before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
Max defense, kill all French and then US for this round.
@Adam514 I assume with max defense I kill the British bomber first?
Yeah kill the bomber.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47
Purchase Units - Italians
Italians buy 2 aaGuns, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
32 artilleries, 1 fighter, 66 infantry and 1 mech_infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to France
1 infantry moved from Western Germany to France
3 fighters moved from Southern Italy to France
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in France
Italians attack with 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 bomber and 53 infantry; French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys; Americans defend with 5 armour, 6 artilleries and 46 infantry
Italians roll dice for 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 38/108 hits, 31.67 expected hits
French roll dice for 6 armour, 8 artilleries, 1 bomber, 99 infantry and 2 mech_infantrys in France, round 2 : 46/116 hits, 39.50 expected hits
2 mech_infantrys owned by the French, 1 bomber owned by the British, 34 infantry owned by the Americans, 46 infantry owned by the Italians and 1 artillery owned by the French lost in France
Italians roll dice for 32 artilleries, 6 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 15/62 hits, 22.33 expected hits
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
French : 6.50
continue with the US?
Yeah 12 inf 3 art.
well that first round was good for me. But not so much the second. Probably going to retreat to to W Germany but will need a couple of minutes to decide.
If you continue, max defense after you kill the US art.
retreating
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47
Purchase Units - Italians
Italians buy 2 aaGuns, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
32 artilleries, 1 fighter, 66 infantry and 1 mech_infantry moved from Southern France to France
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to France
1 infantry moved from Western Germany to France
3 fighters moved from Southern Italy to France
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in France
Italians attack with 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery, 1 bomber and 53 infantry; French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys; Americans defend with 5 armour, 6 artilleries and 46 infantry
Italians roll dice for 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 38/108 hits, 31.67 expected hits
French roll dice for 6 armour, 8 artilleries, 1 bomber, 99 infantry and 2 mech_infantrys in France, round 2 : 46/116 hits, 39.50 expected hits
2 mech_infantrys owned by the French, 1 bomber owned by the British, 34 infantry owned by the Americans, 46 infantry owned by the Italians and 1 artillery owned by the French lost in France
Italians roll dice for 32 artilleries, 6 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 15/62 hits, 22.33 expected hits
French roll dice for 6 armour, 7 artilleries and 65 infantry in France, round 3 : 26/78 hits, 27.00 expected hits
12 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians and 21 infantry owned by the Italians lost in France
1 mech_infantry owned by the Italians and 27 artilleries owned by the Italians retreated to Western Germany
French win with 6 armour, 4 artilleries and 53 infantry remaining. Battle score for attacker is -47
Casualties for Italians: 5 artilleries and 67 infantry
Casualties for Americans: 3 artilleries and 46 infantry
Casualties for British: 1 bomber
Casualties for French: 1 artillery and 2 mech_infantrys
Non Combat Move - Italians
3 armour and 1 mech_infantry moved from Caucasus to Bryansk
2 carriers and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
6 fighters and 2 tactical_bombers moved from France to Southern Italy
Place Units - Italians
1 destroyer placed in 93 Sea Zone
2 aaGuns and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -0.33
French : 5.50
just posted but realized I might need to rethink whether that Italian air is in West Germany or in S Italy. Can’t get to that right away.
No worries, won’t move for 4-5 hours.
I’ll stick with it.
@farmboy said in 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM:
Might be a huge mistake but I think it is too dangerous to me to let your stack in France get between the Italians and Germany.
Once I roll the dice I’ll need casualty orders around the bomber and which countries should lose units first. And while I’m starting this now, I might not get a chance to finish it until tomorrow.
I never understood why you kept your Italians at SF instead of France. I assume you did not want to fight attrition battles around SF?
Do the Germans have a punch on France now?
There were a couple of reasons. Partly was to be able to use the factory to produce, but also because I could set up the fleet there too. If I didn’t hold the terrain, there was a possibility that the US could take it and then the British could wipe out my navy and land. But yes, given his move now, it might have been a mistake. Or at least a mistake not to expect this on the last turn and move back into France.
If I stuck it out another round, the Germans would have had a shot, but it wasn’t certainly that I could get the odds above 80% or so. I can hold West Germany I think (and maybe S Italy too). If I went another round and rolled poorly, that probably wouldn’t have been possible. Might regret not doing another round.
Do you still have some NCM to change?
@Adam514 nope. I’ll go with this
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Queensland to 41 Sea Zone
Combat - ANZAC
Battle in Okinawa
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Okinawa from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
2 fighters moved from Guam to Java
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Solomon Islands: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Samara
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Tambov
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 1 bomber and 1 infantry in Samara, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
20 armour and 42 mech_infantrys moved from Volgograd to Bryansk
55 artilleries and 26 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 fighter, 9 infantry and 2 tactical_bombers moved from Germany to Western Germany
3 armour and 5 mech_infantrys moved from Baltic States to Germany
5 mech_infantrys moved from Eastern Poland to Germany
7 mech_infantrys moved from Vyborg to Baltic States
2 mech_infantrys moved from Vyborg to Baltic States
1 battleship, 1 carrier and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Novgorod
42 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Vyborg to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
Place Units - Germans
2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,3,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 48
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
2 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Samara
2 fighters moved from Russia to Urals
Combat - Russians
Battle in Urals
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Archangel to Russia
2 fighters moved from Urals to Russia
1 aaGun and 2 infantry moved from Smolensk to Vologda
2 armour, 35 artilleries, 67 infantry and 1 mech_infantry moved from Smolensk to Russia
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.50
Japanese : -0.33