Sure, kill the DD
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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There was some misclick. A previous battle killed the SZ80 sub so I reinstated that.
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Got a minor Russian NCM. That I will edit in.
USA turn to come later.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Southern Italy : : -0.33 Americans : -1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 bomber and 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in 80 Sea Zone British attack with 1 bomber, 1 destroyer and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 80 Sea Zone British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 bomber moved from Persia to Caucasus 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 armour and 3 mech_infantrys moved from Iraq to Caucasus 6 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00 AA fire in Southern Italy : : -0.33 Americans : -1.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Ukraine to Turkey 3 fighters moved from Western Germany to Northern Italy Combat - Italians Strategic bombing raid in Turkey AA fire in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Turkey causes 6 damage total. Battle in Northern Italy Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 6 to 2 EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Turkey to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,2,6 Italians collect 6 PUs (6 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 2 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 AA fire in Turkey : : -0.17
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I’ll assume USSR will move Kansu -> Suiyuyan.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 bomber moved from Java to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I went ahead and moved them along with the other NCM the russians were making. If you were planning on attacking Cau (I doubt it) then I guess you should move the armor back. Otherwise Russians won’t do anything unless you do something crazy with Germany.
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits
Combat Hit Differential Summary :
Germans : -2.17 British : -0.67 AA fire in Caucasus : : -0.50
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lose russians first round. miscalculated the number of air that could make it…
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38 hits round 2. Lose the bombers?
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sure, helpful to post though as I can see expected hits and such
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits Russians roll dice for 3 aaGuns, 6 armour, 9 artilleries, 3 bombers, 75 infantry and 27 mech_infantrys in Caucasus, round 2 : 38/120 hits, 40.50 expected hits 39 infantry owned by the Russians, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 34 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 38/92 hits, 35.00 expected hits Russians roll dice for 6 armour, 9 artilleries, 3 bombers, 36 infantry and 27 mech_infantrys in Caucasus, round 3 : 23/81 hits, 27.50 expected hits 23 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans, 10 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 24 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 28/69 hits, 27.33 expected hits Russians roll dice for 6 armour, 9 artilleries, 1 infantry and 27 mech_infantrys in Caucasus, round 4 : 15/43 hits, 15.33 expected hits 27 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 8 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 17 artilleries, 3 bombers, 3 fighters, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 5 : 19/54 hits, 22.33 expected hits Russians roll dice for 6 armour and 9 artilleries in Caucasus, round 5 : 5/15 hits, 6.00 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 7 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 147 Casualties for Germans: 23 artilleries, 1 fighter, 25 infantry and 33 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries and 62 infantry Casualties for Americans: 2 bombers Casualties for British: 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns moved from Volgograd to Caucasus 3 mech_infantrys moved from Vologda to Kazakhstan 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd EDIT: 3 bombers moved from Caucasus to Ukraine 3 mech_infantrys moved from Novgorod to Vologda 3 fighters moved from Holland Belgium to 112 Sea Zone Place Units - Germans 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Germany 6 artilleries, 2 fighters and 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,6,4 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.67 Russians : -8.33 AA fire in Caucasus : : -0.50
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oops. Started getting lazy as I have been busy. Thought you had 60% odds with even expected TUV. But then I forgot about the italian ftrs, and moved some air and gave you a 92% shot.
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I think that should do it. I underestimated what the US would be able to do in Europe. Maybe it was only close because of the one sided SFr battle but I should have pulled back India. Japan would have had a hard time maintaining pressure on the stack as it got farther away and I would have been able to do some more things with all of that air alive.
Interesting though. Still trying to get my bearings back but I think in the past once Russia dies its game over. That is kind of what happened in this game but I dont think it was necessarily a complete losing effort. Couple tweaks and I think it could have been different.
But either way, well played.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Saudi Arabia 1 fighter moved from India to 41 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 6 fighters moved from 35 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 artillery, 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 6 submarines and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 12 artilleries, 10 infantry and 2 mech_infantrys moved from Shensi to Suiyuyan 2 armour moved from Sikang to Suiyuyan 2 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan Combat - Japanese Battle in Saudi Arabia Battle in 42 Sea Zone Japanese attack with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport Americans defend with 1 submarine Japanese roll dice for 6 submarines in 42 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Saudi Arabia from Americans, taking 42 Sea Zone from Americans with 2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 marine Battle in Java Battle in Suiyuyan Japanese attack with 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys Chinese defend with 18 infantry; Russians defend with 1 aaGun and 2 infantry Japanese roll dice for 4 armour, 13 artilleries, 12 infantry and 7 mech_infantrys in Suiyuyan, round 2 : 9/36 hits, 11.67 expected hits Chinese roll dice for 1 aaGun and 20 infantry in Suiyuyan, round 2 : 8/20 hits, 6.67 expected hits 8 infantry owned by the Japanese, 1 aaGun owned by the Russians and 8 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 armour, 13 artilleries, 4 infantry and 7 mech_infantrys in Suiyuyan, round 3 : 7/28 hits, 10.00 expected hits Chinese roll dice for 12 infantry in Suiyuyan, round 3 : 5/12 hits, 4.00 expected hits 4 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 4 armour, 12 artilleries and 7 mech_infantrys in Suiyuyan, round 4 : 6/23 hits, 8.33 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Java from Americans, taking Suiyuyan from Chinese with 4 armour, 12 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery and 12 infantry Casualties for Chinese: 18 infantry Casualties for Russians: 1 aaGun and 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/9 hits, 4.67 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 41 Sea Zone to India 2 tactical_bombers moved from French Indo China to India 1 armour and 1 infantry moved from India to West India 1 mech_infantry moved from Szechwan to Sikang 1 artillery moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone 6 fighters moved from 37 Sea Zone to 42 Sea Zone 1 bomber and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 mech_infantry moved from French Indo China to Szechwan 1 armour and 1 infantry moved from French Indo China to Shan State Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 infantry placed in India 1 destroyer placed in 6 Sea Zone 1 submarine placed in 19 Sea Zone 1 artillery and 1 mech_infantry placed in Kiangsu 1 artillery, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1 Japanese collect 71 PUs (1 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : 0.67 Japanese : -9.67
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One thing I think you should have done differently is maintain the pressure on Japan. When Japan was able to take its planes off its CVs to attack India, the complexion of the game changed a lot.
Still, you had me worried basically the whole way through.
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Yeah, I kind of thought it was over when Russia was going to get steamrolled so I started playing more risky. I dont think I have played many games where it wasnt completely decided by the time Russia fell. I didnt think I could wait any longer in Europe theater. But I did hold economic lead most of the game which was my goal but still felt like I was losing.
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I felt a tonne better once I had taken India. I wasn’t sure that you could hold Caucasus indefinitely and once I had that you had to defend a couple of fronts.
I don’t really think it’s enough for the Axis to take Russia. You need India too (or Egypt or London). Perhaps Sydney would do too.
One lesson that I’ll take out of this is that it will be better to lose a fighter if I get a triple hit against me in The Philippines.