@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 2 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 bomber moved from Shan State to Java
        1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Kweichow to Shensi
        1 fighter moved from Burma to Shensi
        1 bomber moved from Hunan to Shensi
        1 infantry moved from Yenisey to Evenkiyskiy
              Japanese take Evenkiyskiy from Russians
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/13 hits, 7.33 expected hits
                ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 42 Sea Zone
            Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in Java
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Java
                Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Americans lost in Java
                Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1.00 expected hits
                Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1.00 expected hits
                Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Java
            Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is -8
            Casualties for Japanese: 1 bomber and 1 infantry
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Hopei
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Shensi
            Japanese attack with 1 bomber, 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Shensi to Kweichow
        1 infantry moved from Hunan to Kweichow
        1 artillery moved from Anhwe to Hunan
        1 artillery moved from Yunnan to Burma
        2 artilleries moved from Shan State to Burma
        1 artillery moved from French Indo China to Yunnan
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
        2 fighters moved from Korea to 35 Sea Zone
        3 fighters moved from Japan to Philippines
        1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
        1 artillery and 1 infantry moved from 38 Sea Zone to Burma
        1 transport moved from 35 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
        1 artillery and 1 infantry moved from 38 Sea Zone to Burma
        6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
        3 artilleries and 3 infantry moved from Manchuria to Korea
        1 infantry moved from Siberia to Amur
        1 infantry moved from Jehol to Anhwe
        1 artillery and 1 infantry moved from Shantung to Kiangsu
        1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
        1 bomber moved from Shensi to Burma
        2 tactical_bombers moved from 42 Sea Zone to Malaya
        3 armour and 2 mech_infantrys moved from Burma to Shan State
        1 bomber moved from Burma to Shan State
    Place Units - Japanese
        2 armour and 1 mech_infantry placed in French Indo China
        Japanese undo move 1.
        1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
        Japanese undo move 1.
        2 armour and 1 mech_infantry placed in French Indo China
        1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
        1 artillery and 3 fighters placed in Japan
    Turn Complete - Japanese
        Japanese collect 67 PUs; end with 69 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : 0.00
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        5 bombers moved from Caroline Islands to 42 Sea Zone
        1 submarine moved from 31 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 19 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 19 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 21 Sea Zone
        1 submarine moved from 21 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 5 bombers, 1 submarine and 1 transport
            Japanese defend with 1 destroyer and 1 transport
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 destroyer and 1 transport
        Battle in Java
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Java
            Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Americans
        3 bombers moved from 42 Sea Zone to India
        2 bombers moved from 42 Sea Zone to Queensland
        2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 110 Sea Zone to 92 Sea Zone
        2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        4 transports moved from 91 Sea Zone to 101 Sea Zone
        2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
        2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
        2 bombers moved from Western United States to Morocco
    Place Units - Americans
        1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
        2 submarines placed in 10 Sea Zone
        3 artilleries and 7 infantry placed in Central United States
        2 artilleries and 2 bombers placed in Eastern United States
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        5 bombers moved from Caroline Islands to 42 Sea Zone
        1 submarine moved from 31 Sea Zone to 6 Sea Zone
              Americans take 17 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 19 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 19 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 21 Sea Zone
        1 submarine moved from 21 Sea Zone to 20 Sea Zone
              Americans take 20 Sea Zone from Japanese
        1 submarine moved from 33 Sea Zone to 42 Sea Zone
    Combat - Americans
        Battle in 42 Sea Zone
            Americans attack with 5 bombers, 1 submarine and 1 transport
            Japanese defend with 1 destroyer and 1 transport
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits
                Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
            Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 destroyer and 1 transport
        Battle in Java
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Java
            Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Americans
        3 bombers moved from 42 Sea Zone to India
        2 bombers moved from 42 Sea Zone to Queensland
        2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 110 Sea Zone to 92 Sea Zone
        2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
        2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        4 transports moved from 91 Sea Zone to 101 Sea Zone
        2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
        2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
        2 bombers moved from Western United States to Morocco
    Place Units - Americans
        1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
        2 submarines placed in 10 Sea Zone
        3 artilleries and 7 infantry placed in Central United States
        2 artilleries and 2 bombers placed in Eastern United States
    Turn Complete - Americans
        Americans collect 59 PUs; end with 59 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Chahar to Anhwe
        11 infantry moved from Chahar to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 11 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
                Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        2 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 10 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Chinese from Hopei: 1 infantry
        EDIT: Changing ownership of Jehol from Japanese to Chinese
        EDIT: Adding units owned by Chinese to Jehol: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing PUs for Chinese from 10 to 11
        EDIT: Turning off Edit Mode
    Purchase Units - British
        British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Rostov
        1 bomber moved from Morocco to Rostov
    Combat - British
        Battle in Rostov
            British attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
            Germans defend with 1 aaGun, 1 fighter and 2 tactical_bombers; Italians defend with 2 fighters and 1 infantry
                AA fire in Rostov : 1/3 hits, 0.50 expected hits
                1 fighter owned by the British lost in Rostov
                British roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/9 hits, 3.50 expected hits
                Italians roll dice for 1 aaGun, 3 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 6/6 hits, 3.33 expected hits
                1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Rostov
             retreated to Rostov
            Italians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30
            Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys
            Casualties for Germans: 1 aaGun
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
        4 artilleries and 10 infantry moved from Northwest Persia to Caucasus
        3 artilleries moved from Persia to Northwest Persia
        4 mech_infantrys moved from Iraq to Caucasus
        1 armour moved from Trans-Jordan to Northwest Persia
        1 infantry moved from Trans-Jordan to 81 Sea Zone
        1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
        3 mech_infantrys moved from Egypt to Iraq
        1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone
        2 fighters moved from United Kingdom to 91 Sea Zone
        1 submarine moved from 97 Sea Zone to 93 Sea Zone
        1 infantry moved from 71 Sea Zone to Union of South Africa
    Place Units - British
        1 destroyer placed in 71 Sea Zone
        3 mech_infantrys placed in Egypt
        3 infantry placed in Persia
        1 artillery, 1 fighter and 2 infantry placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
        British collect 32 PUs (4 lost to blockades); end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 5 PUs; end with 5 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Rostov : : 0.50
British : -1.50
Italians : 2.67
Americans : 0.67
Chinese : -0.67
Japanese : 0.33
well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)
Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.
oh and forgot to offload troops to morocco. will do it later.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        2 mech_infantrys moved from Romania to Ukraine
        2 fighters moved from Rostov to Ukraine
        1 infantry moved from Southern France to France
    Place Units - Italians
        1 fighter and 2 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,5,4
        Italians collect 12 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)
Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.
Yeah, I can understand your frustration there. Should be fine.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 33 Sea Zone to 34 Sea Zone
        1 cruiser moved from 34 Sea Zone to 45 Sea Zone
        1 marine moved from Dutch New Guinea to 45 Sea Zone
        1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 submarine moved from 62 Sea Zone to 56 Sea Zone
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
        1 armour and 2 mech_infantrys moved from South Australia to Queensland
        1 fighter moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Northwest Persia to India
    Combat - ANZAC
        Battle in Celebes
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 33 Sea Zone to 34 Sea Zone
        1 cruiser moved from 34 Sea Zone to 45 Sea Zone
        1 marine moved from Dutch New Guinea to 45 Sea Zone
        1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
        1 marine moved from 44 Sea Zone to Celebes
        1 submarine moved from 62 Sea Zone to 56 Sea Zone
        1 destroyer moved from 62 Sea Zone to 33 Sea Zone
        1 armour and 2 mech_infantrys moved from South Australia to Queensland
        1 fighter moved from 33 Sea Zone to Caroline Islands
        1 fighter moved from Northwest Persia to India
    Combat - ANZAC
        Battle in Celebes
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Samara to Kazakhstan
        1 fighter and 2 tactical_bombers moved from Rostov to Kazakhstan
        1 armour moved from Nenetsia to Novosibirsk
              Germans take Urals from Russians
              Germans take Novosibirsk from Russians
        3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom
        3 fighters moved from 112 Sea Zone to United Kingdom
        1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone
        1 fighter moved from Western Germany to 125 Sea Zone
    Combat - Germans
        Air Battle in United Kingdom
            Germans attacks with 7 units heading to United Kingdom
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in United Kingdom
                AA fire in United Kingdom : 1/1 hits, 0.17 expected hits
            1 tactical_bomber killed by AA
                AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
            1 bomber killed by AA
            Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major
            Bombing raid in United Kingdom causes 14 damage total. 
        Battle in 125 Sea Zone
            Germans attack with 1 destroyer and 2 fighters
            British defend with 1 submarine
                Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the British lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
        Battle in Kazakhstan
            Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Kazakhstan
            Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
        1 aaGun and 27 infantry moved from Tambov to Volgograd
        3 mech_infantrys moved from Ukraine to Volgograd
        3 mech_infantrys moved from Novgorod to Vologda
        2 bombers moved from United Kingdom to Western Germany
        3 fighters moved from United Kingdom to 112 Sea Zone
        1 fighter moved from 125 Sea Zone to Western Germany
        1 fighter moved from 125 Sea Zone to 112 Sea Zone
        1 fighter moved from Southern Italy to Volgograd
        1 fighter moved from Western Germany to Ukraine
        1 tactical_bomber moved from Southern Italy to Western Germany
        1 infantry moved from Holland Belgium to Western Germany
        2 infantry moved from Normandy Bordeaux to France
    Place Units - Germans
        6 submarines placed in 112 Sea Zone
        2 fighters placed in Western Germany
        3 mech_infantrys placed in Ukraine
        3 artilleries placed in Volgograd
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,4,6
        Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.17
Russians : -0.33
AA fire in United Kingdom : : 1.33
I assumed no intercept. I guess those dice make up for some of the luck in Rostov. Not much, you may say.
it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Politics - Russians
        Russians takes Political Action: Political Action Allies To War With TrueNeutrals
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    Combat Move - Russians
        1 fighter moved from Iraq to Turkey
        1 armour moved from Caucasus to Turkey
        2 artilleries and 2 infantry moved from Caucasus to Turkey
        20 infantry moved from Caucasus to Turkey
    Combat - Russians
        Battle in Turkey
            Russians attack with 1 armour, 2 artilleries, 1 fighter and 22 infantry
            Neutral_True defend with 8 infantry
                Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 22 infantry in Turkey, round 2 : 7/26 hits, 5.67 expected hits
                Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
                7 infantry owned by the Neutral_True lost in Turkey
            22 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
            Neutral_True win with 1 infantry remaining. Battle score for attacker is 21
            Casualties for Neutral_True: 7 infantry
    Non Combat Move - Russians
        1 fighter moved from Turkey to Caucasus
    Turn Complete - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Chahar: 1 aaGun and 3 infantry
        EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral_True : -2.67
Russians : 1.33
Well that was pretty perfect. I think I left things too late but I wanted to see how things go. Seems like I will get the chance to play it out a bit longer and who knows.
I still need to edit those ground forces in z91 to Morocco but I dont think it matters much. since you are on and might have already grabbed the file I wont worry about it for now. Probably going to pick them back up anyway.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Japanese
        1 armour and 1 marine moved from Burma to 38 Sea Zone
        1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone
        1 destroyer moved from 38 Sea Zone to 42 Sea Zone
        1 armour and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
        1 bomber moved from Shan State to Java
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
        1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
        4 artilleries and 5 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Evenkiyskiy to Timguska
              Japanese take Timguska from Russians
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine and 1 transport
        Battle in Java
            Japanese attack with 1 armour, 1 bomber and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
            Japanese win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 armour and 1 marine
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 4 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in Jehol
            Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria
        1 infantry moved from Amur to Manchuria
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone
        3 fighters moved from Philippines to 6 Sea Zone
        2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Java to Shan State
        1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State
        11 artilleries and 11 infantry moved from Burma to Yunnan
        1 fighter moved from Kweichow to Kiangsu
        2 tactical_bombers moved from Malaya to French Indo China
        1 tactical_bomber moved from 42 Sea Zone to Shan State
        1 fighter moved from 44 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to French Indo China
        1 fighter moved from 42 Sea Zone to 38 Sea Zone
        1 fighter moved from Jehol to Kiangsu
        1 tactical_bomber moved from Jehol to 6 Sea Zone
        2 mech_infantrys moved from Shan State to Hunan
        3 armour moved from Shan State to Hunan
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        4 artilleries and 4 infantry placed in Japan
        Japanese undo move 4.
        4 artilleries and 4 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
        Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -0.50
Chinese : 0.33
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Japanese
        1 armour and 1 marine moved from Burma to 38 Sea Zone
        1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone
        1 destroyer moved from 38 Sea Zone to 42 Sea Zone
        1 armour and 1 marine moved from 42 Sea Zone to Java
        1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
        1 bomber moved from Shan State to Java
        1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
        2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
        1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol
        4 artilleries and 5 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Evenkiyskiy to Timguska
              Japanese take Timguska from Russians
    Combat - Japanese
        Battle in 42 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone
            Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine and 1 transport
        Battle in Java
            Japanese attack with 1 armour, 1 bomber and 1 marine
            Americans defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits
                Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
            Japanese win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 armour and 1 marine
            Casualties for Americans: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 4 artilleries and 5 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            ANZAC defend with 1 cruiser
                Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in Jehol
            Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 mech_infantry
            Casualties for Chinese: 1 infantry
        Battle in 6 Sea Zone
            Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria
        1 infantry moved from Amur to Manchuria
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone
        3 fighters moved from Philippines to 6 Sea Zone
        2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
        3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
        1 bomber moved from Java to Shan State
        1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State
        11 artilleries and 11 infantry moved from Burma to Yunnan
        1 fighter moved from Kweichow to Kiangsu
        2 tactical_bombers moved from Malaya to French Indo China
        1 tactical_bomber moved from 42 Sea Zone to Shan State
        1 fighter moved from 44 Sea Zone to 38 Sea Zone
        1 tactical_bomber moved from 44 Sea Zone to French Indo China
        1 fighter moved from 42 Sea Zone to 38 Sea Zone
        1 fighter moved from Jehol to Kiangsu
        1 tactical_bomber moved from Jehol to 6 Sea Zone
        2 mech_infantrys moved from Shan State to Hunan
        3 armour moved from Shan State to Hunan
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        1 armour and 2 mech_infantrys placed in French Indo China
        1 artillery and 2 infantry placed in Kiangsu
        4 artilleries and 4 infantry placed in Japan
        Japanese undo move 4.
        4 artilleries and 4 infantry placed in Japan
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
        EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
        Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hunan: 1 artillery
        EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -0.50
Chinese : 0.33
Japanese : 2.17
@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.
Hmm, I was worried that I wouldn’t be able to blast through the Caucasus for a while. Although I’ve threatened SZ91 so getting reinforcements from USA might be tough.
Java has given me a lot of trouble!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports
        EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
        EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
        EDIT: Turning off Edit Mode
        Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; 
    Politics - Americans
        Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    Combat Move - Americans
        2 artilleries moved from Eastern United States to 101 Sea Zone
        3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
        5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        5 artilleries and 7 infantry moved from 91 Sea Zone to Spain
        2 bombers moved from Eastern United States to Spain
        1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
        1 bomber moved from Morocco to Turkey
        1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
        3 fighters moved from Morocco to Spain
        1 bomber moved from Morocco to Turkey
        1 bomber moved from Morocco to Spain
        3 bombers moved from India to 38 Sea Zone
        2 bombers moved from Queensland to 38 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
              Americans take 35 Sea Zone from Japanese
        1 marine moved from 43 Sea Zone to Borneo
    Combat - Americans
        Battle in Borneo
        Battle in Philippines
        Battle in 38 Sea Zone
            Americans attack with 5 bombers
            Japanese defend with 1 carrier, 2 fighters and 1 transport
                Americans roll dice for 5 bombers in 38 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits
                Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
                Americans roll dice for 4 bombers in 38 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone
            Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 19
            Casualties for Americans: 2 bombers
            Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
        Battle in Turkey
            Americans attack with 1 artillery, 2 bombers and 1 infantry
            Neutral_True defend with 1 infantry
                Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Turkey, round 2 : 2/4 hits, 2.00 expected hits
                Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_True lost in Turkey
            Americans win, taking Turkey from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_True: 1 infantry
        Battle in Spain
            Americans attack with 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber
            Neutral_True defend with 6 infantry
                Americans roll dice for 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 8/20 hits, 8.33 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
    Non Combat Move - Americans
        2 bombers moved from Turkey to Caucasus
        3 bombers moved from Spain to Morocco
        3 fighters moved from Spain to Morocco
        1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone
        1 carrier moved from 91 Sea Zone to 92 Sea Zone
        3 transports moved from 91 Sea Zone to 101 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        3 bombers moved from 38 Sea Zone to Queensland
        1 submarine moved from 19 Sea Zone to 36 Sea Zone
        1 submarine moved from 20 Sea Zone to 37 Sea Zone
        2 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 33 Sea Zone to 25 Sea Zone
    Place Units - Americans
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 destroyer and 1 submarine placed in 101 Sea Zone
        2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
        1 bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 65 PUs; end with 68 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
        Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans : -1.33
Neutral_True : -1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        3 infantry moved from Hopei to Kweichow
        9 infantry moved from Hopei to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 9 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1.50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Kweichow
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        3 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -1.67