1 hit in sz111, OOL?
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Turkey 1 fighter moved from Ukraine to 100 Sea Zone Combat - Italians Strategic bombing raid in Turkey AA fire in Turkey : 0/1 hits, 0.17 expected hits Bombing raid in Turkey rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Turkey causes 3 damage total. Battle in 100 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 100 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 100 Sea Zone to Southern Italy 1 fighter moved from Ukraine to Southern Italy 1 bomber moved from Turkey to Southern Italy 3 infantry moved from Normandy Bordeaux to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,4,1,5,3 Italians collect 8 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
AA fire in Turkey : : -0.17
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
For India and/or caucasus, lose bombers after all 2s are gone. In Caucasus, lose russian units first incl armor, and then british units. In India lose anzac ftrs before british ftrs.
You didn’t think about fortifying one and abandoning the other? Looks like a big win for me in India.
Also not sure of the need for the naval base on Spain?
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@simon33 if you bomb gib naval base with germany or italy it can really limit my options. Not something I can afford to risk right now.
Can only do so much with India.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 fighters moved from Caucasus to India 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Celebes to 33 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 3 fighters moved from Caucasus to India 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Morocco to Egypt Turn Complete - French
Combat Hit Differential Summary :
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also, if you attack India with everything I will go max defense. In caucasus ill save bombers until 2s are done.
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feel free to run japan if you want. Only move Russia will do other than a potentially minor combat move around caucasus is move the russian ftr to India (assuming its alive).
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Germany won’t attack Caucasus this turn.
Move the ussr fighter?
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@simon33 yes
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 bomber, 1 destroyer, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Ukraine Germans take Rostov from British 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 1 fighter and 3 mech_infantrys moved from Ukraine to Romania 1 bomber moved from Western Germany to Romania 1 bomber moved from Western Germany to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Romania Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 fighter moved from Romania to Ukraine 1 bomber moved from Romania to Western Germany 2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine 4 mech_infantrys moved from Volgograd to Ukraine 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 bomber moved from 112 Sea Zone to Western Germany 1 artillery and 3 infantry moved from Western Germany to France 1 aaGun, 12 artilleries, 7 infantry and 4 mech_infantrys moved from Normandy Bordeaux to France 3 infantry moved from Switzerland to France 2 infantry moved from Sweden to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 3 mech_infantrys moved from Novgorod to Vologda 5 infantry moved from Sweden to Norway 3 mech_infantrys moved from France to Southern Italy Place Units - Germans 1 destroyer and 1 transport placed in 112 Sea Zone 3 artilleries placed in France 2 artilleries and 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,2,2,1,6,2 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.33 Americans : 0.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 4 artilleries and 1 infantry moved from Hunan to Kweichow 6 armour and 5 mech_infantrys moved from Yunnan to India 14 artilleries, 1 bomber, 2 fighters, 18 infantry and 1 tactical_bomber moved from Burma to India 3 fighters and 5 tactical_bombers moved from French Indo China to India Combat - Japanese Battle in Kweichow Japanese attack with 6 artilleries, 4 infantry and 2 mech_infantrys Chinese defend with 4 infantry Japanese roll dice for 6 artilleries, 4 infantry and 2 mech_infantrys in Kweichow, round 2 : 4/12 hits, 4.00 expected hits Chinese roll dice for 4 infantry in Kweichow, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 6 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in India Japanese attack with 6 armour, 14 artilleries, 1 bomber, 5 fighters, 18 infantry, 5 mech_infantrys and 6 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters, 37 infantry and 1 mech_infantry; ANZAC defend with 4 fighters; Americans defend with 3 bombers; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Russians defend with 1 fighter AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 6 armour, 14 artilleries, 1 bomber, 5 fighters, 18 infantry, 5 mech_infantrys and 6 tactical_bombers in India, round 2 : 18/55 hits, 21.00 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 3 bombers, 7 fighters, 37 infantry and 1 mech_infantry in India, round 2 : 19/49 hits, 18.17 expected hits 18 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British, 3 bombers owned by the Americans and 12 infantry owned by the British lost in India Japanese roll dice for 6 armour, 13 artilleries, 1 bomber, 5 fighters, 5 mech_infantrys and 6 tactical_bombers in India, round 3 : 23/36 hits, 16.17 expected hits UK_Pacific roll dice for 1 artillery, 7 fighters, 25 infantry and 1 mech_infantry in India, round 3 : 13/34 hits, 13.67 expected hits 10 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 23 infantry owned by the British lost in India Japanese roll dice for 6 armour, 3 artilleries, 1 bomber, 5 fighters, 2 mech_infantrys and 6 tactical_bombers in India, round 4 : 16/23 hits, 11.83 expected hits UK_Pacific roll dice for 1 artillery, 7 fighters, 2 infantry and 1 mech_infantry in India, round 4 : 6/11 hits, 6.00 expected hits 1 fighter owned by the Russians, 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 4 fighters owned by the ANZAC, 1 armour owned by the Japanese, 1 artillery owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 104 Casualties for Japanese: 1 armour, 14 artilleries, 18 infantry and 5 mech_infantrys Casualties for Americans: 3 bombers Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 37 infantry and 1 mech_infantry Casualties for ANZAC: 4 fighters Casualties for Russians: 1 fighter triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun, 4 artilleries and 5 infantry moved from Jehol to Anhwe 3 artilleries and 3 infantry moved from Manchuria to Jehol 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 1 infantry moved from French Indo China to Yunnan 1 bomber, 2 fighters and 1 tactical_bomber moved from India to French Indo China 3 fighters and 5 tactical_bombers moved from India to Burma 3 artilleries and 3 infantry moved from Korea to Manchuria 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 2 fighters placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5 Japanese collect 52 PUs (5 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.17 AA fire in India : : -1.50 Japanese : 8.00
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well that was ugly. was hoping for some luck or that you would wait one more round. Would have abandoned next turn but was hoping to generate some luck as those big battles can turn ugly quick.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Americans buy 1 armour, 6 artilleries, 1 factory_minor, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 3 bombers moved from Spain to Romania 1 bomber moved from Caucasus to Romania 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Bulgaria 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States Combat - Americans Battle in Sicily Battle in Sardinia Battle in Romania Americans attack with 4 bombers Germans defend with 2 mech_infantrys Americans roll dice for 4 bombers in Romania, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Sicily from Italians, taking Sardinia from Italians with 4 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 4 bombers moved from Romania to Caucasus 10 artilleries, 13 infantry and 1 mech_infantry moved from Spain to Southern France 3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Spain 2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Morocco to United Kingdom 2 bombers moved from Eastern United States to Spain 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Turkey 1 factory_minor placed in Greece 1 artillery and 1 infantry placed in Spain 2 artilleries and 8 infantry placed in Central United States 3 artilleries placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 7 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 7 transports EDIT: Turning off Edit Mode 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 12 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 101 PUs; Americans buy 1 armour, 6 artilleries, 1 factory_minor, 9 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily 3 bombers moved from Spain to Romania 1 bomber moved from Caucasus to Romania 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 95 Sea Zone 2 fighters and 1 tactical_bomber moved from Spain to 95 Sea Zone 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 artillery moved from Greece to Bulgaria 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States Combat - Americans Battle in Sicily Battle in Sardinia Battle in Romania Americans attack with 4 bombers Germans defend with 2 mech_infantrys Americans roll dice for 4 bombers in Romania, round 2 : 2/4 hits, 2.67 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Sicily from Italians, taking Sardinia from Italians with 4 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 4 bombers moved from Romania to Caucasus 10 artilleries, 13 infantry and 1 mech_infantry moved from Spain to Southern France 3 fighters and 2 tactical_bombers moved from 95 Sea Zone to Spain 2 carriers, 1 cruiser, 2 destroyers and 7 transports moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Morocco to United Kingdom 2 bombers moved from Eastern United States to Spain 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 armour and 2 mech_infantrys placed in Turkey 1 factory_minor placed in Greece 1 artillery and 1 infantry placed in Spain 2 artilleries and 8 infantry placed in Central United States 3 artilleries placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 7 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 7 transports EDIT: Turning off Edit Mode 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 12 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 38 PUs; British buy 1 artillery, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 bomber moved from Caucasus to Volgograd 1 armour moved from Caucasus to Rostov British take Rostov from Germans 1 armour moved from Rostov to Caucasus 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus Combat - British Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Holland Belgium Battle in 120 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 120 Sea Zone Germans win, taking Holland Belgium from Germans with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Non Combat Move - British 1 carrier, 2 destroyers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Spain to Southern France 2 fighters and 1 tactical_bomber moved from Spain to Southern France 1 fighter moved from 92 Sea Zone to Southern France 3 fighters moved from United Kingdom to Southern France 1 artillery and 2 infantry moved from Spain to Southern France 1 aaGun moved from Gibraltar to Spain 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Volgograd to Caucasus Place Units - British 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt British undo move 3. 3 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.17 British : -0.33 AA fire in Volgograd : : -0.17 Americans : -0.67
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getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,5,3,1,1 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67 Americans : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from New South Wales to Celebes Non Combat Move - ANZAC 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
I think losing a lot of air in India has hurt you. I’m also not sure why you put all your forces in Sth France. I don’t think you’ll hold that.
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@simon33
Yeah, i could have pulled out of India but decided to try and see if I could get some luck or convince you to wait another turn before leaving. I just struggle to see how I can make anything happen in Europe by waiting. Moving to SFr is basically a step towards conceding. Perhaps is premature but I see the game as lost at this point. So the 10% chance at SFr feels greater than my chances at victory.Japan should be able to reclaim pacific if I dont start dumping alot of resources that way. So right or wrong I think the game is lost with the india fall going the way it went. If I had backed India out maybe things would have looked better in three turns but decided to gamble there and it didnt work out.