@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 carriers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour and 2 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Java
1 fighter moved from Kwangsi to Java
4 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 armour moved from 39 Sea Zone to India
1 tactical_bomber moved from Kwangsi to India
1 armour moved from Central Mongolia to Kansu
Japanese take Tsagaan Olom from Russians
Japanese take Kansu from Chinese
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Amur
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
1 mech_infantry moved from Soviet Far East to Amur
3 artilleries and 9 infantry moved from Amur to Buyant-Uhaa
2 armour moved from Amur to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Chahar
1 mech_infantry moved from Shantung to Anhwe
2 armour moved from Shantung to Hopei
1 mech_infantry moved from Kwangsi to Hunan
4 fighters moved from Kwangsi to Hunan
2 fighters moved from 39 Sea Zone to India
1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 carrier, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Hunan
Japanese attack with 4 fighters and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters and 1 mech_infantry in Hunan, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Amur to Buyant-Uhaa
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
4 fighters moved from Hunan to 6 Sea Zone
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
2 infantry moved from French Indo China to Shan State
2 aaGuns moved from Kwangsi to French Indo China
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 1.67
UK_Pacific : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States
2 fighters moved from Morocco to Southeast Mexico
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from West India to 39 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from 39 Sea Zone to Iraq
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United States
1 armour, 2 artilleries and 2 infantry moved from Central United States to Western United States
2 fighters moved from Morocco to Southeast Mexico
1 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 bomber moved from West India to 39 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Non Combat Move - Americans
1 bomber moved from 39 Sea Zone to Iraq
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 2 : 0/2 hits, 1,00 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 armour in Hopei, round 3 : 1/2 hits, 1,00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 4 infantry; Remaining resources: 7 PUs;
Combat Move - British
1 infantry moved from West India to India
1 artillery moved from West India to India
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to Persia
4 infantry moved from Iraq to Persia
2 tactical_bombers moved from West India to Persia
1 bomber moved from West India to India
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
9 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - British
Battle in Persia
British attack with 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
British roll dice for 1 armour, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 2 : 1/9 hits, 2,67 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2,50 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia
British roll dice for 1 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Persia, round 3 : 2/6 hits, 2,17 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Persia, round 3 : 2/5 hits, 2,17 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
British roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Persia, round 4 : 1/4 hits, 1,83 expected hits
Germans roll dice for 3 armour in Persia, round 4 : 3/3 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 armour owned by the British lost in Persia
retreated to Persia
Germans win with 2 armour remaining. Battle score for attacker is -18
Casualties for British: 1 armour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 armour and 3 mech_infantrys
Battle in 91 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in India
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 tactical_bomber moved from Persia to West India
1 bomber moved from India to West India
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Germans : 1,83
British : -3,00
Italians : -0,50
Chinese : 0,17
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to 81 Sea Zone
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
1 armour moved from Caucasus to Persia
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Syria
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Persia
2 aaGuns moved from Caucasus to Kazakhstan
Place Units - Italians
3 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -1.33
Only one hit, sob. Lose the bomber?
no, mec die
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
Combat Hit Differential Summary :
Germans : -0.67
UK_Pacific : 0.17
2 hits now. What do you want to lose?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2,33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
Combat Hit Differential Summary :
Germans : -0,67
UK_Pacific : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33
UK_Pacific : -0.33
One more hit! Lose the plane or the tank?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Greece to West India
2 armour moved from Persia to West India
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
Combat - Germans
Battle in West India
Germans attack with 2 armour and 2 bombers
British defend with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Germans roll dice for 2 armour and 2 bombers in West India, round 2 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.83 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in West India
Germans roll dice for 2 bombers in West India, round 3 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 bomber owned by the British lost in West India
Germans roll dice for 1 bomber in West India, round 4 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour and 1 tactical_bomber in West India, round 4 : 2/2 hits, 1.00 expected hits
1 bomber owned by the Germans and 1 armour owned by the British lost in West India
UK_Pacific win with 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 2 bombers
Casualties for British: 1 armour, 1 bomber and 2 mech_infantrys
Non Combat Move - Germans
3 armour moved from Northwest Persia to Persia
2 aaGuns, 16 artilleries and 18 infantry moved from Ukraine to Western Ukraine
9 mech_infantrys moved from Baltic States to Novgorod
1 armour and 5 mech_infantrys moved from Belarus to Novgorod
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
7 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 8 infantry moved from 98 Sea Zone to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Syria
1 fighter moved from Southern Italy to Persia
Place Units - Germans
1 artillery and 2 infantry placed in Yugoslavia
3 armour placed in Persia
7 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -0.33
UK_Pacific : 0.67
Go ahead and switch that Tac for a tank if you prefer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 artillery moved from Rostov to Volgograd
1 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
10 artilleries and 12 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
20 artilleries and 25 infantry moved from Rostov to Bryansk
1 armour, 3 artilleries and 10 infantry moved from Karelia to Finland
3 infantry moved from Yakut S.S.R. to Yenisey
17 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Karelia to Finland
1 aaGun moved from Yakut S.S.R. to Buryatia
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Russians
3 infantry placed in Volgograd
1 armour and 9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 8 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India
1 infantry moved from French Indo China to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Shantung to Hopei
1 armour moved from Shantung to Hopei
1 infantry moved from Shantung to Anhwe
2 armour moved from Amur to Chahar
1 armour moved from Chahar to Hopei
1 armour moved from Chahar to Suiyuyan
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries and 9 infantry moved from Buyant-Uhaa to Amur
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters and 4 infantry placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 cruiser, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Southeast Mexico to Morocco
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 infantry moved from Morocco to Algeria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 cruiser and 1 marine moved from 32 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
2 infantry and 3 mech_infantrys moved from Morocco to Algeria
1 bomber moved from Iraq to India
Combat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Paulau Island
Non Combat Move - Americans
1 bomber moved from India to Yunnan
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 cruiser and 1 transport placed in 101 Sea Zone
4 bombers and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in India : : -0,17