Edit to the USSR sub
I assumed you wouldn’t scramble to sz97. Didn’t seem a good option.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 3 mech_infantrys moved from Southeast Mexico to Central United States
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 2 destroyers
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships and 1 destroyer in 17 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 3 fighters and 3 submarines
Casualties for Japanese: 2 battleships and 2 destroyers
Non Combat Move - Americans
1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to Iwo Jima
Place Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -2,67
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 3 mech_infantrys moved from Southeast Mexico to Central United States
2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 fighter moved from Midway to 17 Sea Zone
1 tactical_bomber moved from Midway to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 2 destroyers
Americans roll dice for 3 submarines in 17 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 0/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships and 2 destroyers in 17 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 3/5 hits, 2,83 expected hits
Japanese roll dice for 2 battleships and 1 destroyer in 17 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
1 destroyer owned by the Japanese, 2 battleships owned by the Japanese and 3 fighters owned by the Americans lost in 17 Sea Zone
Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 3 fighters and 3 submarines
Casualties for Japanese: 2 battleships and 2 destroyers
Non Combat Move - Americans
1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
1 bomber moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 26 Sea Zone to Iwo Jima
Place Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Kansu to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 battleship moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from West India to Persia
1 tactical_bomber moved from West India to Persia
2 artilleries and 4 infantry moved from India to West India
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
Combat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Iraq, round 2 : 3/9 hits, 2,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
1 bomber moved from Iraq to Persia
2 fighters moved from Alexandria to Anglo Egyptian Sudan
1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 tactical_bomber moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0,17
Italians : -0,67
Americans : -2,67
AA fire in Normandy Bordeaux : : -0,17
Neutral_Axis : -1,00
Japanese : 2,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 armour moved from Poland to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 81 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 81 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 aaGuns, 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
1 submarine and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New Guinea to Western Australia
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South Australia
1 fighter moved from New Guinea to Western Australia
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 3:05:12 AM
Savegame
Forgot to walk into Southern France, and that’s a pain to edit. Redoing my turn, keeping the original rolls (Bomber shot down by AA, Malta taken with no losses)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 battleship moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 96 Sea Zone
Combat - Germans
Battle in Crete
Battle in Cyprus
Battle in Malta
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British lost in Malta
Germans roll dice for 1 artillery and 1 infantry in Malta, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malta
Germans win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Syria
Germans take Syria from Neutral_Axis
1 aaGun moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
1 infantry moved from Algeria to Morocco
Germans take Morocco from Neutral_Axis
1 infantry moved from Algeria to Tunisia
Germans take Tunisia from Neutral_Axis
1 carrier moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Greece to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns, 9 armour, 15 artilleries, 21 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Poland to Baltic States
3 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Northern Italy
9 infantry moved from Finland to Norway
Place Units - Germans
1 destroyer and 1 submarine placed in 97 Sea Zone
10 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 12 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 armour moved from Novgorod to Finland
1 infantry moved from Novgorod to Baltic States
1 artillery and 16 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
7 infantry moved from Novgorod to Archangel
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
18 infantry moved from Amur to Buryatia
1 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Novgorod to Finland
Combat - Russians
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Karelia to Finland
2 aaGuns moved from Amur to Buryatia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Kwangsi to Japan
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery moved from 39 Sea Zone to Ceylon
1 carrier and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone
5 fighters and 4 tactical_bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Hunan
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Manchuria to Anhwe
2 bombers moved from Japan to Philippines
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Ceylon
Battle in India
Japanese attack with 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 cruiser in India, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 2 : 6/13 hits, 6.17 expected hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
3 fighters moved from India to Yunnan
4 tactical_bombers moved from India to Yunnan
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Iwo Jima to 33 Sea Zone
1 tactical_bomber moved from Iwo Jima to Wake Island
1 bomber moved from Iwo Jima to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -4,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Persia to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from West India to India
1 artillery moved from West India to India
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Iraq to Trans-Jordan
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 39 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : -1,17
AA fire in France : : -0,17
OOL FOR JAP FLEET
Best defense please. Take the first hit on the Carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Morocco
Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Morocco
Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Iwo Jima to 33 Sea Zone
1 tactical_bomber moved from Iwo Jima to Wake Island
1 bomber moved from Iwo Jima to Hawaiian Islands
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Kweichow
11 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Alexandria to Egypt
1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Persia to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from West India to India
1 artillery moved from West India to India
1 armour moved from Iraq to Eastern Persia
1 fighter moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from Iraq to Trans-Jordan
Combat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in 39 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 39 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Syria
British attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria
British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Battle in India
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
2 fighters owned by the Japanese forced to land in Ceylon
Non Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
2 transports moved from 80 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from India to West India
1 fighter moved from India to West India
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from France to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,33
British : -1,17
AA fire in France : : -0,17
Americans : -4,00
Chinese : 0,33
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
3 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus
Combat - Italians
Battle in Alexandria
Italians attack with 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Italians attack with 2 armour, 1 artillery and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Belarus
1 fighter moved from Alexandria to Tobruk
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : -0.33
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 23.13.31
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
1 infantry moved from Western Australia to South Australia
1 fighter moved from Western Australia to Queensland
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :