Nein danke, ich vertraue voll auf die gute alte 3.7-inch AA gun.
Hyde_Park_Anti-aircraft_guns_H_993.jpg
That tac was supposed to be in 92 not Gib. Will redo.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
10 infantry moved from Northern Italy to Southern France
2 artilleries moved from France to Southern France
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Germany to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Karelia to Finland
Italians take Finland from British
1 tactical_bomber moved from France to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
10 infantry moved from Northern Italy to Southern France
2 artilleries moved from France to Southern France
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Germany to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 mech_infantry moved from Karelia to Finland
Italians take Finland from British
1 tactical_bomber moved from France to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 5 artilleries and 10 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 artilleries and 10 infantry in Southern France, round 2 : 3/15 hits, 4.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 5 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from 92 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 3 transports moved from 97 Sea Zone to 95 Sea Zone
3 marines moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Karelia to Novgorod
22 artilleries and 31 infantry moved from France to Southern France
1 fighter moved from Rostov to Ukraine
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Americans : -0.33
Russians : -0.33
I sent a tac by mistake at Gib when I meant it for 92. I redid, but dice were initially rolled on the tac alone so it is up to you.
Also note that I assumed no scramble off of Gib.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 37
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
3 fighters moved from Caroline Islands to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
5 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 2 infantry moved from Queensland to Northern Territory
1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in Queensland
ANZAC undo move 2.
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83
Japanese : -0.33
@farmboy All good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 56 PUs;
Germans buy 2 aaGuns, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 infantry moved from Novgorod to Archangel
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Germany to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 aaGun moved from Ukraine to Rostov
5 armour, 2 infantry and 14 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Vyborg to Novgorod
2 armour and 4 mech_infantrys moved from Karelia to Novgorod
2 bombers moved from Archangel to Novgorod
2 fighters moved from Denmark to 95 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 97 Sea Zone to 95 Sea Zone
1 aaGun, 17 infantry and 1 tactical_bomber moved from Denmark to Western Germany
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Germany to Western Germany
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
3 infantry moved from Germany to Western Germany
Place Units - Germans
1 aaGun and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 aaGun, 8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 fighter and 3 infantry moved from Russia to Tambov
1 fighter moved from Novosibirsk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 fighters moved from Russia to Archangel
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 4 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 fighters and 2 infantry in Archangel, round 3 : 0/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 3 fighters and 1 infantry in Archangel, round 4 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
3 fighters moved from Archangel to Russia
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
4 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -2.83
What a game. And what kind of income shifts several powers have.
@JDOW Its been a very fun (and stressful!) one. I’m very happy to have pushed this to round 38 and still have a shot at winning.
I think I’ve benefited from a bit of dice luck, and the axis advantage which has compensated for Adam’s better play.
Japan coming up soon.
You have more than just a shot at winning.
@Adam514 I would think so too, but I’d feel more certain about my chances if I wasn’t playing against you. :)
I’m trying to sort out what to do with the US fleet at Marianas. I can’t attack it. I think I can hold Tokyo and still keep Philippines for at least another turn (with blockers). Or maybe its worth just retreating back to Tokyo and then try to chase you back down. That saves me the blockers which I know I am a little too free with. And probably there are other options that I am not seeing.
Should make my decision in a few minutes but when this game is done, I’ll be curious what you would have done here.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 destroyers, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Kweichow to Tsinghai
2 infantry moved from Kansu to Tsinghai
4 artilleries and 11 infantry moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Union of South Africa : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 aaGun and 2 infantry in Union of South Africa, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 11 infantry
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries and 11 infantry in Shensi, round 2 : 3/15 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 artilleries and 9 infantry in Shensi, round 3 : 4/13 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to Japan
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Tsagaan Olom to Suiyuyan
1 aaGun moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Burma to French Indo China
1 armour moved from Burma to French Indo China
2 armour and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Buyant-Uhaa
1 mech_infantry moved from Chahar to Buyant-Uhaa
2 armour and 2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
15 fighters moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Java
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
17 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Anhwe to Kwangsi
1 armour and 1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Yunnan to Kwangsi
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
1 aaGun and 2 infantry placed in Manchuria
3 infantry placed in India
1 fighter, 8 infantry and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.17
Chinese : 0.00
AA fire in Union of South Africa : : -0.33
Japanese : -1.00
posted but need a sec to understand whether what I did in Java is the right move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 destroyers, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Kweichow to Tsinghai
2 infantry moved from Kansu to Tsinghai
4 artilleries and 11 infantry moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Union of South Africa : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 aaGun and 2 infantry in Union of South Africa, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 11 infantry
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries and 11 infantry in Shensi, round 2 : 3/15 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 artilleries and 9 infantry in Shensi, round 3 : 4/13 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to Japan
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Tsagaan Olom to Suiyuyan
1 aaGun moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Burma to French Indo China
1 armour moved from Burma to French Indo China
2 armour and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Buyant-Uhaa
1 mech_infantry moved from Chahar to Buyant-Uhaa
2 armour and 2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
15 fighters moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Java
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Anhwe to Kwangsi
1 armour and 1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Yunnan to Kwangsi
1 submarine moved from 35 Sea Zone to 37 Sea Zone
15 submarines moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in Manchuria
3 destroyers placed in 37 Sea Zone
3 infantry placed in India
1 fighter, 8 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.17
Chinese : 0.00
AA fire in Union of South Africa : : -0.33
Japanese : -1.00
I think that should be good. I had trouble understanding how a battle would play out off Java if you attacked with ANZAC.
sorry. Need to make another change if it is not too late.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 38
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 destroyers, 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
1 bomber moved from Kweichow to Tsinghai
2 infantry moved from Kansu to Tsinghai
4 artilleries and 11 infantry moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Union of South Africa
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
British defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
AA fire in Union of South Africa : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 aaGun and 2 infantry in Union of South Africa, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Union of South Africa
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 3 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Japanese win, taking Union of South Africa from British with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 4 artilleries and 11 infantry
Chinese defend with 4 infantry
Japanese roll dice for 4 artilleries and 11 infantry in Shensi, round 2 : 3/15 hits, 3.83 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 artilleries and 9 infantry in Shensi, round 3 : 4/13 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Korea to Japan
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
2 infantry moved from Korea to Amur
1 infantry moved from Tsagaan Olom to Suiyuyan
1 aaGun moved from Kansu to Shensi
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Burma to French Indo China
1 armour moved from Burma to French Indo China
2 armour and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kansu to Kweichow
1 mech_infantry moved from Kansu to Hopei
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Hopei to Buyant-Uhaa
1 mech_infantry moved from Chahar to Buyant-Uhaa
2 armour and 2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Kansu to Shensi
1 armour moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
15 fighters moved from 35 Sea Zone to Japan
1 fighter moved from 35 Sea Zone to Japan
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
1 bomber moved from Tsinghai to Anhwe
1 mech_infantry moved from Suiyuyan to Anhwe
2 mech_infantrys moved from Anhwe to Kwangsi
1 armour and 1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Yunnan to Kwangsi
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 fighter, 8 infantry and 1 tactical_bomber placed in Japan
1 aaGun and 2 infantry placed in Manchuria
3 infantry placed in India
3 destroyers placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.17
Chinese : 0.00
AA fire in Union of South Africa : : -0.33
Japanese : -1.00
Sorry for the ridiculous delay on that. I kept getting pulled away and was really struggling with how the game would play out if I stacked the subs in 42. Chickened out.
You reloaded the NCM phase to avoid editing?