I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
feel free to run japan if you want. Only move Russia will do other than a potentially minor combat move around caucasus is move the russian ftr to India (assuming its alive).
Germany won’t attack Caucasus this turn.
Move the ussr fighter?
@simon33 yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Ukraine
Germans take Rostov from British
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 fighter and 3 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Western Germany to Romania
1 bomber moved from Western Germany to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Romania
Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Romania to Ukraine
1 bomber moved from Romania to Western Germany
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
4 mech_infantrys moved from Volgograd to Ukraine
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun, 12 artilleries, 7 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France
3 infantry moved from Switzerland to France
2 infantry moved from Sweden to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Vologda
5 infantry moved from Sweden to Norway
3 mech_infantrys moved from France to Southern Italy
Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
3 artilleries placed in France
2 artilleries and 1 bomber placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 artilleries placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,2,1,6,2
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
4 artilleries and 1 infantry moved from Hunan to Kweichow
6 armour and 5 mech_infantrys moved from Yunnan to India
14 artilleries, 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber moved from Burma to India
3 fighters and 5 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 artilleries, 4 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/12 hits, 4.00 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in India
Japanese attack with 6 armour, 14 artilleries, 1 bomber, 5 fighters, 18 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 2 fighters, 37 infantry and 1 mech_infantry; ANZAC defend with 4 fighters; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter
AA fire in India : 0/9 hits, 1.50 expected hits
Japanese roll dice for 6 armour, 14 artilleries, 1 bomber, 5 fighters, 18 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/55 hits, 21.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 3 bombers, 7 fighters, 37 infantry and 1 mech_infantry in India, round 2 : 19/49 hits, 18.17 expected hits
18 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 3 bombers owned by the Americans and 12 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 13 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 6 tactical_bombers in India, round 3 : 23/36 hits, 16.17 expected hits
UK_Pacific roll dice for 1 artillery, 7 fighters, 25 infantry and 1 mech_infantry in India, round 3 : 13/34 hits, 13.67 expected hits
10 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 23 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 3 artilleries, 1 bomber, 5 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 4 : 16/23 hits, 11.83 expected hits
UK_Pacific roll dice for 1 artillery, 7 fighters, 2 infantry and 1 mech_infantry in India, round 4 : 6/11 hits, 6.00 expected hits
1 fighter owned by the Russians, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 4 fighters owned by the ANZAC, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Japanese: 1 armour, 14 artilleries, 18 infantry and 5 mech_infantrys
Casualties for Americans: 3 bombers
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 37 infantry and 1 mech_infantry
Casualties for ANZAC: 4 fighters
Casualties for Russians: 1 fighter
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun, 4 artilleries and 5 infantry moved from Jehol to Anhwe
3 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China
3 fighters and 5 tactical_bombers moved from India to Burma
3 artilleries and 3 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
2 fighters placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5
Japanese collect 52 PUs (5 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : 0.17
AA fire in India : : -1.50
Japanese : 8.00
well that was ugly. was hoping for some luck or that you would wait one more round. Would have abandoned next turn but was hoping to generate some luck as those big battles can turn ugly quick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Americans buy 1 armour, 6 artilleries, 1 factory_minor, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
3 bombers moved from Spain to Romania
1 bomber moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 artillery moved from Greece to Bulgaria
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Romania
Americans attack with 4 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Romania, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Romania
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
4 bombers moved from Romania to Caucasus
10 artilleries, 13 infantry and 1 mech_infantry moved from Spain to Southern France
3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to Spain
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Turkey
1 factory_minor placed in Greece
1 artillery and 1 infantry placed in Spain
2 artilleries and 8 infantry placed in Central United States
3 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs;
Americans buy 1 armour, 6 artilleries, 1 factory_minor, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 infantry moved from 95 Sea Zone to Sicily
3 bombers moved from Spain to Romania
1 bomber moved from Caucasus to Romania
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 artillery moved from Greece to Bulgaria
2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
Combat - Americans
Battle in Sicily
Battle in Sardinia
Battle in Romania
Americans attack with 4 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 4 bombers in Romania, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Romania
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 4 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Americans
4 bombers moved from Romania to Caucasus
10 artilleries, 13 infantry and 1 mech_infantry moved from Spain to Southern France
3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Spain
2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Morocco to United Kingdom
2 bombers moved from Eastern United States to Spain
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 armour and 2 mech_infantrys placed in Turkey
1 factory_minor placed in Greece
1 artillery and 1 infantry placed in Spain
2 artilleries and 8 infantry placed in Central United States
3 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 7 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
12 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 38 PUs;
British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 bomber moved from Caucasus to Volgograd
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Rostov to Caucasus
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Caucasus
Combat - British
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Holland Belgium
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 120 Sea Zone
Germans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Spain to Southern France
2 fighters and 1 tactical_bomber moved from Spain to Southern France
1 fighter moved from 92 Sea Zone to Southern France
3 fighters moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Spain to Southern France
1 aaGun moved from Gibraltar to Spain
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Volgograd to Caucasus
Place Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
British undo move 3.
3 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
AA fire in Volgograd : : -0.17
Americans : -0.67
getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 95 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,5,3,1,1
Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Celebes
Non Combat Move - ANZAC
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
I think losing a lot of air in India has hurt you. I’m also not sure why you put all your forces in Sth France. I don’t think you’ll hold that.
@simon33
Yeah, i could have pulled out of India but decided to try and see if I could get some luck or convince you to wait another turn before leaving. I just struggle to see how I can make anything happen in Europe by waiting. Moving to SFr is basically a step towards conceding. Perhaps is premature but I see the game as lost at this point. So the 10% chance at SFr feels greater than my chances at victory.
Japan should be able to reclaim pacific if I dont start dumping alot of resources that way. So right or wrong I think the game is lost with the india fall going the way it went. If I had backed India out maybe things would have looked better in three turns but decided to gamble there and it didnt work out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
Germans buy 7 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Ukraine
Germans take Rostov from British
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 bombers and 3 fighters moved from Western Germany to Southern France
16 artilleries, 13 infantry and 4 mech_infantrys moved from France to Southern France
3 mech_infantrys moved from Southern Italy to Southern France
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern France
Combat - Germans
Battle in Southern France
Germans attack with 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
Germans roll dice for 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 17/46 hits, 17.00 expected hits
Americans roll dice for 11 artilleries, 7 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 22/36 hits, 14.50 expected hits
9 artilleries owned by the Germans, 13 infantry owned by the Germans, 14 infantry owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Southern France
Germans roll dice for 7 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 8/24 hits, 10.33 expected hits
Americans roll dice for 11 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 3 : 10/19 hits, 8.83 expected hits
5 artilleries owned by the Germans, 8 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France
Germans roll dice for 2 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 5/14 hits, 7.00 expected hits
Americans roll dice for 3 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 4 : 5/11 hits, 6.17 expected hits
1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Southern France, round 5 : 8/9 hits, 5.17 expected hits
Americans roll dice for 6 fighters in Southern France, round 5 : 6/6 hits, 4.00 expected hits
5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 6 fighters owned by the British lost in Southern France
Germans win with 3 bombers remaining. Battle score for attacker is -25
Casualties for Germans: 16 artilleries, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 10 artilleries, 14 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber
Non Combat Move - Germans
3 bombers moved from Southern France to Western Germany
2 artilleries and 1 infantry moved from Western Germany to France
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
3 mech_infantrys moved from Vologda to Volgograd
3 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Volgograd to Afghanistan
4 armour moved from Volgograd to Ukraine
6 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Volgograd to Ukraine
4 infantry moved from Norway to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 artillery and 3 mech_infantrys placed in Germany
1 fighter placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,1,3,4,1
Germans collect 60 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : 9.50
Gotta take some chances. That feels like a worthwhile trade to me.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Caucasus
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
Gotta take some chances. That feels like a worthwhile trade to me.
I don’t know. If you had have just slowed down the Axis, the economy still favoured the allies. Perhaps Japan’s navy could have come out and played pretty soon but I still feel like it’s a few turns before I can dislodge you from SZ33.
yeah, I played the econ game the whole time and up until India it was working well. But just felt like I was running on fumes and just didnt like the way mainland europe was looking. Felt like the german navy was going to be a real problem soon as you could almost take UK and so just a minor investment along with some heavy inf buys would lock up Europe. But I dont know maybe the US could do more than I give it credit for with its current foothold in Europe.
If India had gone like SFr had just gone you would have been in trouble I think. It was only an expected swing of 30 ipcs, you just had good luck that turned into a rout. If it had been an even trade I think I would have been happy with the situation in pacific. But backing up to Persia might have made more sense as no way you would break through there anytime soon as Japan cant stretch that far.
Not sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 artilleries and 6 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
6 artilleries, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
3 fighters moved from Burma to India
1 aaGun moved from Burma to India
3 tactical_bombers moved from Burma to French Indo China
2 tactical_bombers moved from Burma to Kiangsu
1 infantry moved from Jehol to Chahar
3 artilleries and 2 infantry moved from Jehol to Anhwe
1 aaGun moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 artilleries and 3 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
3 armour moved from India to Afghanistan
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
1 infantry and 2 mech_infantrys placed in French Indo China
5 artilleries, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 53 PUs (10 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : -0.33