Hopefully the last change there.
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,5,3,1,1 Italians collect 7 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67 Americans : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 bomber moved from New South Wales to Celebes Non Combat Move - ANZAC 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Caucasus Turn Complete - French
Combat Hit Differential Summary :
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
getting pretty impatient. I think things are done. but we will go slightly longer just to let you really mop up. If dice had been reversed in India it could have been interesting. But with Japan free to do whatever it wants now and with a full and focused airforce I think I wont get away with no spending in pacific anymore.
If I had pulled back in India it would have dragged things out a bit but I needed a win somewhere, not a delay.
I think losing a lot of air in India has hurt you. I’m also not sure why you put all your forces in Sth France. I don’t think you’ll hold that.
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@simon33
Yeah, i could have pulled out of India but decided to try and see if I could get some luck or convince you to wait another turn before leaving. I just struggle to see how I can make anything happen in Europe by waiting. Moving to SFr is basically a step towards conceding. Perhaps is premature but I see the game as lost at this point. So the 10% chance at SFr feels greater than my chances at victory.Japan should be able to reclaim pacific if I dont start dumping alot of resources that way. So right or wrong I think the game is lost with the india fall going the way it went. If I had backed India out maybe things would have looked better in three turns but decided to gamble there and it didnt work out.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 7 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 armour moved from Volgograd to Ukraine Germans take Rostov from British 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 3 bombers and 3 fighters moved from Western Germany to Southern France 16 artilleries, 13 infantry and 4 mech_infantrys moved from France to Southern France 3 mech_infantrys moved from Southern Italy to Southern France 3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern France Combat - Germans Battle in Southern France Germans attack with 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber British defend with 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber; Americans defend with 10 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry Germans roll dice for 16 artilleries, 3 bombers, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 17/46 hits, 17.00 expected hits Americans roll dice for 11 artilleries, 7 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 22/36 hits, 14.50 expected hits 9 artilleries owned by the Germans, 13 infantry owned by the Germans, 14 infantry owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Southern France Germans roll dice for 7 artilleries, 3 bombers, 6 fighters, 7 mech_infantrys and 1 tactical_bomber in Southern France, round 3 : 8/24 hits, 10.33 expected hits Americans roll dice for 11 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 3 : 10/19 hits, 8.83 expected hits 5 artilleries owned by the Germans, 8 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France Germans roll dice for 2 artilleries, 3 bombers, 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 4 : 5/14 hits, 7.00 expected hits Americans roll dice for 3 artilleries, 7 fighters and 1 tactical_bomber in Southern France, round 4 : 5/11 hits, 6.17 expected hits 1 tactical_bomber owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Southern France Germans roll dice for 3 bombers, 5 fighters and 1 tactical_bomber in Southern France, round 5 : 8/9 hits, 5.17 expected hits Americans roll dice for 6 fighters in Southern France, round 5 : 6/6 hits, 4.00 expected hits 5 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 6 fighters owned by the British lost in Southern France Germans win with 3 bombers remaining. Battle score for attacker is -25 Casualties for Germans: 16 artilleries, 6 fighters, 13 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for Americans: 10 artilleries, 14 infantry and 1 mech_infantry Casualties for British: 1 artillery, 7 fighters, 2 infantry and 1 tactical_bomber Non Combat Move - Germans 3 bombers moved from Southern France to Western Germany 2 artilleries and 1 infantry moved from Western Germany to France 1 mech_infantry moved from Volgograd to Afghanistan Germans take Afghanistan from Neutral_True 3 mech_infantrys moved from Vologda to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 1 armour moved from Volgograd to Afghanistan 4 armour moved from Volgograd to Ukraine 6 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Volgograd to Ukraine 4 infantry moved from Norway to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 3 artilleries placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 artilleries placed in France 1 artillery and 3 mech_infantrys placed in Germany 1 fighter placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,3,1,3,4,1 Germans collect 60 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.50 Americans : 9.50
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Gotta take some chances. That feels like a worthwhile trade to me.
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TripleA Manual Gamesave Post: Russians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Caucasus Combat - Russians Non Combat Move - Russians Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Shensi: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Suiyuyan: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
Gotta take some chances. That feels like a worthwhile trade to me.
I don’t know. If you had have just slowed down the Axis, the economy still favoured the allies. Perhaps Japan’s navy could have come out and played pretty soon but I still feel like it’s a few turns before I can dislodge you from SZ33.
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yeah, I played the econ game the whole time and up until India it was working well. But just felt like I was running on fumes and just didnt like the way mainland europe was looking. Felt like the german navy was going to be a real problem soon as you could almost take UK and so just a minor investment along with some heavy inf buys would lock up Europe. But I dont know maybe the US could do more than I give it credit for with its current foothold in Europe.
If India had gone like SFr had just gone you would have been in trouble I think. It was only an expected swing of 30 ipcs, you just had good luck that turned into a rout. If it had been an even trade I think I would have been happy with the situation in pacific. But backing up to Persia might have made more sense as no way you would break through there anytime soon as Japan cant stretch that far.
Not sure.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 4 artilleries and 6 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 6 artilleries, 2 infantry and 2 mech_infantrys moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Hopei 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from French Indo China to Philippines 1 infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Philippines to French Indo China 3 fighters moved from Burma to India 1 aaGun moved from Burma to India 3 tactical_bombers moved from Burma to French Indo China 2 tactical_bombers moved from Burma to Kiangsu 1 infantry moved from Jehol to Chahar 3 artilleries and 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from French Indo China to Kweichow 1 artillery moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Yunnan to Kweichow 3 artilleries and 3 infantry moved from Manchuria to Jehol 2 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 3 armour moved from India to Afghanistan Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu Japanese undo move 3. 1 infantry and 2 mech_infantrys placed in French Indo China 5 artilleries, 4 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2 Japanese collect 53 PUs (10 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Western Germany 2 bombers and 3 fighters moved from Spain to Western Germany 1 bomber moved from Caucasus to Volgograd 3 bombers moved from Caucasus to Saudi Arabia 1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 bombers and 4 fighters moved from Western Germany to Southern France 1 artillery moved from Spain to Southern France 2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 bombers moved from Saudi Arabia to Caucasus 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 fighter placed in 91 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Greece 1 armour and 2 mech_infantrys placed in Turkey 1 destroyer and 7 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Volgograd : : 0.83 AA fire in Western Germany : : -0.33 Americans : 0.67 Neutral_True : 0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 14 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 tactical_bombers moved from Spain to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Western Germany 2 bombers and 3 fighters moved from Spain to Western Germany 1 bomber moved from Caucasus to Volgograd 3 bombers moved from Caucasus to Saudi Arabia 1 armour and 2 mech_infantrys moved from Turkey to Saudi Arabia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 6 damage to unit: airfield Bombing raid in Western Germany causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in 35 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Saudi Arabia Americans attack with 1 armour, 3 bombers and 2 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Saudi Arabia, round 2 : 3/6 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Normandy Bordeaux Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to United Kingdom 2 tactical_bombers moved from Normandy Bordeaux to Southern France 2 bombers and 4 fighters moved from Western Germany to Southern France 1 artillery moved from Spain to Southern France 2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 5 artilleries, 7 infantry, 2 mech_infantrys, 2 submarines and 7 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 bombers moved from Saudi Arabia to Caucasus 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Spain 1 fighter placed in 91 Sea Zone 3 infantry placed in Southern France 1 artillery and 2 infantry placed in Greece 1 armour and 2 mech_infantrys placed in Turkey 1 destroyer and 7 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Bulgaria: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Greece: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 115 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 14 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - British Non Combat Move - British 6 mech_infantrys moved from Iraq to Persia 3 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Caucasus to Rostov 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 aaGun moved from Spain to Southern France 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Spain Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 38 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -0.33 AA fire in Volgograd : : 0.83 AA fire in Western Germany : : -0.33 Americans : 0.67 Neutral_True : 0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber and 2 fighters moved from Southern Italy to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 4 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win with 3 fighters remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Rostov Italians attack with 1 bomber and 2 fighters British defend with 1 infantry Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians and 1 infantry owned by the British lost in Rostov Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Ukraine 3 fighters moved from Normandy Bordeaux to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,1,3,5,2,5,4,2 Italians collect 5 PUs (8 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 1.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Celebes to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 2 submarines moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Caucasus to Rostov Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield; Remaining resources: 79 PUs; Germans buy 3 artilleries, 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Afghanistan to Volgograd Germans take Kazakhstan from British 1 infantry moved from Volgograd to Rostov 1 fighter and 2 tactical_bombers moved from Ukraine to Rostov 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Rostov Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers French defend with 1 fighter Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 fighter owned by the French lost in Rostov Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for French: 1 fighter Non Combat Move - Germans 3 mech_infantrys moved from Vologda to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 2 tactical_bombers moved from Rostov to Ukraine 1 fighter moved from Rostov to Volgograd 2 fighters moved from Ukraine to Southern Italy 1 fighter moved from 112 Sea Zone to Southern Italy 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Germany to Western Germany 2 aaGuns, 5 artilleries and 1 infantry moved from France to Western Germany Place Units - Germans 3 fighters placed in 112 Sea Zone 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,1,3,1,3,6,2,5 Germans collect 60 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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I’ll assume you’ll just move back the Chinese force.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Afghanistan to Sikang Japanese take Sikang from Chinese 1 armour moved from Afghanistan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Afghanistan 1 armour moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 armour moved from Eastern Persia to West India 2 fighters moved from India to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 bomber and 3 tactical_bombers moved from French Indo China to 35 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports Americans defend with 1 submarine Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 11 fighters, 6 submarines, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Philippines Non Combat Move - Japanese 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 fighter moved from Japan to 35 Sea Zone 1 aaGun, 4 artilleries and 7 infantry moved from Hopei to Shensi 1 armour moved from Afghanistan to Sikang 1 artillery moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Kweichow to Shensi 1 artillery moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Kweichow 3 artilleries and 3 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 2 artilleries and 2 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Hopei 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from Kiangsu to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1 Japanese collect 59 PUs (7 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Japanese : 0.00