@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
The change was just an inf that moved into Hunan from Anwhe was left in Anwhe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 artillery, 7 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
6 armour, 4 artilleries and 16 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western United States to 27 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
5 fighters moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 49 Sea Zone
1 bomber moved from Queensland to 50 Sea Zone
1 submarine moved from 54 Sea Zone to 50 Sea Zone
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 49 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Trans-Jordan to Sikang
Combat - Americans
Battle in Holland Belgium
Americans attack with 6 armour, 4 artilleries and 16 infantry
Germans defend with 2 infantry
Americans roll dice for 6 armour, 4 artilleries and 16 infantry in Holland Belgium, round 2 : 5/26 hits, 7.67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 6 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Sikang, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters in 49 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 50 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 27 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 27 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 27 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
4 fighters moved from 49 Sea Zone to Hawaiian Islands
5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 50 Sea Zone to Hawaiian Islands
2 carriers moved from 10 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
3 aaGuns moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 transport moved from 123 Sea Zone to 101 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Trans-Jordan to Syria
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
Place Units - Americans
3 fighters placed in 110 Sea Zone
2 infantry placed in Central United States
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
2 bombers moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Iraq to 95 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
1 mech_infantry moved from Normandy Bordeaux to Western Germany
British take Western Germany from Germans
1 armour, 5 artilleries, 12 infantry and 2 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
6 mech_infantrys moved from Persia to West India
Combat - British
Battle in 95 Sea Zone
British attack with 3 bombers and 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 95 Sea Zone
British win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in West India
British attack with 4 armour, 5 artilleries, 12 infantry and 8 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 armour, 5 artilleries, 12 infantry and 8 mech_infantrys in West India, round 2 : 9/29 hits, 7.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 4 armour, 5 artilleries, 11 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Eastern Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 artillery and 10 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Syria
2 bombers moved from 95 Sea Zone to Syria
1 bomber moved from 95 Sea Zone to Tobruk
1 aaGun, 1 armour and 38 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Iraq
5 artilleries and 7 infantry moved from Egypt to Trans-Jordan
5 artilleries and 15 infantry moved from Tobruk to Libya
4 infantry moved from Tobruk to Libya
2 artilleries moved from Tobruk to Libya
5 artilleries and 10 infantry moved from Tobruk to Alexandria
1 aaGun moved from Tobruk to Libya
2 fighters moved from Normandy Bordeaux to Holland Belgium
7 fighters moved from Normandy Bordeaux to Syria
1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
Place Units - British
2 infantry placed in Persia
1 airfield placed in Syria
6 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : 1.17
Americans : -4.67
Chinese : -0.33
Japanese : 0.00
Assumed no scramble in sz95.
That is a tough one actually but yeah I think its the right choice.
We can roll it if ever you change your mind.
There is some advantage for me to take that destroyer which might be hard for you to keep if I scrambled given the closeness of it. And its also tempting to take out some bombers, but I want to keep that air and I’m more likely to lose them, than you are the bombers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 submarine moved from 93 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
1 fighter moved from 93 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from France to Western Germany
1 armour moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 armour and 4 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 2 armour and 4 mech_infantrys in Western Germany, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
Italians win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 94 Sea Zone
Italians win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
21 artilleries and 48 infantry moved from Southern France to Normandy Bordeaux
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 battleship, 1 carrier and 1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
11 infantry moved from Tunisia to Algeria
6 transports moved from 93 Sea Zone to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from 94 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Gibraltar
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
4 mech_infantrys moved from France to Western Germany
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 submarine placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Italians to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - ANZAC
Battle in Crete
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Crete from Italians, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
6 fighters moved from Queensland to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,1,3,4,3,1,1
ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 bombers moved from Germany to Archangel
2 fighters and 2 tactical_bombers moved from Germany to Belarus
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Greece
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Greece from ANZAC, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
5 infantry moved from Germany to Western Germany
7 tactical_bombers moved from Germany to Western Germany
1 armour and 10 mech_infantrys moved from Northern Italy to Romania
7 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
4 artilleries and 27 infantry moved from France to Western Germany
1 battleship and 1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Germany to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Germany to Southern Italy
1 fighter moved from Germany to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
4 fighters moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from France to Germany
2 armour and 7 mech_infantrys moved from France to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 mech_infantrys moved from Novgorod to Baltic States
5 artilleries moved from Novgorod to Baltic States
6 artilleries moved from Novgorod to Baltic States
Place Units - Germans
3 artilleries placed in Novgorod
2 artilleries, 7 infantry and 1 tactical_bomber placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to Germany: 4 fighters
EDIT: Removing units owned by Germans from Germany: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 bombers moved from Germany to Archangel
2 fighters and 2 tactical_bombers moved from Germany to Belarus
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Greece
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Greece from ANZAC, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 fighters moved from Belarus to Novgorod
2 tactical_bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 bombers moved from Archangel to Eastern Poland
5 infantry moved from Germany to Western Germany
7 tactical_bombers moved from Germany to Western Germany
1 armour and 10 mech_infantrys moved from Northern Italy to Romania
7 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
4 artilleries and 27 infantry moved from France to Western Germany
1 battleship and 1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Germany to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Germany to Southern Italy
1 fighter moved from Germany to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
4 fighters moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from France to Germany
2 armour and 7 mech_infantrys moved from France to Western Germany
1 armour and 6 mech_infantrys moved from Romania to Baltic States
1 mech_infantry moved from Romania to Baltic States
2 mech_infantrys moved from Novgorod to Baltic States
5 artilleries moved from Novgorod to Baltic States
6 artilleries moved from Novgorod to Baltic States
Place Units - Germans
3 artilleries placed in Novgorod
2 artilleries, 7 infantry and 1 tactical_bomber placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 fighters
EDIT: Adding units owned by Germans to Germany: 4 fighters
EDIT: Removing units owned by Germans from Germany: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 4 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.50
Russians : -1.00
reposted with an NCM change
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Russians
Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Buryatia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 artilleries and 9 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kazakhstan to Shensi
3 fighters moved from Syria to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
11 artilleries and 24 infantry moved from Smolensk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Shensi
Russians attack with 3 artilleries, 9 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Shensi, round 2 : 1/13 hits, 3.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 3 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 13 artilleries and 26 infantry
Germans defend with 2 infantry
Russians roll dice for 13 artilleries and 26 infantry in Belarus, round 2 : 11/39 hits, 10.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 13 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 21 artilleries and 50 infantry moved from Bryansk to Belarus
12 armour moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Vologda to Belarus
3 fighters moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Archangel to Russia
2 aaGuns and 9 infantry moved from Buryatia to Ulaanbaatar
1 armour moved from Yakut S.S.R. to Ulaanbaatar
1 fighter moved from Tsagaan Olom to Yakut S.S.R.
2 mech_infantrys moved from Suiyuyan to Shensi
1 armour moved from Suiyuyan to Ulaanbaatar
1 armour moved from Kazakhstan to Shensi
1 armour moved from Suiyuyan to Ulaanbaatar
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Tsagaan Olom to Central Mongolia
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
5 fighters moved from 30 Sea Zone to 50 Sea Zone
4 fighters moved from 30 Sea Zone to 49 Sea Zone
1 bomber moved from Philippines to 49 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 5 fighters in 50 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 50 Sea Zone
Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 41 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 49 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 49 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 infantry and 3 marines moved from Midway to 25 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry, 3 marines, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
3 marines moved from 30 Sea Zone to Johnston Island
4 fighters moved from 49 Sea Zone to 30 Sea Zone
5 fighters moved from 50 Sea Zone to 30 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 fighter moved from 44 Sea Zone to Java
2 fighters moved from 41 Sea Zone to Java
3 fighters moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Korea to Amur
1 infantry moved from Chahar to Buyant-Uhaa
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 aaGun, 1 artillery and 8 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 4 mech_infantrys moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
2 destroyers and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Philippines
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 2.
1 harbour placed in Johnston Island
1 fighter and 2 infantry placed in India
2 infantry placed in French Indo China
1 destroyer placed in 19 Sea Zone
2 infantry placed in Manchuria
1 infantry placed in Japan
Japanese undo move 5.
Japanese undo move 6.
1 destroyer placed in 19 Sea Zone
1 infantry placed in Japan
Japanese undo move 7.
Japanese undo move 6.
1 destroyer placed in 6 Sea Zone
1 infantry placed in Manchuria
Japanese undo move 7.
Japanese undo move 6.
Japanese undo move 1.
1 carrier and 2 destroyers placed in 37 Sea Zone
1 fighter placed in Japan
1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to India: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0.50
ANZAC : 0.50
Japanese : 3.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 harbour, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to Johnston Island
4 fighters moved from Hawaiian Islands to Johnston Island
4 fighters moved from 54 Sea Zone to Johnston Island
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 30 Sea Zone
1 submarine moved from 55 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 4 fighters in 26 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Johnston Island
Americans attack with 1 bomber and 8 fighters
Japanese defend with 2 artilleries, 1 bomber, 1 harbour, 4 infantry and 3 marines
Americans roll dice for 1 bomber and 8 fighters in Johnston Island, round 2 : 5/9 hits, 4.67 expected hits
Combat Hit Differential Summary :
Americans : -1.33
Japanese : -0.33
5 hits in Johnston, OOL?
max defense. Save the marines for last.
Switching 2 art for 1 DD.
no problem.
I almost kept my units on the transports but thought the landing zone of your air would prevent you from going for it. Lesson learned.
It was a tough call, but I used a sleek trick: I killed off the fighters that had 2 range remaining first, leaving only those that had 1 range so that I can’t send carriers to pick them up.
Still lost lots of TUV, hopefully the position is worth it.