thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Novgorod
2 artilleries moved from Northern Italy to Western Germany
8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Syria to Ukraine
4 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Novgorod
2 artilleries moved from Northern Italy to Western Germany
8 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Albania to Bulgaria
1 cruiser and 1 destroyer moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Syria to Ukraine
4 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Ukraine causes 5 damage total.
Non Combat Move - Italians
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
AA fire in Ukraine : : -0.17
@wizmark said in Wizmark (Allies +6) vs Sovietishcat (Axis):
Never had to face anything like this before… very good game!
We will see see how it goes :relaxed:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 35 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from India to West India
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in 35 Sea Zone
British loiter and taunt; Americans loiter and taunt; ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Malaya to West India
1 fighter moved from India to West India
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter moved from Syria to Western Ukraine
1 armour moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Syria to Archangel
2 infantry moved from Novgorod to Archangel
9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter moved from Syria to Western Ukraine
1 armour moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Syria to Archangel
2 infantry moved from Novgorod to Archangel
9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Gibraltar from British, taking Morocco from French, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 16/53 hits, 16.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Iraq
1 fighter moved from Western Ukraine to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
5 aaGuns moved from Baltic States to Belarus
1 bomber moved from Archangel to Novgorod
5 infantry moved from Novgorod to Belarus
3 infantry moved from France to Western Germany
2 bombers moved from British Somaliland to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter moved from Syria to Western Ukraine
1 armour moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Syria to Archangel
2 infantry moved from Novgorod to Archangel
9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Gibraltar from British, taking Morocco from French, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 16/53 hits, 16.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Iraq
1 fighter moved from Western Ukraine to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
5 aaGuns moved from Baltic States to Belarus
1 bomber moved from Archangel to Novgorod
5 infantry moved from Novgorod to Belarus
3 infantry moved from France to Western Germany
2 bombers moved from British Somaliland to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
1 fighter moved from Syria to Western Ukraine
1 armour moved from Northwest Persia to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Syria to Archangel
2 infantry moved from Novgorod to Archangel
9 armour, 12 artilleries, 24 infantry and 7 mech_infantrys moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Germans
Battle in Gibraltar
Battle in Morocco
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Gibraltar from British, taking Morocco from French, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys in Belarus, round 2 : 16/53 hits, 16.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 13 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Iraq
1 fighter moved from Western Ukraine to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
5 aaGuns moved from Baltic States to Belarus
1 bomber moved from Archangel to Novgorod
5 infantry moved from Novgorod to Belarus
3 infantry moved from France to Western Germany
2 bombers moved from British Somaliland to Egypt
1 transport moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 infantry placed in France
3 infantry placed in Western Germany
8 mech_infantrys placed in Germany
1 mech_infantry placed in Yugoslavia
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.33
Please use last tread posted
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 tactical_bomber moved from Caucasus to Volgograd
3 infantry moved from Tambov to Volgograd
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 mech_infantrys moved from Ukraine to Russia
7 armour moved from Ukraine to Russia
2 aaGuns, 6 artilleries, 1 fighter and 26 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Vologda to Russia
5 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : 2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 tactical_bomber moved from Jehol to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Iraq to Caucasus
5 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 81 Sea Zone to 71 Sea Zone
5 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Egypt
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters moved from Syria to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour and 2 mech_infantrys moved from Shantung to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Kansu
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 tactical_bomber moved from Jehol to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Syria to Caucasus
1 bomber moved from Iraq to Caucasus
5 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 81 Sea Zone to 71 Sea Zone
5 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
3 fighters and 3 tactical_bombers moved from 81 Sea Zone to Egypt
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 fighters moved from Syria to Caucasus
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 5 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 2 battleships and 2 cruisers in Union of South Africa, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 5 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kansu
Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 armour and 1 tactical_bomber in Kansu, round 4 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 3.17 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 tactical_bomber
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Japanese
1 bomber, 2 fighters and 1 tactical_bomber moved from Caucasus to Persia
3 fighters moved from Egypt to Persia
3 tactical_bombers moved from Egypt to Persia
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
4 infantry placed in Japan
2 infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,5,4
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.33
Russians : 0.17
Japanese : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Please use the last tread, the one with my german subs in the convoy of UK + 3 inf more in Novgorod; you use the wrong one with the Russia.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Scotland to Western Germany
2 bombers moved from Scotland to Germany
2 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Scotland to Germany
1 bomber moved from Scotland to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 3 bombers, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from Eastern United States to 110 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 bombers moved from Scotland to Western Germany
2 bombers moved from Scotland to Germany
2 bombers moved from Eastern United States to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Scotland to Germany
1 bomber moved from Scotland to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 8,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0.50 expected hits
Bombing raid in Germany rolls: 3,8,7 and causes: 18 damage to unit: factory_major
Bombing raid in Germany causes 18 damage total.
Battle in Kwangtung
Battle in 125 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Kwangtung from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 destroyer
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Scotland to United Kingdom
3 bombers moved from 110 Sea Zone to United Kingdom
3 bombers moved from Germany to Norway
3 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 bombers placed in Western United States
1 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.50
AA fire in Western Germany : : -0.50
Americans : -2.83
Japanese : -0.33
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :