I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
question is will i be able to salvage anything in europe.
Yeah. I’m winning in Europe. You’re winning in the Pacific. I should get Moscow G7 perhaps only losing infantry.
yeah we will see…
Debating whether I will go for Japan… Odds might be a tad worse than 50/50 so just have to decide how bad I am losing in Europe. Tricky tricky. Problem is I really want to see how europe goes. Probably going to spend some time thinking about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Java
Battle in Paulau Island
Battle in Philippines
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -4.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Java
Battle in Paulau Island
Battle in Philippines
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 infantry and 1 mech_infantry moved from Kenya to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 4/6 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Persia to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Alexandria to Northwest Persia
1 fighter moved from Alexandria to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Ethiopia to Egypt
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 2.17
Italians : 0.67
Chinese : -4.00
Japanese : -1.33
well kamikazes probably brought my chances down to 25% so we will see if I regret not taking the chance (if I hadnt lost my bomber last turn I would have done it!). Though if Chinese dice were any indication I made a good decision. Really want to see how things in Europe play out so on we go.
any chance I can switch that american attack to marianas instead of paulau? Was thinking Anzac could get to Marianas… but they can only get to paulau
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Novgorod to Archangel
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Western Germany
1 fighter moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,1,5,2
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -1.00
Not sure if you saw my request. so just in case ill ask again. Was thinking anzac could get to marianas with its transport but it can only get to paulau. Was wondering if I could switch the american attack to Paulau to Marianas so I can grab paulau with anzac
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
Not sure if you saw my request. so just in case ill ask again. Was thinking anzac could get to marianas with its transport but it can only get to paulau. Was wondering if I could switch the american attack to Paulau to Marianas so I can grab paulau with anzac
Should be fine.
Germany is still going to bomb Moscow even with the 3rd interceptor. 2 fighters, 3 bombers. Intercept?
@simon33 great thanks. no intercept. Anzac on the way
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from New South Wales to South Australia
1 armour and 2 mech_infantrys moved from Queensland to South Australia
2 fighters moved from India to Java
1 fighter moved from Caroline Islands to Philippines
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from New South Wales to South Australia
1 armour and 2 mech_infantrys moved from Queensland to South Australia
2 fighters moved from India to Java
1 fighter moved from Caroline Islands to Philippines
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 2 fighters moved from Belarus to Russia
1 bomber moved from Bryansk to Russia
1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
2 tactical_bombers moved from Novgorod to Tambov
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 114 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Bryansk to Rostov
3 tactical_bombers moved from Tambov to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
7 artilleries, 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
2 bombers and 2 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Rostov to Bryansk
2 mech_infantrys moved from Bryansk to Ukraine
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Bryansk to Rostov
8 mech_infantrys moved from Poland to Belarus
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Novgorod
Place Units - Germans
1 artillery placed in France
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 bomber, 1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,3,3
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -1.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Volgograd
Russians attack with 1 armour and 2 fighters
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour and 2 fighters in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking 93 Sea Zone from Italians, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 3 artilleries and 60 infantry moved from Russia to Samara
6 infantry moved from Novosibirsk to Samara
1 fighter moved from Volgograd to Samara
1 aaGun and 3 infantry moved from Manchuria to Jehol
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 artilleries, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 bomber moved from French Indo China to Kweichow
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Kweichow
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
3 armour, 1 mech_infantry and 1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 3 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 6/11 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
3 infantry moved from French Indo China to Yunnan
1 bomber moved from Kweichow to French Indo China
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to French Indo China
1 armour moved from Kiangsu to Hunan
1 infantry moved from Siberia to Amur
1 artillery moved from Sakha to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 34 Sea Zone to French Indo China
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 37 Sea Zone
2 artilleries and 2 infantry moved from Burma to Shan State
4 artilleries, 11 infantry and 1 marine moved from Burma to Yunnan
Place Units - Japanese
3 artilleries placed in Kiangsu
3 artilleries placed in French Indo China
3 artilleries, 1 fighter and 4 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
Japanese : 2.33
I assumed you wouldn’t scramble from the Philippines.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 9 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Jehol to Chahar
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 4 infantry, 9 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 cruiser moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from Marianas to 22 Sea Zone
1 cruiser and 1 marine moved from 22 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 infantry moved from Jehol to Chahar
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Egypt to Morocco
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Java
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 fighter placed in United Kingdom
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.00
Chinese : 0.50
Japanese : -0.33