@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
-
just posted but realized I might need to rethink whether that Italian air is in West Germany or in S Italy. Can’t get to that right away.
-
No worries, won’t move for 4-5 hours.
-
I’ll stick with it.
-
@farmboy said in 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM:
Might be a huge mistake but I think it is too dangerous to me to let your stack in France get between the Italians and Germany.
Once I roll the dice I’ll need casualty orders around the bomber and which countries should lose units first. And while I’m starting this now, I might not get a chance to finish it until tomorrow.
I never understood why you kept your Italians at SF instead of France. I assume you did not want to fight attrition battles around SF?
Do the Germans have a punch on France now?
-
There were a couple of reasons. Partly was to be able to use the factory to produce, but also because I could set up the fleet there too. If I didn’t hold the terrain, there was a possibility that the US could take it and then the British could wipe out my navy and land. But yes, given his move now, it might have been a mistake. Or at least a mistake not to expect this on the last turn and move back into France.
If I stuck it out another round, the Germans would have had a shot, but it wasn’t certainly that I could get the odds above 80% or so. I can hold West Germany I think (and maybe S Italy too). If I went another round and rolled poorly, that probably wouldn’t have been possible. Might regret not doing another round.
-
Do you still have some NCM to change?
-
@Adam514 nope. I’ll go with this
-
TripleA Turn Summary: French round 47
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in Okinawa Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Okinawa from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 2 fighters moved from Guam to Java 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Solomon Islands: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17 -
TripleA Turn Summary: Germans round 48
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Samara 1 infantry moved from Rostov to Tambov 1 infantry moved from Volgograd to Tambov 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 bomber moved from Novgorod to Samara 1 bomber moved from Novgorod to Tambov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Tambov Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 20 armour and 42 mech_infantrys moved from Volgograd to Bryansk 55 artilleries and 26 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Novgorod to Belarus 2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany 1 fighter, 9 infantry and 2 tactical_bombers moved from Germany to Western Germany 3 armour and 5 mech_infantrys moved from Baltic States to Germany 5 mech_infantrys moved from Eastern Poland to Germany 7 mech_infantrys moved from Vyborg to Baltic States 2 mech_infantrys moved from Vyborg to Baltic States 1 battleship, 1 carrier and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Samara to Novgorod 1 bomber moved from Tambov to Novgorod 42 mech_infantrys moved from Caucasus to Bryansk 2 mech_infantrys moved from Vyborg to Novgorod 1 mech_infantry moved from Vyborg to Novgorod Place Units - Germans 2 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,3,2 Germans collect 43 PUs (3 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.00 -
TripleA Turn Summary: Russians round 48
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Urals 2 infantry moved from Smolensk to Archangel 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Archangel 2 fighters moved from Russia to Samara 2 fighters moved from Russia to Urals Combat - Russians Battle in Urals Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Samara to Russia 1 fighter moved from Archangel to Russia 2 fighters moved from Urals to Russia 1 aaGun and 2 infantry moved from Smolensk to Vologda 2 armour, 35 artilleries, 67 infantry and 1 mech_infantry moved from Smolensk to Russia 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.50 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 48
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Purchase Units - Japanese Japanese buy 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Timguska to Urals 1 infantry moved from Tsinghai to Novosibirsk 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Urals 1 submarine moved from 39 Sea Zone to 41 Sea Zone Japanese take 39 Sea Zone from Americans 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone 9 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 9 fighters moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 9 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Urals Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Japanese roll dice for 1 artillery and 1 infantry in Urals, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 9 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 9 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 10 fighters in 35 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 10/13 hits, 6.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 9 submarines ANZAC defend with 1 submarine Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 2 fighters and 9 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 battleships, 17 carriers, 1 destroyer, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 1 bomber moved from 20 Sea Zone to Japan 2 armour and 3 mech_infantrys moved from Buyant-Uhaa to Amur 4 mech_infantrys moved from Buyant-Uhaa to Tsagaan Olom 1 infantry moved from Tsagaan Olom to Kansu 1 mech_infantry moved from Shan State to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Tsinghai 1 aaGun moved from French Indo China to Shan State 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 43 Sea Zone to Philippines 1 aaGun moved from Kweichow to Hunan 2 armour moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Shensi to Kansu 2 armour and 7 mech_infantrys moved from Kweichow to Kansu 2 mech_infantrys moved from Yunnan to Shan State 1 armour and 3 mech_infantrys moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 9 fighters moved from 19 Sea Zone to Japan 4 fighters moved from 20 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 10 fighters moved from 35 Sea Zone to Philippines 5 fighters moved from 20 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 2 destroyers and 1 fighter placed in 36 Sea Zone 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.17 Russians : -0.33 Japanese : 8.67 -
TripleA Turn Summary: Japanese round 48
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Purchase Units - Japanese Japanese buy 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Timguska to Urals 1 infantry moved from Tsinghai to Novosibirsk 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Urals 1 submarine moved from 39 Sea Zone to 41 Sea Zone Japanese take 39 Sea Zone from Americans 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone 9 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 9 fighters moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 9 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Urals Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Japanese roll dice for 1 artillery and 1 infantry in Urals, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 9 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 9 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 10 fighters in 35 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 10/13 hits, 6.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 9 submarines ANZAC defend with 1 submarine Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 2 fighters and 9 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 battleships, 17 carriers, 1 destroyer, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 1 bomber moved from 20 Sea Zone to Japan 2 armour and 3 mech_infantrys moved from Buyant-Uhaa to Amur 4 mech_infantrys moved from Buyant-Uhaa to Tsagaan Olom 1 infantry moved from Tsagaan Olom to Kansu 1 mech_infantry moved from Shan State to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Tsinghai 1 aaGun moved from French Indo China to Shan State 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 43 Sea Zone to Philippines 1 aaGun moved from Kweichow to Hunan 2 armour moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Shensi to Kansu 2 armour and 7 mech_infantrys moved from Kweichow to Kansu 2 mech_infantrys moved from Yunnan to Shan State 1 armour and 3 mech_infantrys moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 9 fighters moved from 19 Sea Zone to Japan 4 fighters moved from 20 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 10 fighters moved from 35 Sea Zone to Philippines 5 fighters moved from 20 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 2 destroyers and 1 fighter placed in 36 Sea Zone 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 2 mech_infantrys EDIT: Adding units owned by Japanese to Shensi: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.17 Russians : -0.33 Japanese : 8.67 -
reposted with an NCM change.
And sorry for the delay. I was both busy, but also struggling with this turn. The game has shifted substantially (and I suspect I’m not going like the further developments on the US/UK turn) and I’m definitely back to my proper place as a long shot.
-
TripleA Turn Summary: Japanese round 48
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Purchase Units - Japanese Japanese buy 2 destroyers, 4 fighters and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Timguska to Urals 1 infantry moved from Tsinghai to Novosibirsk 1 artillery moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Timguska to Urals 1 submarine moved from 39 Sea Zone to 41 Sea Zone Japanese take 39 Sea Zone from Americans 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 37 Sea Zone 9 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 9 fighters moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Japan to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone 9 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 36 Sea Zone Combat - Japanese Battle in Novosibirsk Japanese attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Urals Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Japanese roll dice for 1 artillery and 1 infantry in Urals, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports 1 submarine owned by the Americans Submerged 2 transports owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 20 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 9 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 9 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 10 fighters in 35 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 10/13 hits, 6.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 9 submarines ANZAC defend with 1 submarine Japanese roll dice for 9 submarines in 36 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 2 fighters and 9 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 2 battleships, 17 carriers, 1 destroyer, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Philippines 1 bomber moved from 20 Sea Zone to Japan 2 armour and 3 mech_infantrys moved from Buyant-Uhaa to Amur 4 mech_infantrys moved from Buyant-Uhaa to Tsagaan Olom 1 infantry moved from Tsagaan Olom to Kansu 1 mech_infantry moved from Shan State to Hunan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Tsinghai 1 aaGun moved from French Indo China to Shan State 1 carrier moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to French Indo China 1 aaGun moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from 43 Sea Zone to Philippines 1 aaGun moved from Kweichow to Hunan 2 armour moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Hunan 1 infantry moved from Shensi to Kansu 2 armour and 7 mech_infantrys moved from Kweichow to Kansu 2 mech_infantrys moved from Yunnan to Shan State 1 armour and 3 mech_infantrys moved from Yunnan to Shensi 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 9 fighters moved from 19 Sea Zone to Japan 4 fighters moved from 20 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 10 fighters moved from 35 Sea Zone to Philippines 5 fighters moved from 20 Sea Zone to Philippines 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 submarine moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 2 destroyers and 1 fighter placed in 36 Sea Zone 3 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 2 mech_infantrys EDIT: Adding units owned by Japanese to Shensi: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.33 Americans : -0.17 Russians : -0.33 Japanese : 8.67 -
opted for another NCM change.
-
TripleA Move Summary: British round 48
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48 Purchase Units - British British buy 1 artillery, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 fighter moved from Gibraltar to Northern Italy 1 fighter moved from United Kingdom to Northern Italy 3 infantry moved from France to Northern Italy 1 fighter moved from Syria to Northern Italy 23 fighters and 1 tactical_bomber moved from Syria to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 81 Sea Zone to 96 Sea Zone 1 submarine moved from 96 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone -
Scrabmle sz 97?
-
@Adam514 I’ll scramble 3 Italian fighters.
-
I just realized by the way that the calculator counts transports for estimating number of rounds. I doubt it would have changed my thinking before (and it doesn’t change my thinking now. I’m still going to scramble) but I had calculated 2.14 rounds with the scramble (making 3 air probably worthwhile with an average roll). When I exclude the transports, its 1.83.
-
Yeah you’re better off comparing average TUV. The average TUV is slightly better for you if you scramble.





