@crockett36 @Stucifer @Daaras Alright I’m fine can you edit it on your turn and move it south? Please move it to 59 and edit it on your turn. I’m not sure if the file I sent works but you can edit that and then the Tac on Peral move to the Carrier in the sea zone right there using Daaras file.
2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 30 Sea Zone to 26 Sea Zone 5 fighters moved from 30 Sea Zone to 50 Sea Zone 4 fighters moved from 30 Sea Zone to 49 Sea Zone 1 bomber moved from Philippines to 49 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 fighter moved from Yunnan to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Amur to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 50 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 5 fighters in 50 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 26 Sea Zone Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 41 Sea Zone Japanese attack with 1 destroyer and 5 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 49 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone Japanese win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 49 Sea Zone to Johnston Island 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 2 infantry and 3 marines moved from Midway to 25 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 3 marines, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 3 marines moved from 30 Sea Zone to Johnston Island 4 fighters moved from 49 Sea Zone to 30 Sea Zone 5 fighters moved from 50 Sea Zone to 30 Sea Zone 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Burma to India 3 infantry moved from Malaya to Shan State 1 fighter moved from 44 Sea Zone to Java 2 fighters moved from 41 Sea Zone to Java 3 fighters moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from Korea to Amur 1 infantry moved from Chahar to Buyant-Uhaa 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 aaGun, 1 artillery and 8 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 armour and 4 mech_infantrys moved from Anhwe to Kweichow 1 armour and 2 mech_infantrys moved from Anhwe to Yunnan 2 destroyers and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Japan to Philippines 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Japanese undo move 3. Japanese undo move 2. 1 harbour placed in Johnston Island 1 fighter and 2 infantry placed in India 2 infantry placed in French Indo China 1 destroyer placed in 19 Sea Zone 2 infantry placed in Manchuria 1 infantry placed in Japan Japanese undo move 5. Japanese undo move 6. 1 destroyer placed in 19 Sea Zone 1 infantry placed in Japan Japanese undo move 7. Japanese undo move 6. 1 destroyer placed in 6 Sea Zone 1 infantry placed in Manchuria Japanese undo move 7. Japanese undo move 6. Japanese undo move 1. 1 carrier and 2 destroyers placed in 37 Sea Zone 1 fighter placed in Japan 1 infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry EDIT: Adding units owned by Japanese to India: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.50 ANZAC : 0.50 Japanese : 3.50
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TripleA Manual Gamesave Post: Americans round 27
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Johnston Island 4 fighters moved from Hawaiian Islands to Johnston Island 4 fighters moved from 54 Sea Zone to Johnston Island 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 55 Sea Zone to 49 Sea Zone 2 fighters moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 1 bomber and 8 fighters Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -1.33 Japanese : -0.33
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5 hits in Johnston, OOL?
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max defense. Save the marines for last.
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Switching 2 art for 1 DD.
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no problem.
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I almost kept my units on the transports but thought the landing zone of your air would prevent you from going for it. Lesson learned.
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It was a tough call, but I used a sleek trick: I killed off the fighters that had 2 range remaining first, leaving only those that had 1 range so that I can’t send carriers to pick them up.
Still lost lots of TUV, hopefully the position is worth it.
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to Johnston Island 4 fighters moved from Hawaiian Islands to Johnston Island 4 fighters moved from 54 Sea Zone to Johnston Island 4 fighters moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 27 Sea Zone to 30 Sea Zone 1 submarine moved from 55 Sea Zone to 49 Sea Zone 2 fighters moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Johnston Island Americans attack with 1 bomber and 8 fighters Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 3 marines in Johnston Island, round 2 : 4/10 hits, 3.17 expected hits 4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the Americans lost in Johnston Island Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 3 marines in Johnston Island, round 3 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese and 1 marine owned by the Japanese lost in Johnston Island Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 4 : 2/5 hits, 2.67 expected hits Japanese roll dice for 2 marines in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits 2 marines owned by the Japanese lost in Johnston Island Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 4 fighters Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 3 marines Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 1 submarine Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports Japanese roll dice for 5 submarines in 30 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 4 fighters could not land in Johnston Island and were removed 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 6 carriers, 4 destroyers, 2 infantry, 9 submarines and 2 transports moved from 54 Sea Zone to 22 Sea Zone 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas 6 fighters moved from Hawaiian Islands to 22 Sea Zone 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Johnston Island to Queensland 2 fighters moved from 49 Sea Zone to Queensland 1 submarine moved from 46 Sea Zone to 22 Sea Zone 1 carrier moved from 89 Sea Zone to 64 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 8 fighters moved from United Kingdom to Holland Belgium 1 destroyer moved from 123 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 fighter moved from Syria to Belarus Place Units - Americans 1 harbour placed in Marianas 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Non Combat Move - British 7 fighters and 1 tactical_bomber moved from Syria to Belarus 2 fighters moved from Syria to Trans-Jordan 1 bomber moved from Tobruk to Belarus 1 bomber moved from Syria to Trans-Jordan 1 bomber moved from Syria to Holland Belgium 2 infantry moved from 110 Sea Zone to Holland Belgium 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 aaGun, 7 artilleries and 19 infantry moved from Libya to Tunisia 1 aaGun and 1 infantry moved from Syria to Trans-Jordan 1 artillery and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Tobruk to Libya 1 infantry moved from Tobruk to Libya 3 infantry moved from Tobruk to Alexandria 1 artillery and 12 infantry moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Iraq to Persia Place Units - British 2 artilleries placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 artilleries EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 5 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -3.00 Japanese : -1.33
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@Adam514 Clever.
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we are really developing the world’s air and port facilities through this war. :)
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The world will thank us one day :wink: .
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Just a heads up that I probably won’t get to Italy today.
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Thanks for letting me know.
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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reposted with an NCM change.
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 tactical_bomber moved from Southern Italy to Crete 1 fighter moved from 97 Sea Zone to Crete 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 99 Sea Zone Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Crete Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Crete Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone 3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 94 Sea Zone to 92 Sea Zone 1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Southern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Algeria to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Gibraltar 8 infantry moved from Algeria to Morocco 1 artillery and 4 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Romania to Northern Italy 2 armour and 2 mech_infantrys moved from Romania to Northern Italy 2 mech_infantrys moved from Northern Italy to Western Germany Place Units - Italians 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Italians collect 14 PUs (1 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Morocco: 1 infantry EDIT: Adding units owned by Italians to Gibraltar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50 ANZAC : -0.33
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And one more NCM change.
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Hawaiian Islands to 50 Sea Zone Combat - ANZAC Battle in 50 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 50 Sea Zone to New Zealand 1 destroyer moved from 54 Sea Zone to 23 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 4 fighters moved from Hawaiian Islands to 22 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33