Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to Rostov Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 79 PUs; Germans buy 3 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Afghanistan to Volgograd Germans take Kazakhstan from British 1 infantry moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Rostov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers French defend with 1 fighter Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the French lost in Rostov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 fighter Non Combat Move - Germans 3 mech_infantrys moved from Vologda to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 2 tactical_bombers moved from Rostov to Ukraine 1 fighter moved from Rostov to Volgograd 2 fighters moved from Ukraine to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Germany to Western Germany 2 aaGuns, 5 artilleries and 1 infantry moved from France to Western Germany Place Units - Germans 3 fighters placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,3,1,3,6,2,5 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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I’ll assume you’ll just move back the Chinese force.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Afghanistan to Sikang Japanese take Sikang from Chinese 1 armour moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Afghanistan 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 2 fighters moved from India to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber and 3 tactical_bombers moved from French Indo China to 35 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports Americans defend with 1 submarine Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Non Combat Move - Japanese 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from Japan to 35 Sea Zone 1 aaGun, 4 artilleries and 7 infantry moved from Hopei to Shensi 1 armour moved from Afghanistan to Sikang 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 3 artilleries and 3 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 2 artilleries and 2 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Hopei 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Kiangsu to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (7 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese : 0.00
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There was some misclick. A previous battle killed the SZ80 sub so I reinstated that.
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Got a minor Russian NCM. That I will edit in.
USA turn to come later.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Southern Italy : : -0.33 Americans : -1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 6 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Spain to Normandy Bordeaux 2 fighters moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern France to Southern Italy 1 submarine moved from 92 Sea Zone to 96 Sea Zone Combat - Americans Air Battle in Southern Italy Americans attacks with 6 units heading to Southern Italy Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/1 hits, 0.17 expected hits AA fire in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: factory_minor = 4, airfield = 6 Battle in Normandy Bordeaux Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber, 4 fighters and 1 tactical_bomber moved from Southern Italy to Southern France 1 bomber moved from Southern France to Spain 1 bomber moved from Southern France to Spain 2 fighters moved from Normandy Bordeaux to United Kingdom 2 fighters moved from Normandy Bordeaux to Spain 2 artilleries and 2 infantry moved from Greece to Bulgaria 1 armour and 2 mech_infantrys moved from Turkey to Bulgaria 1 armour and 1 mech_infantry moved from Saudi Arabia to Turkey 1 bomber moved from Caucasus to Bulgaria 1 destroyer and 7 submarines moved from 10 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 5 destroyers, 7 fighters, 10 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Spain to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Place Units - Americans 2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States 1 factory_minor placed in Saudi Arabia 1 artillery and 2 infantry placed in Southern France 3 mech_infantrys placed in Turkey 3 armour placed in Greece 3 armour placed in Spain Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Adding units owned by Americans to Southern France: 5 artilleries, 4 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Americans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 116 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 17 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 bomber and 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 tactical_bomber moved from Caucasus to 80 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium British take Holland Belgium from Germans Combat - British Battle in 80 Sea Zone British attack with 1 bomber, 1 destroyer and 2 tactical_bombers Japanese defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 tactical_bombers in 80 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 80 Sea Zone British win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 bomber and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 bomber moved from Persia to Caucasus 1 submarine moved from 97 Sea Zone to 98 Sea Zone 3 armour and 3 mech_infantrys moved from Iraq to Caucasus 6 mech_infantrys moved from Persia to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer and 1 submarine placed in 71 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.00 AA fire in Southern Italy : : -0.33 Americans : -1.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Ukraine to Turkey 3 fighters moved from Western Germany to Northern Italy Combat - Italians Strategic bombing raid in Turkey AA fire in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Turkey causes 6 damage total. Battle in Northern Italy Italians attack with 3 fighters and 1 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing PUs for Italians from 6 to 2 EDIT: Turning off Edit Mode 1 fighter moved from Northern Italy to Western Germany 2 fighters moved from Northern Italy to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Turkey to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,1,2,6 Italians collect 6 PUs (6 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these Italians owned units to: airfield = 2 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 AA fire in Turkey : : -0.17
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I’ll assume USSR will move Kansu -> Suiyuyan.
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter moved from Caroline Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 carrier, 2 fighters, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 2 infantry moved from New South Wales to Queensland 1 bomber moved from Java to Queensland Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Greece: 1 armour EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Kansu: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I went ahead and moved them along with the other NCM the russians were making. If you were planning on attacking Cau (I doubt it) then I guess you should move the armor back. Otherwise Russians won’t do anything unless you do something crazy with Germany.
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits
Combat Hit Differential Summary :
Germans : -2.17 British : -0.67 AA fire in Caucasus : : -0.50
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lose russians first round. miscalculated the number of air that could make it…
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38 hits round 2. Lose the bombers?
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sure, helpful to post though as I can see expected hits and such
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 7 artilleries, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 tactical_bombers moved from Ukraine to Caucasus 7 armour and 7 mech_infantrys moved from Ukraine to Caucasus Germans take Rostov from Russians 3 fighters moved from Southern Italy to Caucasus 3 bombers moved from Western Germany to Caucasus 1 armour moved from Volgograd to Caucasus Germans take Kazakhstan from British 5 armour, 37 artilleries, 1 fighter, 25 infantry and 40 mech_infantrys moved from Volgograd to Caucasus 3 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Caucasus Germans attack with 13 armour, 37 artilleries, 3 bombers, 4 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys; Americans defend with 2 bombers; Russians defend with 3 aaGuns, 1 armour, 2 artilleries and 62 infantry AA fire in Caucasus : 1/9 hits, 1.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 25 infantry, 47 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 42/130 hits, 41.83 expected hits Russians roll dice for 3 aaGuns, 6 armour, 9 artilleries, 3 bombers, 75 infantry and 27 mech_infantrys in Caucasus, round 2 : 38/120 hits, 40.50 expected hits 39 infantry owned by the Russians, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 13 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 13 armour, 37 artilleries, 3 bombers, 3 fighters, 34 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 38/92 hits, 35.00 expected hits Russians roll dice for 6 armour, 9 artilleries, 3 bombers, 36 infantry and 27 mech_infantrys in Caucasus, round 3 : 23/81 hits, 27.50 expected hits 23 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 bomber owned by the British, 2 bombers owned by the Americans, 10 mech_infantrys owned by the Germans and 12 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 24 artilleries, 3 bombers, 3 fighters, 24 mech_infantrys and 2 tactical_bombers in Caucasus, round 4 : 28/69 hits, 27.33 expected hits Russians roll dice for 6 armour, 9 artilleries, 1 infantry and 27 mech_infantrys in Caucasus, round 4 : 15/43 hits, 15.33 expected hits 27 mech_infantrys owned by the British, 7 artilleries owned by the Germans, 8 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 13 armour, 17 artilleries, 3 bombers, 3 fighters, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 5 : 19/54 hits, 22.33 expected hits Russians roll dice for 6 armour and 9 artilleries in Caucasus, round 5 : 5/15 hits, 6.00 expected hits 1 armour owned by the Russians, 2 artilleries owned by the Russians, 3 artilleries owned by the Germans, 7 artilleries owned by the British, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 13 armour, 14 artilleries, 3 bombers, 3 fighters, 14 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 147 Casualties for Germans: 23 artilleries, 1 fighter, 25 infantry and 33 mech_infantrys Casualties for Russians: 3 aaGuns, 1 armour, 2 artilleries and 62 infantry Casualties for Americans: 2 bombers Casualties for British: 5 armour, 7 artilleries, 1 bomber, 13 infantry and 27 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys moved from Ukraine to Caucasus 2 aaGuns moved from Volgograd to Caucasus 3 mech_infantrys moved from Vologda to Kazakhstan 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd EDIT: 3 bombers moved from Caucasus to Ukraine 3 mech_infantrys moved from Novgorod to Vologda 3 fighters moved from Holland Belgium to 112 Sea Zone Place Units - Germans 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 3 mech_infantrys placed in Germany 6 artilleries, 2 fighters and 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,6,4 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -1.83 British : -0.67 Russians : -8.33 AA fire in Caucasus : : -0.50
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oops. Started getting lazy as I have been busy. Thought you had 60% odds with even expected TUV. But then I forgot about the italian ftrs, and moved some air and gave you a 92% shot.