Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Johnston Island
4 fighters moved from Hawaiian Islands to Johnston Island
4 fighters moved from 54 Sea Zone to Johnston Island
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 submarine moved from 55 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Johnston Island
Americans attack with 1 bomber and 8 fighters
Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines
Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 3 marines in Johnston Island, round 2 : 4/10 hits, 3.17 expected hits
4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the Americans lost in Johnston Island
Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 3 marines in Johnston Island, round 3 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Japanese and 1 marine owned by the Japanese lost in Johnston Island
Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 4 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 marines in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits
2 marines owned by the Japanese lost in Johnston Island
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 3 marines
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Japanese roll dice for 5 submarines in 30 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 fighters could not land in Johnston Island and were removed
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 6 carriers, 4 destroyers, 2 infantry, 9 submarines and 2 transports moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
6 fighters moved from Hawaiian Islands to 22 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Johnston Island to Queensland
2 fighters moved from 49 Sea Zone to Queensland
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier moved from 89 Sea Zone to 64 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
8 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 123 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from Syria to Belarus
Place Units - Americans
1 harbour placed in Marianas
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Syria to Belarus
2 fighters moved from Syria to Trans-Jordan
1 bomber moved from Tobruk to Belarus
1 bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 7 artilleries and 19 infantry moved from Libya to Tunisia
1 aaGun and 1 infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
3 infantry moved from Tobruk to Alexandria
1 artillery and 12 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Persia
Place Units - British
2 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -3.00
Japanese : -1.33
@Adam514 Clever.
we are really developing the world’s air and port facilities through this war. :)
The world will thank us one day :wink: .
Just a heads up that I probably won’t get to Italy today.
Thanks for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
reposted with an NCM change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Morocco: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
And one more NCM change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to 50 Sea Zone
Combat - ANZAC
Battle in 50 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 50 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
4 fighters moved from Hawaiian Islands to 22 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 48 PUs;
Germans buy 6 armour and 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 bomber moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Germany
4 fighters and 1 tactical_bomber moved from Germany to Western Germany
2 artilleries and 7 infantry moved from Germany to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
11 artilleries moved from Baltic States to Poland
13 artilleries and 36 infantry moved from Eastern Poland to Poland
1 armour and 10 mech_infantrys moved from Romania to Germany
1 armour and 13 mech_infantrys moved from Baltic States to Germany
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Bessarabia to Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 marine moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 infantry moved from Novgorod to Baltic States
4 armour moved from Western Germany to Germany
8 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
6 artilleries moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Western Germany
6 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,4,4
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.00
the German inf and marine are on a Italian transport and cruiser.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 armour moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Bryansk to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Baltic States
2 infantry moved from Belarus to Baltic States
32 artilleries and 69 infantry moved from Belarus to Eastern Poland
3 artilleries and 9 infantry moved from Shensi to Suiyuyan
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 3 artilleries and 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries and 9 infantry in Suiyuyan, round 2 : 2/12 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 32 artilleries and 69 infantry
Germans defend with 1 infantry
Russians roll dice for 32 artilleries and 69 infantry in Eastern Poland, round 2 : 35/101 hits, 27.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 32 artilleries and 69 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 14 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
7 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
7 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 1 armour moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 aaGun and 9 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Central Mongolia to Suiyuyan
2 armour moved from Ulaanbaatar to Suiyuyan
1 mech_infantry moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Shensi to Suiyuyan
1 fighter moved from Yakut S.S.R. to Kansu
1 infantry moved from Russia to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 10.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 artillery, 3 fighters, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
3 fighters moved from 30 Sea Zone to 23 Sea Zone
3 fighters moved from 30 Sea Zone to 33 Sea Zone
4 fighters moved from 30 Sea Zone to New Guinea
2 battleships moved from 30 Sea Zone to 46 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in New Guinea
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in New Guinea, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking 42 Sea Zone from ANZAC, taking New Guinea from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 aaGun, 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Amur to Manchuria
1 mech_infantry moved from Soviet Far East to Sakha
1 armour and 4 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
2 infantry moved from French Indo China to Yunnan
1 fighter moved from India to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
3 fighters moved from 33 Sea Zone to 46 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from 23 Sea Zone to 46 Sea Zone
4 fighters moved from New Guinea to 46 Sea Zone
8 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 30 Sea Zone to 46 Sea Zone
1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to India
2 fighters moved from Java to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
3 fighters moved from 37 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 46 Sea Zone
1 aaGun moved from Kweichow to Yunnan
1 fighter moved from Japan to Philippines
Place Units - Japanese
2 aaGuns, 3 fighters and 5 infantry placed in Japan
1 submarine placed in 39 Sea Zone
2 infantry placed in India
1 transport placed in 37 Sea Zone
1 artillery placed in Manchuria
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 2.00
Americans : -0.33
Japanese : 2.17
at least two of those destroyers are quite unnecessary but I i imagined losing the game on the 1% chance you would still have had I stacked Japan fully and couldn’t stomach it.
Yeah buying to protect Japan and blocking is overkill. At least you’re blocking so much that I can’t efficiently attack them all haha.
Switching 1 sub for 2 inf.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - British
British buy 2 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 bomber and 1 fighter moved from Trans-Jordan to 80 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 bomber and 1 fighter moved from Holland Belgium to Germany
1 bomber moved from Belarus to Germany