Took destroyer hit on sub instead of tilting BB.
ksmckay (Allies+6) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 6 fighters and 6 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 fighter moved from Burma to Shensi 1 bomber moved from Hunan to Shensi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 10/13 hits, 7.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Java Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 bomber in Java, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is -8 Casualties for Japanese: 1 bomber and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shensi to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Anhwe to Hunan 1 artillery moved from Yunnan to Burma 2 artilleries moved from Shan State to Burma 1 artillery moved from French Indo China to Yunnan 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 2 fighters moved from Korea to 35 Sea Zone 3 fighters moved from Japan to Philippines 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 6 fighters and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 3 artilleries and 3 infantry moved from Manchuria to Korea 1 infantry moved from Siberia to Amur 1 infantry moved from Jehol to Anhwe 1 artillery and 1 infantry moved from Shantung to Kiangsu 1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu 1 bomber moved from Shensi to Burma 2 tactical_bombers moved from 42 Sea Zone to Malaya 3 armour and 2 mech_infantrys moved from Burma to Shan State 1 bomber moved from Burma to Shan State Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China Japanese undo move 1. 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 armour and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17 Americans : 0.00 Chinese : -0.67 Japanese : 0.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 bombers moved from Caroline Islands to 42 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 5 bombers, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 3 bombers moved from 42 Sea Zone to India 2 bombers moved from 42 Sea Zone to Queensland 2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to Morocco Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 artilleries and 7 infantry placed in Central United States 2 artilleries and 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 artilleries, 2 bombers, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 5 bombers moved from Caroline Islands to 42 Sea Zone 1 submarine moved from 31 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 5 bombers, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers and 1 transport in 42 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 5 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Java Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 3 bombers moved from 42 Sea Zone to India 2 bombers moved from 42 Sea Zone to Queensland 2 destroyers and 8 submarines moved from 31 Sea Zone to 33 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to Morocco Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 3 artilleries and 7 infantry placed in Central United States 2 artilleries and 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Chahar to Anhwe 11 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Hopei: 1 infantry EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Adding units owned by Chinese to Jehol: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Chinese from 10 to 11 EDIT: Turning off Edit Mode Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Rostov 1 bomber moved from Morocco to Rostov Combat - British Battle in Rostov British attack with 2 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 aaGun, 1 fighter and 2 tactical_bombers; Italians defend with 2 fighters and 1 infantry AA fire in Rostov : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Rostov British roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/9 hits, 3.50 expected hits Italians roll dice for 1 aaGun, 3 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 6/6 hits, 3.33 expected hits 1 aaGun owned by the Germans, 4 mech_infantrys owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Rostov retreated to Rostov Italians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -30 Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys Casualties for Germans: 1 aaGun Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 4 artilleries and 10 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Persia to Northwest Persia 4 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Trans-Jordan to Northwest Persia 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa Place Units - British 1 destroyer placed in 71 Sea Zone 3 mech_infantrys placed in Egypt 3 infantry placed in Persia 1 artillery, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
AA fire in Rostov : : 0.50 British : -1.50 Italians : 2.67 Americans : 0.67 Chinese : -0.67 Japanese : 0.33
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well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)
Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.
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oh and forgot to offload troops to morocco. will do it later.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Rostov to Ukraine 1 infantry moved from Southern France to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,2,5,4 Italians collect 12 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
well that was seriously ugly. Golden opportunity to capitalize on a mistake and dice were about as brutal as possible. Perfect convoy for Japan again :)
Forgot a combat move in China. Pretty minor so I imagine it was ok. If not let me know.
Yeah, I can understand your frustration there. Should be fine.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 cruiser moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from South Australia to Queensland 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Northwest Persia to India Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 33 Sea Zone to 34 Sea Zone 1 cruiser moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from South Australia to Queensland 1 fighter moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Northwest Persia to India Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 fighters, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Kazakhstan 1 fighter and 2 tactical_bombers moved from Rostov to Kazakhstan 1 armour moved from Nenetsia to Novosibirsk Germans take Urals from Russians Germans take Novosibirsk from Russians 3 bombers and 1 tactical_bomber moved from Western Germany to United Kingdom 3 fighters moved from 112 Sea Zone to United Kingdom 1 destroyer and 1 fighter moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 7 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,8 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 125 Sea Zone Germans attack with 1 destroyer and 2 fighters British defend with 1 submarine Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Kazakhstan Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd 1 aaGun and 27 infantry moved from Tambov to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 3 mech_infantrys moved from Novgorod to Vologda 2 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to 112 Sea Zone 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Southern Italy to Volgograd 1 fighter moved from Western Germany to Ukraine 1 tactical_bomber moved from Southern Italy to Western Germany 1 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Normandy Bordeaux to France Place Units - Germans 6 submarines placed in 112 Sea Zone 2 fighters placed in Western Germany 3 mech_infantrys placed in Ukraine 3 artilleries placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,4,6 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : -0.17 Russians : -0.33 AA fire in United Kingdom : : 1.33
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I assumed no intercept. I guess those dice make up for some of the luck in Rostov. Not much, you may say.
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it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - Russians Russians takes Political Action: Political Action Allies To War With TrueNeutrals Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Russians 1 fighter moved from Iraq to Turkey 1 armour moved from Caucasus to Turkey 2 artilleries and 2 infantry moved from Caucasus to Turkey 20 infantry moved from Caucasus to Turkey Combat - Russians Battle in Turkey Russians attack with 1 armour, 2 artilleries, 1 fighter and 22 infantry Neutral_True defend with 8 infantry Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 22 infantry in Turkey, round 2 : 7/26 hits, 5.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits 7 infantry owned by the Neutral_True lost in Turkey 22 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Neutral_True win with 1 infantry remaining. Battle score for attacker is 21 Casualties for Neutral_True: 7 infantry Non Combat Move - Russians 1 fighter moved from Turkey to Caucasus Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Chahar: 1 aaGun and 3 infantry EDIT: Adding units owned by Russians to Hopei: 1 aaGun and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral_True : -2.67 Russians : 1.33
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Well that was pretty perfect. I think I left things too late but I wanted to see how things go. Seems like I will get the chance to play it out a bit longer and who knows.
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I still need to edit those ground forces in z91 to Morocco but I dont think it matters much. since you are on and might have already grabbed the file I wont worry about it for now. Probably going to pick them back up anyway.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour and 1 marine moved from Burma to 38 Sea Zone 1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 1 bomber moved from Shan State to Java 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol 4 artilleries and 5 infantry moved from Kiangsu to Anhwe 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in Java Japanese attack with 1 armour, 1 bomber and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 marine Casualties for Americans: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 4 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Jehol Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Philippines to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Java to Shan State 1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State 11 artilleries and 11 infantry moved from Burma to Yunnan 1 fighter moved from Kweichow to Kiangsu 2 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 44 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 fighter moved from Jehol to Kiangsu 1 tactical_bomber moved from Jehol to 6 Sea Zone 2 mech_infantrys moved from Shan State to Hunan 3 armour moved from Shan State to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 4 artilleries and 4 infantry placed in Japan Japanese undo move 4. 4 artilleries and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00 ANZAC : -0.50 Chinese : 0.33 Japanese : 2.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour and 1 marine moved from Burma to 38 Sea Zone 1 armour, 1 marine and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 armour and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone 1 bomber moved from Shan State to Java 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Jehol 4 artilleries and 5 infantry moved from Kiangsu to Anhwe 1 infantry moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine and 1 transport Battle in Java Japanese attack with 1 armour, 1 bomber and 1 marine Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 marine in Java, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 marine owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 1 marine Casualties for Americans: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 4 artilleries and 5 infantry Chinese defend with 1 infantry Japanese roll dice for 4 artilleries and 5 infantry in Anhwe, round 2 : 6/9 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 44 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Jehol Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 6 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 6 carriers, 3 fighters and 3 transports moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Philippines to 6 Sea Zone 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Java to Shan State 1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State 11 artilleries and 11 infantry moved from Burma to Yunnan 1 fighter moved from Kweichow to Kiangsu 2 tactical_bombers moved from Malaya to French Indo China 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 44 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to French Indo China 1 fighter moved from 42 Sea Zone to 38 Sea Zone 1 fighter moved from Jehol to Kiangsu 1 tactical_bomber moved from Jehol to 6 Sea Zone 2 mech_infantrys moved from Shan State to Hunan 3 armour moved from Shan State to Hunan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 4 artilleries and 4 infantry placed in Japan Japanese undo move 4. 4 artilleries and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4 Japanese collect 58 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 2.00 ANZAC : -0.50 Chinese : 0.33 Japanese : 2.17
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@ksmckay said in ksmckay (Allies+6) vs Simon33 (Axis) BM3:
it helps for sure. but probably not enough. Just too slow in the pacific and now I feel pretty far behind. The end is near I think.
Hmm, I was worried that I wouldn’t be able to blast through the Caucasus for a while. Although I’ve threatened SZ91 so getting reinforcements from USA might be tough.
Java has given me a lot of trouble!
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries, 6 infantry and 2 transports EDIT: Adding units owned by British to 91 Sea Zone: 2 transports EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Americans buy 2 artilleries, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 3 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 5 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 7 infantry moved from 91 Sea Zone to Spain 2 bombers moved from Eastern United States to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 1 bomber moved from Morocco to Turkey 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Morocco to Spain 1 bomber moved from Morocco to Turkey 1 bomber moved from Morocco to Spain 3 bombers moved from India to 38 Sea Zone 2 bombers moved from Queensland to 38 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone Americans take 35 Sea Zone from Japanese 1 marine moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Battle in Philippines Battle in 38 Sea Zone Americans attack with 5 bombers Japanese defend with 1 carrier, 2 fighters and 1 transport Americans roll dice for 5 bombers in 38 Sea Zone, round 2 : 3/5 hits, 3.33 expected hits Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone Americans roll dice for 4 bombers in 38 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 38 Sea Zone Americans win, taking Borneo from Japanese, taking Philippines from Japanese with 3 bombers remaining. Battle score for attacker is 19 Casualties for Americans: 2 bombers Casualties for Japanese: 1 carrier, 2 fighters and 1 transport Battle in Turkey Americans attack with 1 artillery, 2 bombers and 1 infantry Neutral_True defend with 1 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Turkey, round 2 : 2/4 hits, 2.00 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Battle in Spain Americans attack with 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 5 artilleries, 3 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Spain, round 2 : 8/20 hits, 8.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 bombers moved from Turkey to Caucasus 3 bombers moved from Spain to Morocco 3 fighters moved from Spain to Morocco 1 fighter and 1 tactical_bomber moved from Spain to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 bombers moved from 38 Sea Zone to Queensland 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 25 Sea Zone Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Americans : -1.33 Neutral_True : -1.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Hopei to Kweichow 9 infantry moved from Hopei to Shensi Combat - Chinese Battle in Shensi Chinese attack with 9 infantry Japanese defend with 1 infantry Chinese roll dice for 9 infantry in Shensi, round 2 : 3/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -1.67