@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
posted it anyway, but it was all pacific stuff so shouldnt have anything to do with italian move
ill edit the italian file but to summarize
taking Java not sum and landing the air there, and then sending destroyer west instead of east to escort transport
maybe it doesnt even matter. as if i screwed up vichy rules and am about to lose my air in syria then ill just concede
yeah well up to you, i knew you could try to clear southern france with your lone bomber but forgot that my air would be destroyed if i didnt send the mec. Up to you but I dont want to play this out throwing away my air.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
        1 fighter moved from Queensland to Java
        2 fighters moved from New Zealand to Java
        1 artillery and 2 infantry moved from Queensland to South Australia
        1 aaGun and 1 infantry moved from New South Wales to South Australia
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
        1 fighter moved from Queensland to Java
        2 fighters moved from New Zealand to Java
        1 artillery and 2 infantry moved from Queensland to South Australia
        1 aaGun and 1 infantry moved from New South Wales to South Australia
    Place Units - ANZAC
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 infantry moved from Syria to Trans-Jordan
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 9 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        2 bombers moved from Western Germany to Greece
        2 infantry moved from Bulgaria to Greece
        1 fighter and 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone
        3 fighters moved from Western Germany to 110 Sea Zone
    Combat - Germans
        Germans creates battle in territory 106 Sea Zone
        Battle in 106 Sea Zone
            Germans attack with 2 submarines
            British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser
                Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
                Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
            British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -12
            Casualties for Germans: 2 submarines
        Battle in 110 Sea Zone
            Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
            British defend with 1 battleship
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 3/8 hits, 4.67 expected hits
                British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 submarine owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
            Casualties for Germans: 1 submarine
            Casualties for British: 1 battleship
        Battle in Greece
            Germans attack with 2 bombers and 2 infantry
            Neutral_Allies defend with 2 infantry
                Germans roll dice for 2 bombers and 2 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
            Germans win, taking Greece from Neutral_Allies with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 2 infantry
    Non Combat Move - Germans
        2 bombers moved from Greece to Western Germany
        1 infantry moved from Western Germany to Germany
        5 artilleries moved from Germany to Poland
        3 infantry moved from Slovakia Hungary to Poland
        1 armour moved from Yugoslavia to Poland
        2 artilleries and 4 infantry moved from Yugoslavia to Romania
        3 infantry moved from Bulgaria to Romania
        1 artillery moved from France to Western Germany
        2 aaGuns moved from Holland Belgium to Western Germany
        5 armour and 4 mech_infantrys moved from France to Germany
        1 armour moved from Normandy Bordeaux to Western Germany
        4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
    Place Units - Germans
        9 artilleries and 1 mech_infantry placed in Germany
        8 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 43 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -0.00
Neutral_Allies : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        2 infantry moved from Rostov to Bryansk
        6 infantry moved from Russia to Bryansk
        2 aaGuns, 1 armour, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
        6 infantry moved from Buryatia to Yakut S.S.R.
        2 aaGuns and 12 infantry moved from Buryatia to Amur
        4 infantry moved from Belarus to Bryansk
        1 artillery and 3 infantry moved from Novgorod to Belarus
        1 aaGun moved from Belarus to Novgorod
        5 infantry moved from Ukraine to Bryansk
        1 submarine moved from 125 Sea Zone to 110 Sea Zone
    Place Units - Russians
        1 artillery and 2 infantry placed in Novgorod
        3 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        2 infantry moved from French Indo China to Yunnan
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Borneo to 43 Sea Zone
        4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
        1 submarine moved from 35 Sea Zone to 42 Sea Zone
        1 bomber moved from Kwangsi to Malaya
        1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
        3 artilleries and 8 infantry moved from Anhwe to Hunan
        1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Shan State
        2 battleships moved from 35 Sea Zone to 37 Sea Zone
    Combat - Japanese
        Battle in Malaya
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Shan State
            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 2.00 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 transport owned by the British, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer and 1 transport
            Casualties for British: 1 transport
        Battle in Yunnan
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.00 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
            Casualties for Japanese: 2 fighters and 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in Hunan
            Japanese attack with 3 artilleries and 8 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 3 artilleries and 8 infantry in Hunan, round 2 : 4/11 hits, 2.83 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 mech_infantry moved from Anhwe to Yunnan
        1 aaGun and 5 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour, 1 artillery, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
        1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 armour, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
        1 carrier moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
        1 bomber moved from Malaya to French Indo China
        1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
        2 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
        1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
        1 destroyer moved from 35 Sea Zone to 37 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
    Place Units - Japanese
        1 carrier placed in 6 Sea Zone
        1 infantry placed in Japan
        1 factory_minor placed in Kiangsu
        1 factory_minor placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 44 PUs; end with 44 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
UK_Pacific : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 factory_minors and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        2 infantry moved from French Indo China to Yunnan
        1 transport moved from 35 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 infantry moved from Borneo to 43 Sea Zone
        4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
        1 submarine moved from 35 Sea Zone to 42 Sea Zone
        1 bomber moved from Kwangsi to Malaya
        1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
        3 artilleries and 8 infantry moved from Anhwe to Hunan
        1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
        1 infantry moved from 37 Sea Zone to Shan State
        2 battleships moved from 35 Sea Zone to 37 Sea Zone
    Combat - Japanese
        Battle in Malaya
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 2 battleships in Malaya, round 2 : 2/2 hits, 1.33 expected hits
                UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 infantry
        Battle in Shan State
            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 2.00 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
            Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in 42 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 transport owned by the British, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                1 transport owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
            Casualties for Japanese: 1 submarine
            Casualties for ANZAC: 1 destroyer and 1 transport
            Casualties for British: 1 transport
        Battle in Yunnan
            Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
            Chinese defend with 4 infantry
                Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5.00 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                2 fighters owned by the Japanese, 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -11
            Casualties for Japanese: 2 fighters and 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in Hunan
            Japanese attack with 3 artilleries and 8 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 3 artilleries and 8 infantry in Hunan, round 2 : 4/11 hits, 2.83 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
    Non Combat Move - Japanese
        1 mech_infantry moved from Anhwe to Yunnan
        1 aaGun and 5 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour, 1 artillery, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
        1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 armour, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China
        1 carrier moved from 43 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
        1 bomber moved from Malaya to French Indo China
        1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
        2 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
        1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone
        1 destroyer moved from 35 Sea Zone to 37 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
        1 carrier moved from 36 Sea Zone to 35 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
    Place Units - Japanese
        1 carrier placed in 6 Sea Zone
        1 infantry placed in Japan
        1 factory_minor placed in Kiangsu
        1 factory_minor placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 44 PUs; end with 44 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 2.00
UK_Pacific : 1.33
Japanese : 0.33
Planes can reach Philippines from SZ42. Then from FIC to SZ37. So that’s the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        2 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Gibraltar to Morocco
        1 bomber moved from United Kingdom to Morocco
        1 cruiser moved from 106 Sea Zone to 91 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits, 1.83 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 bomber and 1 fighter moved from Morocco to Gibraltar
        1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from Eastern United States to 91 Sea Zone
        1 artillery moved from Central United States to Western United States
        1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
        1 transport moved from 31 Sea Zone to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
        2 fighters moved from Midway to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        2 mech_infantrys moved from Central United States to Alberta Saskatchewan Manitoba
        1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
    Place Units - Americans
        1 carrier and 1 transport placed in 101 Sea Zone
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 bomber and 2 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.33
Neutral_Axis : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter and 6 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 2 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        2 infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        1 fighter moved from Gibraltar to Morocco
        1 bomber moved from United Kingdom to Morocco
        1 cruiser moved from 106 Sea Zone to 91 Sea Zone
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits, 1.83 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 bomber and 1 fighter moved from Morocco to Gibraltar
        1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        2 fighters moved from Eastern United States to 91 Sea Zone
        1 artillery moved from Central United States to Western United States
        1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
        1 transport moved from 31 Sea Zone to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 54 Sea Zone
        1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland
        2 fighters moved from Midway to 54 Sea Zone
        1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
        2 mech_infantrys moved from Central United States to Alberta Saskatchewan Manitoba
        1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
    Place Units - Americans
        1 carrier and 1 transport placed in 101 Sea Zone
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 bomber and 2 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 53 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        1 infantry moved from Shensi to Suiyuyan
        1 fighter and 6 infantry moved from Shensi to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
    Purchase Units - British
        British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber, 1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
        1 fighter moved from Malta to 97 Sea Zone
        1 armour moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 armour moved from Alexandria to Egypt
    Combat - British
        British creates battle in territory 106 Sea Zone
        Battle in 97 Sea Zone
            British attack with 1 bomber, 2 fighters and 1 tactical_bomber
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 97 Sea Zone
            British win, taking 106 Sea Zone from Germans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
        1 bomber moved from 97 Sea Zone to Egypt
        1 mech_infantry moved from Syria to Egypt
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
        1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
        2 fighters and 1 tactical_bomber moved from Java to India
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Morocco
        2 destroyers moved from 106 Sea Zone to 91 Sea Zone
    Place Units - British
        1 transport placed in 106 Sea Zone
        1 factory_minor placed in Egypt
        1 armour and 2 mech_infantrys placed in Union of South Africa
    Turn Complete - British
        British collect 29 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    Place Units - UK_Pacific
        6 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,1,6,6,2,5
        UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
        Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Americans : -0.33
Neutral_Axis : -0.33
assumed no scramble in z97. If you want to roll it we can.
dice feel like they have been all over the place this game. lots of nontypical results.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 armour moved from Bulgaria to Eastern Poland
              Italians take Eastern Poland from Russians
        1 armour moved from Romania to Baltic States
              Italians take Baltic States from Russians
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
    Combat - Italians
    Non Combat Move - Italians
        1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 artillery and 2 infantry moved from Kenya to Italian Somaliland
        1 infantry moved from British Somaliland to Italian Somaliland
        1 infantry moved from Yugoslavia to Romania
        2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy
        1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
    Place Units - Italians
        1 fighter and 1 mech_infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
That Java landing was a great move. Even if I had a few more troops, I could not have attacked that without a negative expected value.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 fighter moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 1 fighter; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 fighter moved from New South Wales to Queensland
    Place Units - ANZAC
        1 artillery and 1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 12 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
    Combat Move - French
        1 infantry moved from Trans-Jordan to Egypt
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
speaking of, meant to move those three ftrs