@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 9 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
3 fighters moved from Syria to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
11 artilleries and 24 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Shensi
Russians attack with 3 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Shensi, round 2 : 1/13 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 13 artilleries and 26 infantry
Germans defend with 2 infantry
Russians roll dice for 13 artilleries and 26 infantry in Belarus, round 2 : 11/39 hits, 10.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 13 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 21 artilleries and 50 infantry moved from Bryansk to Belarus
12 armour moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Vologda to Belarus
3 fighters moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 9 infantry moved from Buryatia to Ulaanbaatar
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 fighter moved from Tsagaan Olom to Yakut S.S.R.
2 mech_infantrys moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Ulaanbaatar
1 armour moved from Kazakhstan to Shensi
1 armour moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsagaan Olom to Central Mongolia
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from 30 Sea Zone to 50 Sea Zone
4 fighters moved from 30 Sea Zone to 49 Sea Zone
1 bomber moved from Philippines to 49 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 50 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 infantry and 3 marines moved from Midway to 25 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 3 marines, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 marines moved from 30 Sea Zone to Johnston Island
4 fighters moved from 49 Sea Zone to 30 Sea Zone
5 fighters moved from 50 Sea Zone to 30 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 fighter moved from 44 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
3 fighters moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 8 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 4 mech_infantrys moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 destroyers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Philippines
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 harbour placed in Johnston Island
1 fighter and 2 infantry placed in India
2 infantry placed in French Indo China
1 destroyer placed in 19 Sea Zone
2 infantry placed in Manchuria
1 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 6.
1 destroyer placed in 19 Sea Zone
1 infantry placed in Japan
Japanese undo move 7.
Japanese undo move 6.
1 destroyer placed in 6 Sea Zone
1 infantry placed in Manchuria
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 1.
1 carrier and 2 destroyers placed in 37 Sea Zone
1 fighter placed in Japan
1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.50
Japanese : 3.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Johnston Island
4 fighters moved from Hawaiian Islands to Johnston Island
4 fighters moved from 54 Sea Zone to Johnston Island
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 submarine moved from 55 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Johnston Island
Americans attack with 1 bomber and 8 fighters
Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines
Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -1.33
Japanese : -0.33
5 hits in Johnston, OOL?
max defense. Save the marines for last.
Switching 2 art for 1 DD.
no problem.
I almost kept my units on the transports but thought the landing zone of your air would prevent you from going for it. Lesson learned.
It was a tough call, but I used a sleek trick: I killed off the fighters that had 2 range remaining first, leaving only those that had 1 range so that I can’t send carriers to pick them up.
Still lost lots of TUV, hopefully the position is worth it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Johnston Island
4 fighters moved from Hawaiian Islands to Johnston Island
4 fighters moved from 54 Sea Zone to Johnston Island
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 submarine moved from 55 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Johnston Island
Americans attack with 1 bomber and 8 fighters
Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines
Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits
Japanese roll dice for 2 artilleries, 1 bomber, 4 infantry and 3 marines in Johnston Island, round 2 : 4/10 hits, 3.17 expected hits
4 infantry owned by the Japanese, 1 bomber owned by the Japanese and 4 fighters owned by the Americans lost in Johnston Island
Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 3 marines in Johnston Island, round 3 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Japanese and 1 marine owned by the Japanese lost in Johnston Island
Americans roll dice for 1 bomber and 4 fighters in Johnston Island, round 4 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 2 marines in Johnston Island, round 4 : 0/2 hits, 0.67 expected hits
2 marines owned by the Japanese lost in Johnston Island
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 artilleries, 1 bomber, 4 infantry and 3 marines
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 49 Sea Zone
Americans roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports
Japanese roll dice for 5 submarines in 30 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Americans lost in 30 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 14 fighters, 5 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
4 fighters could not land in Johnston Island and were removed
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 6 carriers, 4 destroyers, 2 infantry, 9 submarines and 2 transports moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
6 fighters moved from Hawaiian Islands to 22 Sea Zone
4 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Johnston Island to Queensland
2 fighters moved from 49 Sea Zone to Queensland
1 submarine moved from 46 Sea Zone to 22 Sea Zone
1 carrier moved from 89 Sea Zone to 64 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
8 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 123 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 fighter moved from Syria to Belarus
Place Units - Americans
1 harbour placed in Marianas
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Syria to Belarus
2 fighters moved from Syria to Trans-Jordan
1 bomber moved from Tobruk to Belarus
1 bomber moved from Syria to Trans-Jordan
1 bomber moved from Syria to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 aaGun, 7 artilleries and 19 infantry moved from Libya to Tunisia
1 aaGun and 1 infantry moved from Syria to Trans-Jordan
1 artillery and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
3 infantry moved from Tobruk to Alexandria
1 artillery and 12 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Iraq to Persia
Place Units - British
2 artilleries placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -3.00
Japanese : -1.33
@Adam514 Clever.
we are really developing the world’s air and port facilities through this war. :)
The world will thank us one day :wink: .
Just a heads up that I probably won’t get to Italy today.
Thanks for letting me know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
reposted with an NCM change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 tactical_bomber moved from Southern Italy to Crete
1 fighter moved from 97 Sea Zone to Crete
1 fighter moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Crete
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Crete
Italians win, taking Crete from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Crete to 97 Sea Zone
3 destroyers and 5 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 2 cruisers moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
3 infantry moved from Algeria to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
8 infantry moved from Algeria to Morocco
1 artillery and 4 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Romania to Northern Italy
2 armour and 2 mech_infantrys moved from Romania to Northern Italy
2 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Italians
3 artilleries placed in Normandy Bordeaux
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by Italians to Germany: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Morocco: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
ANZAC : -0.33
And one more NCM change.