I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 1 destroyer, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Yugoslavia to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from Smolensk to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Belarus to Archangel 8 mech_infantrys moved from Eastern Poland to Archangel 10 mech_infantrys moved from Germany to Baltic States 3 armour and 5 mech_infantrys moved from Caucasus to Persia 3 armour moved from Volgograd to Northwest Persia 1 armour and 5 mech_infantrys moved from Bessarabia to Belarus 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 bombers moved from Gibraltar to Greece 3 fighters moved from Gibraltar to Southern Italy Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 2 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Bryansk Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Battle in Persia Germans attack with 3 armour and 5 mech_infantrys British defend with 3 artilleries, 1 factory_minor and 3 infantry Germans roll dice for 3 armour and 5 mech_infantrys in Persia, round 2 : 4/8 hits, 2.33 expected hits British roll dice for 3 artilleries and 3 infantry in Persia, round 2 : 1/6 hits, 2.00 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans roll dice for 3 armour and 4 mech_infantrys in Persia, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 2 artilleries in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in Persia Germans win, taking Persia from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 artilleries and 3 infantry Non Combat Move - Germans 1 aaGun moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 3 artilleries placed in Ukraine 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 57 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.67 Russians : -0.67
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 3 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Kwangsi to Java 1 fighter moved from Kwangsi to Java 4 transports moved from 39 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour moved from 39 Sea Zone to India 1 tactical_bomber moved from Kwangsi to India 1 armour moved from Central Mongolia to Kansu Japanese take Tsagaan Olom from Russians Japanese take Kansu from Chinese 1 armour moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 armour moved from Ulaanbaatar to Amur 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 mech_infantry moved from Soviet Far East to Amur 3 artilleries and 9 infantry moved from Amur to Buyant-Uhaa 2 armour moved from Amur to Chahar 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Anhwe 2 armour moved from Shantung to Hopei 1 mech_infantry moved from Kwangsi to Hunan 4 fighters moved from Kwangsi to Hunan 2 fighters moved from 39 Sea Zone to India 1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Hunan Japanese attack with 4 fighters and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 fighters and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hopei Japanese attack with 2 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 3 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Amur to Buyant-Uhaa 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Kiangsu 1 artillery moved from 19 Sea Zone to Kiangsu 4 fighters moved from Hunan to 6 Sea Zone 2 fighters moved from India to Shan State 1 tactical_bomber moved from India to Shan State 2 infantry moved from French Indo China to Shan State 2 aaGuns moved from Kwangsi to French Indo China 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone Place Units - Japanese 3 carriers placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 1.67 UK_Pacific : 0.50 Japanese : 0.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States 2 fighters moved from Morocco to Southeast Mexico 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 bomber moved from West India to 39 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 1 bomber moved from 39 Sea Zone to Iraq Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 artillery moved from 22 Sea Zone to Marianas 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 11 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States 2 fighters moved from Morocco to Southeast Mexico 1 infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 bomber moved from West India to 39 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 39 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Non Combat Move - Americans 1 bomber moved from 39 Sea Zone to Iraq Place Units - Americans 1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Yunnan to Hopei 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 armour Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 7 PUs; Combat Move - British 1 infantry moved from West India to India 1 artillery moved from West India to India 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia 4 infantry moved from Iraq to Persia 2 tactical_bombers moved from West India to Persia 1 bomber moved from West India to India 1 mech_infantry moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 9 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Combat - British Battle in Persia British attack with 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys British roll dice for 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 1/9 hits, 2,67 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2,50 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 2/6 hits, 2,17 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 2/5 hits, 2,17 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 : 1/4 hits, 1,83 expected hits Germans roll dice for 3 armour in Persia, round 4 : 3/3 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia retreated to Persia Germans win with 2 armour remaining. Battle score for attacker is -18 Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Germans: 1 armour and 3 mech_infantrys Battle in 91 Sea Zone British attack with 1 destroyer Italians defend with 1 submarine British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in India British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 tactical_bomber moved from Persia to West India 1 bomber moved from India to West India 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 1 armour and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,83 British : -3,00 Italians : -0,50 Chinese : 0,17 Japanese : -2,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 fighters; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Southern Italy to 81 Sea Zone 1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 3 infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from Russians 1 armour moved from Northwest Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from Caucasus to Persia Combat - Italians Battle in 81 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Syria Non Combat Move - Italians 1 fighter moved from 81 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Persia 2 aaGuns moved from Caucasus to Kazakhstan Place Units - Italians 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Caroline Islands to 62 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -1.33
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Only one hit, sob. Lose the bomber?
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no, mec die
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
Combat Hit Differential Summary :
Germans : -0.67 UK_Pacific : 0.17
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2 hits now. What do you want to lose?
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1,83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
Combat Hit Differential Summary :
Germans : -0,67 UK_Pacific : -0,33
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33 UK_Pacific : -0.33
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One more hit! Lose the plane or the tank?
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Greece to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians Combat - Germans Battle in West India Germans attack with 2 armour and 2 bombers British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour and 1 tactical_bomber in West India, round 4 : 2/2 hits, 1.00 expected hits 1 bomber owned by the Germans and 1 armour owned by the British lost in West India UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Germans: 2 armour and 2 bombers Casualties for British: 1 armour, 1 bomber and 2 mech_infantrys Non Combat Move - Germans 3 armour moved from Northwest Persia to Persia 2 aaGuns, 16 artilleries and 18 infantry moved from Ukraine to Western Ukraine 9 mech_infantrys moved from Baltic States to Novgorod 1 armour and 5 mech_infantrys moved from Belarus to Novgorod 7 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 mech_infantry moved from Archangel to Novgorod 1 artillery moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Archangel 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 7 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 artilleries and 8 infantry moved from 98 Sea Zone to Syria 1 fighter moved from Southern Italy to Syria 1 fighter moved from Southern Italy to Syria 1 fighter moved from Southern Italy to Persia Place Units - Germans 1 artillery and 2 infantry placed in Yugoslavia 3 armour placed in Persia 7 mech_infantrys placed in Germany 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33 UK_Pacific : 0.67
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Go ahead and switch that Tac for a tank if you prefer.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Rostov to Caucasus Russians take Caucasus from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery moved from Rostov to Volgograd 1 infantry moved from Volgograd to Samara 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 10 artilleries and 12 infantry moved from Russia to Bryansk 1 artillery moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 20 artilleries and 25 infantry moved from Rostov to Bryansk 1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland 3 infantry moved from Yakut S.S.R. to Yenisey 17 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Karelia to Finland 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 3 infantry placed in Volgograd 1 armour and 9 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 6 Sea Zone to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India 1 infantry moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Anhwe to Suiyuyan 1 armour moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 2 armour moved from Amur to Chahar 1 armour moved from Chahar to Hopei 1 armour moved from Chahar to Suiyuyan Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in India Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Japanese attack with 5 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kwangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 airfield and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 2 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun, 3 artilleries and 9 infantry moved from Buyant-Uhaa to Amur 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to French Indo China 1 fighter moved from India to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 2 fighters and 4 infantry placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 UK_Pacific : 0.00 Japanese : -1.00