@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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TripleA Manual Gamesave Post: Italians round 47
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47 Purchase Units - Italians Italians buy 2 aaGuns, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone 32 artilleries, 1 fighter, 66 infantry and 1 mech_infantry moved from Southern France to France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to France 1 infantry moved from Western Germany to France 3 fighters moved from Southern Italy to France Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in France Italians attack with 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 bomber and 53 infantry; French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys; Americans defend with 5 armour, 6 artilleries and 46 infantry Italians roll dice for 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 38/108 hits, 31.67 expected hitsCombat Hit Differential Summary :
Italians : 5.67 British : -0.33 -
need casualties and see my comment below.
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Max defense, kill all French and then US for this round.
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@Adam514 I assume with max defense I kill the British bomber first?
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Yeah kill the bomber.
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TripleA Manual Gamesave Post: Italians round 47
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47 Purchase Units - Italians Italians buy 2 aaGuns, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone 32 artilleries, 1 fighter, 66 infantry and 1 mech_infantry moved from Southern France to France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to France 1 infantry moved from Western Germany to France 3 fighters moved from Southern Italy to France Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in France Italians attack with 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 bomber and 53 infantry; French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys; Americans defend with 5 armour, 6 artilleries and 46 infantry Italians roll dice for 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 38/108 hits, 31.67 expected hits French roll dice for 6 armour, 8 artilleries, 1 bomber, 99 infantry and 2 mech_infantrys in France, round 2 : 46/116 hits, 39.50 expected hits 2 mech_infantrys owned by the French, 1 bomber owned by the British, 34 infantry owned by the Americans, 46 infantry owned by the Italians and 1 artillery owned by the French lost in France Italians roll dice for 32 artilleries, 6 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 15/62 hits, 22.33 expected hitsCombat Hit Differential Summary :
Italians : -1.67 British : -0.33 French : 6.50 -
continue with the US?
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Yeah 12 inf 3 art.
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well that first round was good for me. But not so much the second. Probably going to retreat to to W Germany but will need a couple of minutes to decide.
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If you continue, max defense after you kill the US art.
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retreating
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TripleA Turn Summary: Italians round 47
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47 Purchase Units - Italians Italians buy 2 aaGuns, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 2 infantry moved from 97 Sea Zone to Northern Italy 1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone 32 artilleries, 1 fighter, 66 infantry and 1 mech_infantry moved from Southern France to France 2 fighters and 2 tactical_bombers moved from 93 Sea Zone to France 1 infantry moved from Western Germany to France 3 fighters moved from Southern Italy to France Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 2 infantry British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Northern Italy, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in France Italians attack with 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 armour, 1 artillery, 1 bomber and 53 infantry; French defend with 1 airfield, 1 artillery, 1 factory_minor and 2 mech_infantrys; Americans defend with 5 armour, 6 artilleries and 46 infantry Italians roll dice for 32 artilleries, 6 fighters, 67 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 2 : 38/108 hits, 31.67 expected hits French roll dice for 6 armour, 8 artilleries, 1 bomber, 99 infantry and 2 mech_infantrys in France, round 2 : 46/116 hits, 39.50 expected hits 2 mech_infantrys owned by the French, 1 bomber owned by the British, 34 infantry owned by the Americans, 46 infantry owned by the Italians and 1 artillery owned by the French lost in France Italians roll dice for 32 artilleries, 6 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers in France, round 3 : 15/62 hits, 22.33 expected hits French roll dice for 6 armour, 7 artilleries and 65 infantry in France, round 3 : 26/78 hits, 27.00 expected hits 12 infantry owned by the Americans, 3 artilleries owned by the Americans, 5 artilleries owned by the Italians and 21 infantry owned by the Italians lost in France 1 mech_infantry owned by the Italians and 27 artilleries owned by the Italians retreated to Western Germany French win with 6 armour, 4 artilleries and 53 infantry remaining. Battle score for attacker is -47 Casualties for Italians: 5 artilleries and 67 infantry Casualties for Americans: 3 artilleries and 46 infantry Casualties for British: 1 bomber Casualties for French: 1 artillery and 2 mech_infantrys Non Combat Move - Italians 3 armour and 1 mech_infantry moved from Caucasus to Bryansk 2 carriers and 2 transports moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 6 fighters and 2 tactical_bombers moved from France to Southern Italy Place Units - Italians 1 destroyer placed in 93 Sea Zone 2 aaGuns and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -1.67 British : -0.33 French : 5.50 -
just posted but realized I might need to rethink whether that Italian air is in West Germany or in S Italy. Can’t get to that right away.
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No worries, won’t move for 4-5 hours.
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I’ll stick with it.
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@farmboy said in 2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM:
Might be a huge mistake but I think it is too dangerous to me to let your stack in France get between the Italians and Germany.
Once I roll the dice I’ll need casualty orders around the bomber and which countries should lose units first. And while I’m starting this now, I might not get a chance to finish it until tomorrow.
I never understood why you kept your Italians at SF instead of France. I assume you did not want to fight attrition battles around SF?
Do the Germans have a punch on France now?
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There were a couple of reasons. Partly was to be able to use the factory to produce, but also because I could set up the fleet there too. If I didn’t hold the terrain, there was a possibility that the US could take it and then the British could wipe out my navy and land. But yes, given his move now, it might have been a mistake. Or at least a mistake not to expect this on the last turn and move back into France.
If I stuck it out another round, the Germans would have had a shot, but it wasn’t certainly that I could get the odds above 80% or so. I can hold West Germany I think (and maybe S Italy too). If I went another round and rolled poorly, that probably wouldn’t have been possible. Might regret not doing another round.
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Do you still have some NCM to change?
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@Adam514 nope. I’ll go with this
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TripleA Turn Summary: French round 47
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 47 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Java to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Queensland to 41 Sea Zone 1 fighter moved from Queensland to 41 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in Okinawa Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 4 fighters in 41 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Okinawa from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 41 Sea Zone to Sumatra 1 fighter moved from 41 Sea Zone to Sumatra 2 fighters moved from Guam to Java 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Solomon Islands: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French French collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17





