@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Well that was pretty perfect. I think I left things too late but I wanted to see how things go. Seems like I will get the chance to play it out a bit longer and who knows.
I still need to edit those ground forces in z91 to Morocco but I dont think it matters much. since you are on and might have already grabbed the file I wont worry about it for now. Probably going to pick them back up anyway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Japanese
        1 armour and 1 marine moved from Burma to 38 Sea Zone
        1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone
        1 destroyer moved from 38 Sea Zone to 42 Sea Zone
        1 armour and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
        1 bomber moved from Shan State to Java
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
        1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
        4 artilleries and 5 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Evenkiyskiy to Timguska
              Japanese take Timguska from Russians
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine and 1 transport
        Battle in Java
            Japanese attack with 1 armour, 1 bomber and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
            Japanese win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 armour and 1 marine
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 4 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in Jehol
            Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria
        1 infantry moved from Amur to Manchuria
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone
        3 fighters moved from Philippines to 6 Sea Zone
        2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Java to Shan State
        1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State
        11 artilleries and 11 infantry moved from Burma to Yunnan
        1 fighter moved from Kweichow to Kiangsu
        2 tactical_bombers moved from Malaya to French Indo China
        1 tactical_bomber moved from 42 Sea Zone to Shan State
        1 fighter moved from 44 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to French Indo China
        1 fighter moved from 42 Sea Zone to 38 Sea Zone
        1 fighter moved from Jehol to Kiangsu
        1 tactical_bomber moved from Jehol to 6 Sea Zone
        2 mech_infantrys moved from Shan State to Hunan
        3 armour moved from Shan State to Hunan
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        4 artilleries and 4 infantry placed in Japan
        Japanese undo move 4.
        4 artilleries and 4 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
        Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -0.50
Chinese : 0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Japanese
        1 armour and 1 marine moved from Burma to 38 Sea Zone
        1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone
        1 destroyer moved from 38 Sea Zone to 42 Sea Zone
        1 armour and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
        1 bomber moved from Shan State to Java
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
        1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
        4 artilleries and 5 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Evenkiyskiy to Timguska
              Japanese take Timguska from Russians
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine and 1 transport
        Battle in Java
            Japanese attack with 1 armour, 1 bomber and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
            Japanese win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 armour and 1 marine
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 4 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in Jehol
            Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria
        1 infantry moved from Amur to Manchuria
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone
        3 fighters moved from Philippines to 6 Sea Zone
        2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Java to Shan State
        1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State
        11 artilleries and 11 infantry moved from Burma to Yunnan
        1 fighter moved from Kweichow to Kiangsu
        2 tactical_bombers moved from Malaya to French Indo China
        1 tactical_bomber moved from 42 Sea Zone to Shan State
        1 fighter moved from 44 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to French Indo China
        1 fighter moved from 42 Sea Zone to 38 Sea Zone
        1 fighter moved from Jehol to Kiangsu
        1 tactical_bomber moved from Jehol to 6 Sea Zone
        2 mech_infantrys moved from Shan State to Hunan
        3 armour moved from Shan State to Hunan
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        4 artilleries and 4 infantry placed in Japan
        Japanese undo move 4.
        4 artilleries and 4 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
        Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hunan: 1 artillery
        EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -0.50
Chinese : 0.33
Japanese : 2.17
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.
Hmm, I was worried that I wouldn’t be able to blast through the Caucasus for a while. Although I’ve threatened SZ91 so getting reinforcements from USA might be tough.
Java has given me a lot of trouble!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
        EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
        EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
        EDIT: Turning off Edit Mode
        Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
    Politics - Americans
        Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    Combat Move - Americans
        2 artilleries moved from Eastern United States to 101 Sea Zone
        3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
        5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        5 artilleries and 7 infantry moved from 91 Sea Zone to Spain
        2 bombers moved from Eastern United States to Spain
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
        1 bomber moved from Morocco to Turkey
        1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
        3 fighters moved from Morocco to Spain
        1 bomber moved from Morocco to Turkey
        1 bomber moved from Morocco to Spain
        3 bombers moved from India to 38 Sea Zone
        2 bombers moved from Queensland to 38 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
              Americans take 35 Sea Zone from Japanese
        1 marine moved from 43 Sea Zone to Borneo
    Combat - Americans
        Battle in Borneo
        Battle in Philippines
        Battle in 38 Sea Zone
            Americans attack with 5 bombers
            Japanese defend with 1 carrier, 2 fighters and 1 transport
                Americans roll dice for 5 bombers in 38 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
                Americans roll dice for 4 bombers in 38 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
            Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 19
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
        Battle in Turkey
            Americans attack with 1 artillery, 2 bombers and 1 infantry
            Neutral_True defend with 1 infantry
                Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Turkey, round 2 : 2/4 hits, 2.00 expected hits
                Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Turkey
            Americans win, taking Turkey from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_True: 1 infantry
        Battle in Spain
            Americans attack with 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber
            Neutral_True defend with 6 infantry
                Americans roll dice for 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 8/20 hits, 8.33 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
    Non Combat Move - Americans
        2 bombers moved from Turkey to Caucasus
        3 bombers moved from Spain to Morocco
        3 fighters moved from Spain to Morocco
        1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        3 bombers moved from 38 Sea Zone to Queensland
        1 submarine moved from 19 Sea Zone to 36 Sea Zone
        1 submarine moved from 20 Sea Zone to 37 Sea Zone
        2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    Place Units - Americans
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
        1 bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 65 PUs; end with 68 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans : -1.33
Neutral_True : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Hopei to Kweichow
        9 infantry moved from Hopei to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
        EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
        EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
        EDIT: Turning off Edit Mode
        Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
    Politics - Americans
        Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    Combat Move - Americans
        2 artilleries moved from Eastern United States to 101 Sea Zone
        3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
        5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        5 artilleries and 7 infantry moved from 91 Sea Zone to Spain
        2 bombers moved from Eastern United States to Spain
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
        1 bomber moved from Morocco to Turkey
        1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
        3 fighters moved from Morocco to Spain
        1 bomber moved from Morocco to Turkey
        1 bomber moved from Morocco to Spain
        3 bombers moved from India to 38 Sea Zone
        2 bombers moved from Queensland to 38 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
              Americans take 35 Sea Zone from Japanese
        1 marine moved from 43 Sea Zone to Borneo
    Combat - Americans
        Battle in Borneo
        Battle in Philippines
        Battle in 38 Sea Zone
            Americans attack with 5 bombers
            Japanese defend with 1 carrier, 2 fighters and 1 transport
                Americans roll dice for 5 bombers in 38 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
                Americans roll dice for 4 bombers in 38 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
            Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 19
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
        Battle in Turkey
            Americans attack with 1 artillery, 2 bombers and 1 infantry
            Neutral_True defend with 1 infantry
                Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Turkey, round 2 : 2/4 hits, 2.00 expected hits
                Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Turkey
            Americans win, taking Turkey from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_True: 1 infantry
        Battle in Spain
            Americans attack with 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber
            Neutral_True defend with 6 infantry
                Americans roll dice for 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 8/20 hits, 8.33 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
    Non Combat Move - Americans
        2 bombers moved from Turkey to Caucasus
        3 bombers moved from Spain to Morocco
        3 fighters moved from Spain to Morocco
        1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        3 bombers moved from 38 Sea Zone to Queensland
        1 submarine moved from 19 Sea Zone to 36 Sea Zone
        1 submarine moved from 20 Sea Zone to 37 Sea Zone
        2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    Place Units - Americans
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
        1 bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 65 PUs; end with 68 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Hopei to Kweichow
        9 infantry moved from Hopei to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - British
        1 infantry moved from Caucasus to Kazakhstan
        1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
        2 infantry moved from Morocco to 91 Sea Zone
        1 infantry moved from Morocco to 91 Sea Zone
        3 infantry moved from 91 Sea Zone to Portugal
        3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
        3 fighters moved from United Kingdom to Portugal
    Combat - British
        Battle in Kazakhstan
            British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Kazakhstan
            British win, taking Kazakhstan from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Portugal
            British attack with 6 fighters, 3 infantry and 1 tactical_bomber
            Neutral_True defend with 2 infantry
                British roll dice for 6 fighters, 3 infantry and 1 tactical_bomber in Portugal, round 2 : 3/10 hits, 4.17 expected hits
                Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Portugal
            British win, taking Portugal from Neutral_True with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 2 infantry
            Casualties for Neutral_True: 2 infantry
    Non Combat Move - British
        3 fighters moved from Portugal to United Kingdom
        1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from India to Caucasus
        1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
        3 artilleries moved from Northwest Persia to Caucasus
        3 infantry moved from Persia to Northwest Persia
        1 infantry moved from Union of South Africa to 71 Sea Zone
        1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 infantry moved from 81 Sea Zone to Trans-Jordan
        3 mech_infantrys moved from Egypt to Iraq
        3 mech_infantrys moved from Iraq to Caucasus
        1 armour moved from Northwest Persia to Caucasus
        2 fighters moved from Portugal to Morocco
    Place Units - British
        1 armour and 2 mech_infantrys placed in Persia
        3 mech_infantrys placed in Egypt
        1 fighter placed in Quebec
    Turn Complete - British
        British collect 38 PUs; end with 40 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    Place Units - UK_Pacific
        1 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
        UK_Pacific collect 7 PUs (2 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Americans : -1.33
Neutral_True : 0.00
Chinese : 0.50
Japanese : -2.00
@simon33 yeah java has been pretty crazy all game. If it had been the Russian capital I probably would have stayed.
Is there a misclick? Are you sure that is the force you want to leave in SZ91?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Italians
        Italians buy 3 infantry; Remaining resources: 5 PUs; 
    Politics - Italians
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Italians
        1 fighter moved from Ukraine to 99 Sea Zone
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
    Non Combat Move - Italians
        1 fighter moved from 99 Sea Zone to Ukraine
        2 mech_infantrys moved from Ukraine to Romania
        3 infantry moved from France to Normandy Bordeaux
    Place Units - Italians
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5,5,4
        Italians collect 12 PUs (6 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 33 Sea Zone to 44 Sea Zone
        1 fighter moved from Caroline Islands to 44 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            ANZAC win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer and 1 fighter
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to Celebes
        1 submarine moved from 56 Sea Zone to 41 Sea Zone
        1 fighter moved from New South Wales to 33 Sea Zone
        3 fighters moved from India to Caucasus
    Place Units - ANZAC
        1 carrier placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 62 Sea Zone to 42 Sea Zone
        1 destroyer moved from 33 Sea Zone to 44 Sea Zone
        1 fighter moved from Caroline Islands to 44 Sea Zone
    Combat - ANZAC
        Battle in 42 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            ANZAC win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 44 Sea Zone
            ANZAC attack with 1 destroyer and 1 fighter
            Japanese defend with 1 submarine
                ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 44 Sea Zone
            ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - ANZAC
        1 fighter moved from 44 Sea Zone to Celebes
        1 submarine moved from 56 Sea Zone to 41 Sea Zone
        1 fighter moved from New South Wales to 33 Sea Zone
        3 fighters moved from India to Caucasus
    Place Units - ANZAC
        1 carrier placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 92 Sea Zone to 104 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -0.33
@simon33 The French volunteered to hold off the Germans. They have been training for 9 rounds for this defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 artilleries, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    Politics - Germans
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
        3 fighters moved from 112 Sea Zone to United Kingdom
        2 bombers moved from Western Germany to United Kingdom
        2 fighters, 1 infantry and 2 tactical_bombers moved from Volgograd to Kazakhstan
        1 destroyer moved from 112 Sea Zone to 104 Sea Zone
    Combat - Germans
        Air Battle in United Kingdom
            Germans attacks with 5 units heading to United Kingdom
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in United Kingdom
                AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
            Bombing raid in United Kingdom rolls: 7 and causes: 6 damage to unit: factory_major
            Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
            Bombing raid in United Kingdom causes 10 damage total.  Damaged units is as follows: factory_major = 6, airfield = 4
        Battle in Kazakhstan
            Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.50 expected hits
                British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
            Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for British: 1 infantry
        Battle in 104 Sea Zone
            Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            French defend with 1 destroyer
                Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the French lost in 104 Sea Zone
            Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for French: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Germans
        2 bombers moved from United Kingdom to Western Germany
        1 aaGun, 9 artilleries and 7 infantry moved from France to Normandy Bordeaux
        1 infantry moved from Western Germany to Switzerland
              Germans take Switzerland from Neutral_True
        1 infantry moved from Western Germany to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        1 infantry moved from 113 Sea Zone to Sweden
              Germans take Sweden from Neutral_True
        4 mech_infantrys moved from Western Germany to Normandy Bordeaux
        1 aaGun moved from Western Germany to France
        1 fighter moved from 112 Sea Zone to Western Germany
        3 fighters moved from United Kingdom to Normandy Bordeaux
        1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
        2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
        1 armour moved from Novosibirsk to Volgograd
        3 mech_infantrys moved from Vologda to Volgograd
    Place Units - Germans
        3 mech_infantrys placed in Ukraine
        3 artilleries placed in Volgograd
        3 artilleries placed in Normandy Bordeaux
        3 mech_infantrys placed in France
        3 mech_infantrys placed in Novgorod
        3 submarines placed in 112 Sea Zone
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,5,1
        Germans collect 62 PUs (2 lost to blockades); end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : 0.67
French : -0.33
AA fire in United Kingdom : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun and 3 infantry moved from Hopei to Shensi
    Turn Complete - Russians
Combat Hit Differential Summary :
forgot something. Can i redo russian turn?
if not no big deal, just let me know.
ehh, dont worry about it. Probably a bad decision anyway. Im good with things as is.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 2 infantry, 2 mech_infantrys and 6 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Anhwe to Chahar
              Japanese take Chahar from Chinese
        4 artilleries and 5 infantry moved from Manchuria to Jehol
              Japanese take Jehol from Chinese
        2 infantry moved from Anhwe to Kweichow
        2 fighters moved from Kiangsu to Kweichow
        1 tactical_bomber moved from Shan State to Kweichow
        2 tactical_bombers moved from French Indo China to 43 Sea Zone
        1 tactical_bomber moved from French Indo China to 35 Sea Zone
        1 bomber moved from Shan State to 43 Sea Zone
        6 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
    Combat - Japanese
        Battle in 35 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Kweichow
            Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Chinese defend with 3 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits, 2.00 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Chinese lost in Kweichow
            Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
        Battle in 43 Sea Zone
            Japanese attack with 1 bomber and 2 tactical_bombers
            Americans defend with 1 cruiser
                Japanese roll dice for 1 bomber and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 43 Sea Zone
            Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 tactical_bomber
            Casualties for Americans: 1 cruiser
        Battle in 25 Sea Zone
            Japanese attack with 6 fighters and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 25 Sea Zone
            Japanese win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        6 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
        1 aaGun moved from Manchuria to Jehol
        3 artilleries and 3 infantry moved from Korea to Manchuria
        1 tactical_bomber moved from 35 Sea Zone to French Indo China
        1 bomber and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
        1 bomber moved from French Indo China to Burma
        13 artilleries and 11 infantry moved from Yunnan to Burma
        1 aaGun, 1 artillery and 7 infantry moved from Shan State to Burma
        3 armour and 3 mech_infantrys moved from French Indo China to Yunnan
        3 armour and 2 mech_infantrys moved from Hunan to Yunnan
        4 artilleries and 2 infantry moved from Anhwe to Hunan
        2 artilleries and 3 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Timguska to Novosibirsk
        2 fighters and 1 tactical_bomber moved from Kweichow to Burma
        3 fighters and 3 tactical_bombers moved from 6 Sea Zone to French Indo China
        3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
    Place Units - Japanese
        2 artilleries and 1 infantry placed in French Indo China
        1 infantry and 2 mech_infantrys placed in Kiangsu
        6 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
        Japanese collect 49 PUs (5 lost to blockades); end with 53 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : -1.00
Japanese : 1.67