@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Queensland to New South Wales
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Queensland to New South Wales
1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
1 marine placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 tactical_bombers moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
5 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
2 bombers and 2 fighters moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,7,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Ukraine
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 5 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 6/10 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 5 armour, 10 artilleries, 26 infantry and 12 mech_infantrys moved from Belarus to Bryansk
4 artilleries moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
3 artilleries and 7 infantry moved from Novgorod to Belarus
2 bombers and 2 fighters moved from Russia to Belarus
1 bomber moved from Russia to Bryansk
2 tactical_bombers moved from Archangel to Novgorod
8 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 submarine placed in 112 Sea Zone
3 artilleries placed in France
3 armour placed in Novgorod
1 artillery, 1 infantry and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 2.50
Russians : -0.67
You did that move so quickly! Way faster than my moves.
ha, was already well planned and had nothing to do with italians. Russian turn is about done too :( sadly not much left for them to do.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Tambov
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
Combat - Japanese
Battle in Siberia
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from Philippines to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to Burma
Place Units - Japanese
2 carriers and 1 fighter placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
didnt figure you would go for it. Did you think about it?
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
didnt figure you would go for it. Did you think about it?
Calcutta? Definitely. Couldn’t do it. Although it seems that Japan is dying. Only just saw that. Beautiful move blocking my taking of Java early on. Put me a long way back.
question is will i be able to salvage anything in europe.
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
question is will i be able to salvage anything in europe.
Yeah. I’m winning in Europe. You’re winning in the Pacific. I should get Moscow G7 perhaps only losing infantry.
yeah we will see…
Debating whether I will go for Japan… Odds might be a tad worse than 50/50 so just have to decide how bad I am losing in Europe. Tricky tricky. Problem is I really want to see how europe goes. Probably going to spend some time thinking about it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Java
Battle in Paulau Island
Battle in Philippines
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -4.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 marine moved from Wake Island to 31 Sea Zone
1 infantry, 1 marine and 1 transport moved from 31 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Java
Battle in Paulau Island
Battle in Philippines
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Morocco
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Malta to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to Morocco
1 fighter moved from 92 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 submarines moved from 31 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
4 bombers moved from Western United States to 33 Sea Zone
4 bombers moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Queensland to Caroline Islands
Place Units - Americans
1 airfield placed in Morocco
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to Jehol
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 3 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Jehol, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
7 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to Kweichow
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to British Somaliland
British take British Somaliland from Italians
2 infantry and 1 mech_infantry moved from Kenya to Ethiopia
1 bomber moved from Trans-Jordan to Ethiopia
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 4/6 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Persia to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 armour moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
1 artillery and 2 infantry moved from Libya to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Alexandria to Northwest Persia
1 fighter moved from Alexandria to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Ethiopia to Egypt
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 2.17
Italians : 0.67
Chinese : -4.00
Japanese : -1.33
well kamikazes probably brought my chances down to 25% so we will see if I regret not taking the chance (if I hadnt lost my bomber last turn I would have done it!). Though if Chinese dice were any indication I made a good decision. Really want to see how things in Europe play out so on we go.
any chance I can switch that american attack to marianas instead of paulau? Was thinking Anzac could get to Marianas… but they can only get to paulau
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Rostov
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Novgorod to Archangel
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Archangel
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Western Germany
1 fighter moved from Rostov to Ukraine
1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,1,5,2
Italians collect 10 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -1.00
Not sure if you saw my request. so just in case ill ask again. Was thinking anzac could get to marianas with its transport but it can only get to paulau. Was wondering if I could switch the american attack to Paulau to Marianas so I can grab paulau with anzac
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
Not sure if you saw my request. so just in case ill ask again. Was thinking anzac could get to marianas with its transport but it can only get to paulau. Was wondering if I could switch the american attack to Paulau to Marianas so I can grab paulau with anzac
Should be fine.
Germany is still going to bomb Moscow even with the 3rd interceptor. 2 fighters, 3 bombers. Intercept?