@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 battleship moved from 54 Sea Zone to 33 Sea Zone
        2 cruisers moved from 54 Sea Zone to 33 Sea Zone
        1 fighter moved from Gibraltar to 91 Sea Zone
    Combat - Americans
        Battle in 91 Sea Zone
            Americans attack with 1 fighter
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 91 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Caroline Islands
            Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Caroline Islands
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Casualties for Japanese: 1 aaGun and 1 infantry
    Non Combat Move - Americans
        1 carrier moved from 54 Sea Zone to 33 Sea Zone
        2 carriers moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to Queensland
        2 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
        3 destroyers moved from 54 Sea Zone to 33 Sea Zone
        2 fighters moved from Hawaiian Islands to Queensland
        1 fighter moved from 26 Sea Zone to Queensland
        1 fighter moved from 91 Sea Zone to Gibraltar
        2 fighters moved from Eastern United States to Gibraltar
        1 infantry moved from Central United States to Western United States
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 marine placed in Western United States
        1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        1 submarine and 1 transport placed in 10 Sea Zone
        3 submarines placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Queensland: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -2.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 marine, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 mech_infantry moved from 33 Sea Zone to Caroline Islands
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 battleship moved from 54 Sea Zone to 33 Sea Zone
        2 cruisers moved from 54 Sea Zone to 33 Sea Zone
        1 fighter moved from Gibraltar to 91 Sea Zone
    Combat - Americans
        Battle in 91 Sea Zone
            Americans attack with 1 fighter
            Germans defend with 1 transport
                1 transport owned by the Germans lost in 91 Sea Zone
            Americans win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Germans: 1 transport
        Battle in Caroline Islands
            Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits, 1.00 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Caroline Islands
                Americans roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 artillery in Caroline Islands, round 6 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Caroline Islands
            Japanese win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Casualties for Japanese: 1 aaGun and 1 infantry
    Non Combat Move - Americans
        1 carrier moved from 54 Sea Zone to 33 Sea Zone
        2 carriers moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 26 Sea Zone to 33 Sea Zone
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to Queensland
        2 fighters moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
        3 destroyers moved from 54 Sea Zone to 33 Sea Zone
        2 fighters moved from Hawaiian Islands to Queensland
        1 fighter moved from 26 Sea Zone to Queensland
        1 fighter moved from 91 Sea Zone to Gibraltar
        2 fighters moved from Eastern United States to Gibraltar
        1 infantry moved from Central United States to Western United States
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 marine placed in Western United States
        1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
        1 destroyer placed in 101 Sea Zone
        1 submarine and 1 transport placed in 10 Sea Zone
        3 submarines placed in 101 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Queensland: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
    Purchase Units - British
        British buy 1 armour, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 infantry moved from Belgian Congo to Kenya
        2 fighters and 1 tactical_bomber moved from Egypt to Kenya
        2 infantry moved from Iraq to 80 Sea Zone
        2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        2 infantry moved from 76 Sea Zone to Ethiopia
        1 armour moved from Egypt to Ethiopia
              British take Ethiopia from Italians
        1 fighter moved from Persia to India
    Combat - British
        Battle in Ethiopia
        Battle in Kenya
            British attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 2/5 hits, 2.00 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
            British win, taking Kenya from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Kenya to Egypt
        1 mech_infantry moved from Eastern Persia to India
        1 mech_infantry moved from Iraq to Egypt
        1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 cruiser moved from 80 Sea Zone to 81 Sea Zone
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        1 bomber moved from Gibraltar to Egypt
        1 battleship moved from 54 Sea Zone to 33 Sea Zone
    Place Units - British
        1 armour and 1 fighter placed in Persia
        1 fighter placed in United Kingdom
        1 factory_minor placed in Egypt
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    Place Units - UK_Pacific
        4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 0.00
Italians : 0.67
Americans : -2.33
Japanese : 2.00
Anzac is up
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        2 fighters moved from Queensland to Caroline Islands
        1 marine moved from New South Wales to 62 Sea Zone
        1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 cruiser moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Caroline Islands
            ANZAC attack with 2 fighters, 1 infantry and 1 marine
            Japanese defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Caroline Islands
            ANZAC win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        2 fighters moved from Caroline Islands to 33 Sea Zone
    Place Units - ANZAC
        1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        2 fighters moved from Queensland to Caroline Islands
        1 marine moved from New South Wales to 62 Sea Zone
        1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 marine moved from 33 Sea Zone to Caroline Islands
        1 cruiser moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 destroyer moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
    Combat - ANZAC
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Caroline Islands
            ANZAC attack with 2 fighters, 1 infantry and 1 marine
            Japanese defend with 1 airfield, 1 harbour and 1 infantry
                ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Caroline Islands
            ANZAC win, taking Caroline Islands from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - ANZAC
        2 fighters moved from Caroline Islands to 33 Sea Zone
    Place Units - ANZAC
        1 armour, 1 artillery and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17
Japanese : -0.33
Russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        1 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        2 infantry moved from Amur to Manchuria
              Chinese take Manchuria from Japanese
        1 infantry moved from Bryansk to Ukraine
        1 infantry moved from Bryansk to Ukraine
        1 tactical_bomber moved from Bryansk to Ukraine
        2 fighters moved from Bryansk to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        1 fighter moved from Ukraine to Bryansk
        1 tactical_bomber moved from Ukraine to Bryansk
        1 fighter moved from Ukraine to Bryansk
        1 artillery moved from Volgograd to Tambov
        1 infantry moved from Belarus to Bryansk
        2 artilleries moved from Archangel to Smolensk
        1 infantry moved from Archangel to Smolensk
        2 aaGuns moved from Amur to Manchuria
        9 infantry moved from Amur to Manchuria
        6 infantry moved from Timguska to Kansu
        2 artilleries moved from Russia to Bryansk
        2 infantry moved from Russia to Bryansk
        1 artillery moved from Russia to Smolensk
        4 infantry moved from Russia to Smolensk
        1 infantry moved from Russia to Bryansk
        1 armour moved from Bryansk to Russia
        1 mech_infantry moved from Bryansk to Russia
        2 fighters moved from Bryansk to Russia
        1 tactical_bomber moved from Bryansk to Russia
        1 fighter moved from Russia to Bryansk
    Place Units - Russians
        1 armour and 1 mech_infantry placed in Volgograd
        3 artilleries and 7 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,4,1,6
        Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.00
Usa is up
best regards
Mrcunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 aaGun moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 aaGun moved from 91 Sea Zone to Gibraltar
        1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
        1 destroyer moved from 101 Sea Zone to 106 Sea Zone
        1 submarine moved from 101 Sea Zone to 106 Sea Zone
        2 submarines moved from 101 Sea Zone to 106 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        1 marine moved from 30 Sea Zone to Johnston Island
        1 infantry moved from 30 Sea Zone to Johnston Island
        1 submarine moved from 30 Sea Zone to 54 Sea Zone
        3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Manchuria
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 bomber moved from Queensland to India
        2 fighters moved from Queensland to 54 Sea Zone
        2 transports moved from 33 Sea Zone to 27 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
        2 fighters placed in Western United States
        2 infantry placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        Americans undo move 5.
        1 submarine placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 6.
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 fighter and 15 infantry moved from Tsinghai to Shensi
    Place Units - Chinese
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 aaGun moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 aaGun moved from 91 Sea Zone to Gibraltar
        1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
        1 destroyer moved from 101 Sea Zone to 106 Sea Zone
        1 submarine moved from 101 Sea Zone to 106 Sea Zone
        2 submarines moved from 101 Sea Zone to 106 Sea Zone
        1 marine moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        1 marine moved from 30 Sea Zone to Johnston Island
        1 infantry moved from 30 Sea Zone to Johnston Island
        1 submarine moved from 30 Sea Zone to 54 Sea Zone
        3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Manchuria
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 bomber moved from Queensland to India
        2 fighters moved from Queensland to 54 Sea Zone
        2 transports moved from 33 Sea Zone to 27 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 54 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 fighter and 1 tactical_bomber placed in Eastern United States
        2 fighters placed in Western United States
        2 infantry placed in Eastern United States
        1 destroyer and 1 submarine placed in 101 Sea Zone
        Americans undo move 5.
        1 submarine placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        Americans undo move 6.
        1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 50 PUs; end with 50 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 fighter and 15 infantry moved from Tsinghai to Shensi
    Place Units - Chinese
        2 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 armour moved from Persia to 80 Sea Zone
        1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 armour moved from 76 Sea Zone to British Somaliland
        1 armour moved from Ethiopia to British Somaliland
        2 infantry moved from Ethiopia to British Somaliland
        1 bomber moved from Egypt to British Somaliland
        1 infantry moved from Kenya to Italian Somaliland
              British take Italian Somaliland from Italians
        2 artilleries moved from Egypt to Alexandria
        4 infantry moved from Egypt to Alexandria
        1 tactical_bomber moved from Egypt to British Somaliland
        2 fighters moved from Egypt to Alexandria
        1 battleship moved from 33 Sea Zone to 54 Sea Zone
    Combat - British
        Battle in British Somaliland
            British attack with 2 armour, 1 bomber, 2 infantry and 1 tactical_bomber
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 2 armour, 1 bomber, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 5/6 hits, 2.67 expected hits
                Italians roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 1.00 expected hits
                1 artillery owned by the Italians and 2 infantry owned by the Italians lost in British Somaliland
            British win, taking British Somaliland from Italians with 2 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
            Casualties for Italians: 1 artillery and 2 infantry
        Battle in Alexandria
            British attack with 2 artilleries, 2 fighters and 4 infantry
            Italians defend with 1 infantry
                British roll dice for 2 artilleries, 2 fighters and 4 infantry in Alexandria, round 2 : 3/8 hits, 2.67 expected hits
                Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Alexandria
            British win, taking Alexandria from Italians with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 destroyer moved from 81 Sea Zone to 96 Sea Zone
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
        1 fighter moved from Persia to India
        2 fighters moved from Alexandria to Egypt
        1 tactical_bomber moved from British Somaliland to Ethiopia
        1 bomber moved from British Somaliland to Egypt
        1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
        2 mech_infantrys moved from India to Eastern Persia
        1 mech_infantry moved from Egypt to Alexandria
        1 cruiser moved from 81 Sea Zone to 76 Sea Zone
        2 fighters moved from United Kingdom to Gibraltar
    Place Units - British
        1 transport placed in 106 Sea Zone
        1 armour and 1 mech_infantry placed in Union of South Africa
        1 artillery and 2 infantry placed in Persia
        3 infantry placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
        British collect 29 PUs (4 lost to blockades); end with 29 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 2.67
Italians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 unit repaired.
        1 submarine moved from 95 Sea Zone to 96 Sea Zone
        3 fighters moved from Morocco to 96 Sea Zone
        1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from Southern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 infantry moved from 96 Sea Zone to Malta
        3 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
        1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Cyprus
        1 marine moved from 99 Sea Zone to Cyprus
        2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Crete
        1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 3 fighters, 1 submarine and 1 transport
            British defend with 1 destroyer
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Italians roll dice for 3 fighters and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
            Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
            Casualties for Italians: 1 submarine
            Casualties for British: 1 destroyer
        Battle in Malta
        Battle in 99 Sea Zone
            Germans loiter and taunt with 1 marine; Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
            British defend with 1 destroyer
                Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the British lost in 99 Sea Zone
            Italians win, taking Malta from British, taking 99 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Crete
        Battle in Cyprus
    Non Combat Move - Italians
        1 aaGun moved from Southern Italy to 95 Sea Zone
        1 aaGun and 1 transport moved from 95 Sea Zone to 96 Sea Zone
        1 infantry moved from Tobruk to 96 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
        1 aaGun moved from 99 Sea Zone to Syria
              Italians take Syria from Neutral_Axis
        1 infantry moved from 99 Sea Zone to Syria
        1 bomber moved from 99 Sea Zone to Southern Italy
        1 fighter moved from 99 Sea Zone to Southern Italy
        3 fighters moved from 96 Sea Zone to Libya
        1 artillery moved from Tobruk to Libya
        3 infantry moved from Romania to Bessarabia
        1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
        1 armour moved from Algeria to Tunisia
    Place Units - Italians
        1 carrier placed in 95 Sea Zone
        2 mech_infantrys placed in Northern Italy
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 18 PUs; end with 18 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -2,00
British : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
        1 armour moved from New South Wales to Queensland
        1 mech_infantry moved from New South Wales to Queensland
        1 artillery moved from New South Wales to Queensland
        1 destroyer moved from 33 Sea Zone to 55 Sea Zone
        1 submarine moved from 33 Sea Zone to 54 Sea Zone
        1 marine moved from Caroline Islands to 33 Sea Zone
        1 cruiser and 1 marine moved from 33 Sea Zone to 54 Sea Zone
        1 marine moved from 54 Sea Zone to Queensland
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        1 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Korea to Manchuria
        1 submarine moved from 118 Sea Zone to 106 Sea Zone
        1 artillery moved from Smolensk to Archangel
        1 infantry moved from Smolensk to Archangel
        1 artillery moved from Smolensk to Belarus
        1 infantry moved from Smolensk to Belarus
        1 artillery moved from Bryansk to Ukraine
        2 infantry moved from Bryansk to Ukraine
        1 tactical_bomber moved from Russia to Ukraine
        1 fighter moved from Bryansk to Ukraine
        1 infantry moved from Smolensk to Archangel
        1 mech_infantry moved from Russia to Nenetsia
        1 armour moved from Russia to Nenetsia
        1 fighter moved from Russia to Nenetsia
        6 infantry moved from Kansu to Suiyuyan
    Combat - Russians
        Battle in Suiyuyan
            Russians attack with 6 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Russians win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Nenetsia
            Russians attack with 1 armour, 1 fighter and 1 mech_infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Nenetsia, round 2 : 0/3 hits, 1.17 expected hits
                Germans roll dice for 2 infantry in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the Russians lost in Nenetsia
                Russians roll dice for 1 armour and 1 fighter in Nenetsia, round 3 : 0/2 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Nenetsia, round 3 : 2/2 hits, 0.67 expected hits
                1 fighter owned by the Russians and 1 armour owned by the Russians lost in Nenetsia
            Germans win with 2 infantry remaining. Battle score for attacker is -20
            Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
        Battle in Archangel
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Belarus
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Ukraine
            Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 2 infantry
                Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/5 hits, 2.00 expected hits
                Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Ukraine
                Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/4 hits, 1.83 expected hits
                Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
            Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
            Casualties for Russians: 1 artillery and 2 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        1 fighter moved from Ukraine to Russia
        1 tactical_bomber moved from Ukraine to Russia
        1 artillery moved from Tambov to Bryansk
        7 infantry moved from Russia to Bryansk
        3 artilleries moved from Russia to Bryansk
        1 armour moved from Volgograd to Bryansk
        1 mech_infantry moved from Volgograd to Bryansk
        1 artillery moved from Smolensk to Vologda
        2 infantry moved from Smolensk to Vologda
    Place Units - Russians
        1 mech_infantry placed in Volgograd
        5 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
        Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.67
Russians : -2.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 2 carriers, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        1 submarine moved from 35 Sea Zone to 55 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
        2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    Combat - Japanese
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 55 Sea Zone
            Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
            Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer
    Non Combat Move - Japanese
        3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
        1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
        1 fighter moved from 45 Sea Zone to 42 Sea Zone
        1 fighter moved from Philippines to Celebes
        1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Shan State to Burma
        3 artilleries, 2 bombers, 8 infantry and 1 mech_infantry moved from Yunnan to Burma
        3 mech_infantrys moved from Hunan to Burma
        1 infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Kweichow to Yunnan
        1 infantry moved from Anhwe to Kweichow
        2 fighters and 6 tactical_bombers moved from Kiangsu to Yunnan
        2 fighters moved from Yunnan to Burma
        2 tactical_bombers moved from Yunnan to Burma
        1 mech_infantry moved from Kiangsu to Hunan
        1 aaGun and 4 infantry moved from Kiangsu to Anhwe
        2 fighters moved from Philippines to Malaya
        2 infantry moved from Malaya to 37 Sea Zone
        1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
        2 bombers moved from Burma to Yunnan
        1 mech_infantry moved from Burma to Yunnan
        1 tactical_bomber moved from Yunnan to Burma
        6 fighters moved from Japan to Kwangsi
    Place Units - Japanese
        3 mech_infantrys placed in Kiangsu
        1 factory_minor placed in Kwangtung
        2 carriers and 1 destroyer placed in 37 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Malaya: 2 fighters
        EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 fighters
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        3 submarines moved from 106 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
        1 bomber moved from Gibraltar to 96 Sea Zone
        1 fighter moved from Manchuria to Kweichow
        2 fighters moved from Manchuria to Hopei
        1 tactical_bomber moved from Manchuria to Hopei
        1 bomber moved from India to Kweichow
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in 96 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 96 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Kweichow
            Americans attack with 1 bomber and 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Americans attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 91 Sea Zone
            Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
            Germans defend with 1 submarine
                Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - Americans
        1 artillery moved from Central United States to 101 Sea Zone
        1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 artillery moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from Western United States to Wake Island
        1 marine moved from Johnston Island to 30 Sea Zone
        1 infantry moved from Johnston Island to 30 Sea Zone
        1 infantry, 1 marine, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 marine moved from 54 Sea Zone to Queensland
        2 transports moved from 27 Sea Zone to 10 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
        2 fighters moved from Gibraltar to United Kingdom
        2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
        1 bomber moved from 96 Sea Zone to Egypt
        2 fighters moved from Hopei to Shensi
        1 tactical_bomber moved from Hopei to Shensi
        1 fighter moved from Kweichow to Shensi
        1 bomber moved from Kweichow to Shensi
    Place Units - Americans
        2 infantry placed in Western United States
        1 destroyer placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 carrier placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 fighter placed in Eastern United States
        1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        2 infantry moved from Shensi to Szechwan
        1 fighter moved from Shensi to Szechwan
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Chinese creates battle in territory Hopei
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        2 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        3 submarines moved from 106 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
        1 bomber moved from Gibraltar to 96 Sea Zone
        1 fighter moved from Manchuria to Kweichow
        2 fighters moved from Manchuria to Hopei
        1 tactical_bomber moved from Manchuria to Hopei
        1 bomber moved from India to Kweichow
        1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Combat - Americans
        Battle in 96 Sea Zone
            Americans attack with 1 bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 96 Sea Zone
            Americans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Kweichow
            Americans attack with 1 bomber and 1 fighter
            Japanese defend with 1 infantry
                Americans roll dice for 1 bomber and 1 fighter in Kweichow, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Americans attack with 2 fighters and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in 91 Sea Zone
            Americans attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
            Germans defend with 1 submarine
                Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 3 submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                1 submarine owned by the Germans lost in 91 Sea Zone
            Americans win with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
    Non Combat Move - Americans
        1 artillery moved from Central United States to 101 Sea Zone
        1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 artillery moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 carrier moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from Western United States to Wake Island
        1 marine moved from Johnston Island to 30 Sea Zone
        1 infantry moved from Johnston Island to 30 Sea Zone
        1 infantry, 1 marine, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
        1 infantry moved from 54 Sea Zone to Queensland
        1 marine moved from 54 Sea Zone to Queensland
        2 transports moved from 27 Sea Zone to 10 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
        2 fighters moved from Gibraltar to United Kingdom
        2 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
        1 bomber moved from 96 Sea Zone to Egypt
        2 fighters moved from Hopei to Shensi
        1 tactical_bomber moved from Hopei to Shensi
        1 fighter moved from Kweichow to Shensi
        1 bomber moved from Kweichow to Shensi
    Place Units - Americans
        2 infantry placed in Western United States
        1 destroyer placed in 101 Sea Zone
        1 destroyer placed in 10 Sea Zone
        1 carrier placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 fighter placed in Eastern United States
        1 transport placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
        Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
        1 infantry moved from Manchuria to Jehol
              Chinese take Jehol from Japanese
        2 infantry moved from Shensi to Szechwan
        1 fighter moved from Shensi to Szechwan
    Combat - Chinese
        Chinese creates battle in territory Kweichow
        Chinese creates battle in territory Hopei
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Kweichow from Japanese, taking Hopei from Japanese, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Shensi
    Place Units - Chinese
        2 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Italian Somaliland to 76 Sea Zone
        1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
    Combat - British
        Battle in French Madagascar
    Non Combat Move - British
        2 infantry moved from Persia to Iraq
        1 artillery moved from Persia to Iraq
        2 mech_infantrys moved from Eastern Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 mech_infantry moved from Egypt to Iraq
        1 armour moved from Egypt to Iraq
        1 mech_infantry moved from Alexandria to Egypt
        2 artilleries moved from Alexandria to Egypt
        4 infantry moved from Alexandria to Egypt
        2 armour moved from British Somaliland to Anglo Egyptian Sudan
        2 infantry moved from British Somaliland to Ethiopia
        1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 cruiser moved from 76 Sea Zone to 71 Sea Zone
        1 tactical_bomber moved from Ethiopia to Egypt
        3 aaGuns, 3 artilleries, 2 fighters and 21 infantry moved from India to West India
        2 fighters moved from West India to Persia
        1 fighter moved from Gibraltar to Egypt
        1 fighter moved from Egypt to Iraq
        1 tactical_bomber moved from Egypt to Iraq
        1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Gibraltar
        1 artillery moved from 91 Sea Zone to Gibraltar
        2 fighters moved from Persia to Iraq
    Place Units - British
        1 armour, 1 fighter and 1 mech_infantry placed in Persia
        2 artilleries and 1 infantry placed in Egypt
        1 mech_infantry placed in Union of South Africa
    Turn Complete - British
        British collect 34 PUs; end with 34 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
        Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
Americans : -2.33
Chinese : -0.67
Japanese : -1.33