germany : : -0.50
Americans : -2.83
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Novgorod to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Iraq to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Novgorod to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from Iraq to Northwest Persia
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Bryansk to Eastern Poland
Place Units - Italians
1 armour and 5 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.50
French : -0.67
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to West India: 1 fighter
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from Queensland to 20 Sea Zone
1 fighter moved from Queensland to Shan State
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to West India: 1 fighter
EDIT: Turning off Edit Mode
1 bomber placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 62 PUs;
Germans buy 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Russia
2 bombers moved from Egypt to Russia
1 bomber moved from Southern Italy to Russia
1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from 89 Sea Zone to West Indies
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
Intercept bombing Raid in Moscow?
@Sovietishcat no intercept thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 62 PUs;
Germans buy 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 bomber moved from Novgorod to Russia
1 fighter moved from Eastern Poland to Russia
2 bombers moved from Egypt to Russia
1 bomber moved from Southern Italy to Russia
1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from Russians
1 infantry moved from 89 Sea Zone to West Indies
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Central America
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/4 hits, 0.67 expected hits
2 bombers killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Central America
Battle in West Indies
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Central America from Americans, taking West Indies from Americans, taking Western Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
9 armour and 29 infantry moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
5 aaGuns moved from Belarus to Bryansk
13 artilleries and 6 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Iraq to Bryansk
8 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Germans
3 bombers placed in Yugoslavia
2 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 bomber placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Yugoslavia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.33
Germans : -2.17
Russians : 0.00
Russian AA on point!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
5 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
5 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
1 infantry moved from Manchuria to Korea
Russians take Korea from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 5 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
1 tactical_bomber moved from Caucasus to Russia
2 aaGuns moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.67
Japanese : -0.33