b9c73e41-5005-4151-a8c1-73cee468ee88-dawg-64-v-mike-g40-start-round-5-ANZ FRE-8.tsvg
After my one of my younger brothers died i’ve been looking at things differently. been trying to spend more time with family
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Burma to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 armour moved from India to French Indo-China Thailand
1 fighter moved from India to French Indo-China Thailand
1 infantry moved from Gibraltar to 12 Sea Zone
1 armour moved from Gibraltar to 12 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
1 bomber moved from India to French Indo-China Thailand
Combat - British
Battle in French Indo-China Thailand
British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 armour and 2 infantry
British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 armour and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 armour in French Indo-China Thailand, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 2 infantry
Casualties for Japanese: 2 armour and 2 infantry
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Norway, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
1 bomber owned by the British retreated
Non Combat Move - British
1 bomber moved from United Kingdom to Persia
1 bomber moved from United Kingdom to Persia
1 bomber moved from Norway to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from French Indo-China Thailand to India
1 bomber moved from French Indo-China Thailand to India
Place Units - British
1 armour and 2 infantry placed in India
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -2.83
Japanese : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Libya to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 infantry moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 infantry moved from Libya to Morocco Algeria
1 fighter moved from Egypt to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 armour, 1 artillery, 2 infantry and 2 transports
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 29
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 2 transports
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to Morocco Algeria
Place Units - Italians
2 destroyers and 1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 bomber moved from Eastern United States to 53 Sea Zone
1 bomber moved from Gibraltar to 14 Sea Zone
1 fighter moved from Gibraltar to 14 Sea Zone
1 fighter moved from Gibraltar to 14 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 14 Sea Zone
Americans attack with 1 bomber and 2 fighters; Russians loiter and taunt
Italians defend with 2 destroyers and 1 transport
Americans roll dice for 1 bomber and 2 fighters in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 destroyers and 1 transport in 14 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 14 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 fighter owned by the Americans lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 fighters
Casualties for Italians: 2 destroyers and 1 transport
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to United Kingdom
2 infantry and 1 transport moved from 54 Sea Zone to 53 Sea Zone
1 bomber moved from 53 Sea Zone to Wake Island
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
Combat Move - Chinese
1 fighter moved from Sikang to Ningxia
1 infantry moved from Sikang to Ningxia
2 infantry moved from Sikang to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Ningxia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Ningxia, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Ningxia
Chinese roll dice for 1 fighter in Ningxia, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Ningxia, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Chinese lost in Ningxia
Japanese win with 1 armour remaining. Battle score for attacker is -19
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Chinese
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier and 1 cruiser placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.00
Chinese : -3.00
Japanese : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
2 fighters moved from France to 6 Sea Zone
1 fighter moved from Northwestern Europe to 6 Sea Zone
1 bomber moved from Germany to 6 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber and 3 fighters
British defend with 1 carrier, 2 fighters and 1 transport
Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 6 Sea Zone
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 fighters and 1 transport
Non Combat Move - Germans
1 bomber moved from 6 Sea Zone to Germany
1 fighter moved from 6 Sea Zone to Germany
3 artilleries moved from Baltic States to East Poland
10 infantry moved from Baltic States to East Poland
10 armour moved from Baltic States to East Poland
1 infantry moved from Ukraine to East Poland
6 armour moved from Germany to East Poland
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to Poland
Place Units - Germans
4 armour, 1 bomber and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
Place Units - Russians
2 armour and 2 infantry placed in Caucasus
3 armour placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Ningxia to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Fukien to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Hupeh to Burma
1 carrier moved from 39 Sea Zone to 51 Sea Zone
1 cruiser moved from 39 Sea Zone to 51 Sea Zone
1 battleship moved from 39 Sea Zone to 51 Sea Zone
1 fighter moved from 39 Sea Zone to 52 Sea Zone
1 fighter moved from 39 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from Yunnan to Burma
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 transport
1 transport owned by the Americans lost in 52 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo-China Thailand
Japanese attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 cruiser in French Indo-China Thailand, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in French Indo-China Thailand, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Burma to Yunnan
1 fighter moved from French Indo-China Thailand to Ningxia
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from 52 Sea Zone to 51 Sea Zone
1 fighter moved from Japan to Yunnan
Place Units - Japanese
2 bombers and 1 fighter placed in Japan
2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 infantry moved from Italian Africa to Anglo-Egypt Sudan
1 fighter moved from India to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 bomber moved from Persia to Anglo-Egypt Sudan
1 bomber moved from Persia to Anglo-Egypt Sudan
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo-Egypt Sudan
British attack with 2 bombers and 2 infantry
Italians defend with 1 armour
British roll dice for 2 bombers and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Anglo-Egypt Sudan
British win, taking Anglo-Egypt Sudan from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Anglo-Egypt Sudan to India
1 bomber moved from Anglo-Egypt Sudan to India
1 fighter moved from Trans-Jordan to India
1 bomber moved from Trans-Jordan to India
1 fighter moved from United Kingdom to French West Africa
Place Units - British
2 armour and 1 fighter placed in India
1 bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 36 PUs
Combat Hit Differential Summary :
British : 1.67
Italians : 0.17
AA fire in Germany : : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Italy to Balkans
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Morocco Algeria to Libya
1 fighter moved from Morocco Algeria to Libya
Non Combat Move - Italians
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 14 Sea Zone
1 artillery placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 cruisers moved from 10 Sea Zone to 12 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 12 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Morocco Algeria
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
1 armour moved from 12 Sea Zone to Morocco Algeria
2 fighters moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
Combat - Americans
Battle in Morocco Algeria
Americans attack with 3 armour, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
Americans roll dice for 2 cruisers in Morocco Algeria, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 3 armour, 1 bomber, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 3/9 hits, 3.67 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Morocco Algeria
Americans win, taking Morocco Algeria from Germans with 3 armour, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Morocco Algeria to United Kingdom
2 fighters moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from Wake Island to Eastern United States
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.17
Americans : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers moved from Germany to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Karelia S.S.R. to Germany
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to Poland
4 armour moved from Germany to East Poland
1 fighter moved from Germany to France
Place Units - Germans
1 bomber, 2 fighters and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 submarine moved from 14 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 14 Sea Zone
Combat - Russians
Battle in 14 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 14 Sea Zone
Russians roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 14 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 14 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Russians: 1 submarine
Battle in Karelia S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour moved from Caucasus to Trans-Jordan
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Caucasus
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Archangel to Belorussia
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 fighters placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.50
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 bomber moved from Japan to 56 Sea Zone
1 bomber moved from Japan to 56 Sea Zone
1 fighter moved from 51 Sea Zone to 56 Sea Zone
1 fighter moved from 51 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 infantry moved from 57 Sea Zone to Midway
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Ningxia to Chinghai
1 fighter moved from Ningxia to Chinghai
1 armour moved from Sikang to Chinghai
1 infantry moved from French Indo-China Thailand to Burma
1 armour moved from French Indo-China Thailand to Burma
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 battleship moved from 51 Sea Zone to 36 Sea Zone
1 cruiser moved from 51 Sea Zone to 57 Sea Zone
1 carrier moved from 51 Sea Zone to 57 Sea Zone
1 fighter moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 destroyer moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 armour moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Chinghai
Japanese attack with 1 armour, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Chinghai, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
Japanese win, taking Chinghai from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 2 bombers and 2 fighters in 56 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 56 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 56 Sea Zone
Japanese roll dice for 2 bombers in 56 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers in 56 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 1 transport in 56 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber and 2 fighters
Casualties for Americans: 1 carrier, 2 fighters and 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Buryatia S.S.R., round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Midway
Japanese attack with 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Midway, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Hawaiian Islands
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Chinghai to Sikang
Place Units - Japanese
1 carrier and 1 transport placed in 62 Sea Zone
2 fighters placed in 62 Sea Zone
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 40 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.33
Russians : -0.33
Japanese : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to 14 Sea Zone
1 bomber moved from India to 14 Sea Zone
1 bomber moved from India to 14 Sea Zone
1 bomber moved from India to 14 Sea Zone
1 infantry moved from Anglo-Egypt Sudan to Egypt
British take Egypt from Italians
1 armour moved from Trans-Jordan to Egypt
1 fighter moved from French West Africa to Trans-Jordan
Combat - British
Battle in 14 Sea Zone
British attack with 4 bombers
Italians defend with 1 destroyer and 1 transport
British roll dice for 4 bombers in 14 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 14 Sea Zone
British win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 bomber moved from 14 Sea Zone to Trans-Jordan
1 bomber moved from 14 Sea Zone to Trans-Jordan
1 bomber moved from 14 Sea Zone to Trans-Jordan
1 bomber moved from 14 Sea Zone to Trans-Jordan
Place Units - British
2 armour and 1 infantry placed in India
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.33
Italians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 fighter moved from Libya to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 fighter and 3 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 fighter and 3 infantry in Egypt, round 2 : 2/4 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Italy
1 armour moved from Italy to Balkans
1 artillery moved from Italy to Balkans
Place Units - Italians
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 infantry moved from Morocco Algeria to Libya
Americans take Libya from Italians
3 armour moved from Morocco Algeria to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 3 armour
Italians defend with 1 infantry
Americans roll dice for 3 armour in Egypt, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 carrier moved from 12 Sea Zone to 2 Sea Zone
2 fighters moved from 12 Sea Zone to 2 Sea Zone
3 transports moved from 12 Sea Zone to 2 Sea Zone
2 cruisers moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
20 armour moved from East Poland to Karelia S.S.R.
13 infantry moved from East Poland to Belorussia
3 artilleries moved from East Poland to Belorussia
3 bombers moved from Germany to United Kingdom
2 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from France to Karelia S.S.R.
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 1,2,5 and causes: 8 damage to unit: factory
Bombing raid in United Kingdom causes 8 damage total.
Battle in Belorussia
Germans attack with 3 artilleries and 13 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 13 infantry in Belorussia, round 2 : 5/16 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 20 armour and 3 fighters
Russians defend with 2 artilleries, 1 factory and 1 infantry
Germans roll dice for 20 armour and 3 fighters in Karelia S.S.R., round 2 : 11/23 hits, 11.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 armour owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 18 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 fighters moved from Karelia S.S.R. to Baltic States
2 infantry moved from Poland to Baltic States
5 infantry moved from Germany to Poland
3 bombers moved from United Kingdom to Germany
Place Units - Germans
1 carrier and 1 transport placed in 5 Sea Zone
2 fighters placed in 5 Sea Zone
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 1.67
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 infantry moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 artillery moved from Archangel to Belorussia
1 fighter moved from Russia to Belorussia
1 fighter moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 armour moved from Caucasus to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Belorussia
Russians attack with 19 armour, 4 artilleries, 2 fighters and 8 infantry
Germans defend with 3 artilleries and 12 infantry
Russians roll dice for 19 armour, 4 artilleries, 2 fighters and 8 infantry in Belorussia, round 2 : 18/33 hits, 13.83 expected hits
Germans roll dice for 3 artilleries and 12 infantry in Belorussia, round 2 : 6/15 hits, 5.00 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans and 12 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 19 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 30
Casualties for Russians: 6 infantry
Casualties for Germans: 3 artilleries and 12 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 fighter moved from Belorussia to Russia
1 fighter moved from Belorussia to Russia
1 artillery moved from Caucasus to Russia
1 artillery moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 armour moved from Trans-Jordan to Caucasus
1 infantry moved from Caucasus to Russia
Place Units - Russians
1 armour placed in Caucasus
5 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 4.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery and 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 fighter moved from Manchuria to Stanovoj Chrebet
Combat - Japanese
Battle in Stanovoj Chrebet
Japanese attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Stanovoj Chrebet, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 7 infantry in Stanovoj Chrebet, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Stanovoj Chrebet
1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Buryatia S.S.R.
Russians win with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
1 fighter moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 fighter moved from 62 Sea Zone to 57 Sea Zone
1 fighter moved from 62 Sea Zone to 57 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 armour and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from 36 Sea Zone to French Indo-China Thailand
1 fighter moved from Sikang to Chinghai
1 transport moved from 57 Sea Zone to 59 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Philippine Islands
Place Units - Japanese
3 armour, 2 fighters and 2 infantry placed in Japan
1 cruiser placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 32 PUs; 0 techTokens;
British buy 2 armour and 7 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from Trans-Jordan to Burma
1 bomber moved from Trans-Jordan to Burma
1 bomber moved from Trans-Jordan to Burma
1 bomber moved from Trans-Jordan to Burma
1 bomber moved from Trans-Jordan to Burma
Combat - British
Battle in Burma
British attack with 4 armour, 4 bombers, 3 fighters and 3 infantry
Japanese defend with 1 armour, 1 artillery, 2 fighters and 5 infantry
British roll dice for 4 armour, 4 bombers, 3 fighters and 3 infantry in Burma, round 2 : 4/14 hits, 6.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 5/9 hits, 3.83 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the British and 2 armour owned by the British lost in Burma
British roll dice for 2 armour, 4 bombers and 3 fighters in Burma, round 3 : 5/9 hits, 5.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Burma, round 3 : 2/5 hits, 2.50 expected hits
1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the British lost in Burma
British win with 4 bombers and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 4 armour and 3 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters and 5 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 bomber moved from Burma to India
1 bomber moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from United Kingdom to Belorussia
1 bomber moved from United Kingdom to Belorussia
Place Units - British
2 armour and 4 infantry placed in United Kingdom
3 infantry placed in India
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : -2.83
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to Balkans
1 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to Balkans
1 infantry moved from Italy to Balkans
1 artillery moved from Italy to Balkans
1 fighter moved from Italy to Balkans
1 fighter moved from Italy to Balkans
1 armour moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
Non Combat Move - Italians
Place Units - Italians
2 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :