Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Shensi to Kansu
3 mech_infantrys moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Anhwe to Jehol
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.33
Chinese : -1.00
UK_Pacific : -0.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Amur to Korea
1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Western United States to 108 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Amur to Korea
1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Western United States to 108 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Norway
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win, taking Norway from Germans with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Denmark
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/6 hits, 2.50 expected hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Manchuria, round 4 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 22 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
1 bomber moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
1 fighter moved from 34 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from 108 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,4,3,3,5,4,2,2,2,2,6,1,2,1,5,6
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Americans : -2.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Tsinghai
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Persia to Russia
1 bomber moved from Persia to Tsinghai
1 artillery and 5 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 36 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -49
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 artillery and 5 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from West India to Tanganyika Territory
1 transport moved from 109 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
1 bomber moved from Tsinghai to Russia
1 mech_infantry moved from Caucasus to Samara
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -1.33
Japanese : 0.50
just checking in
@max334 I got diced pretty hard in one of my other games and I’ll probably lose because of it. So I was pretty pissed off at the game. I was taking a couple of days to cool down before I play again and make angry decisions. Turn is coming, maybe tonight .
@majikforce Take your time. Just wasnt sure you were aware that I had sent the file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
1 battleship, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 108 Sea Zone
1 destroyer moved from 92 Sea Zone to 108 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 5 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 2 fighters
British defend with 1 artillery
Italians roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 108 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 3 destroyers
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from 108 Sea Zone to Holland Belgium
3 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Italians
1 airfield placed in Egypt
3 infantry placed in Egypt
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 0.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 41
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from New South Wales to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
another battle I lost at 70% plus chance. Thats like three important battles that were in my favor that I lost. All dice game tips game results too much in favor of luck. I like strategy games with only some luck determining the outcome. But then again you do have top players that consistently stay in the top irregardless of luck. So I dont know
@max334 Well I have found that 70% is no gimme. I seem to always lose 70% battles. The first round of combat is so important in those types of battles. Especially without air support and it being a small number of units. Those can either way more often than not. Think of it this way I could of changed my casualty choice and saved a fighter instead of the BB and then you would of had no chance at it. LOL! You need to be in the 90’s to have a really good shot at winning a battle. Hey I just lost Moscow in one of my other games at 39% odds! It will probably lose me the game even though I am in full control on the board. Haven’t been diced like that in awhile. As with any game that involves dice there is always a downside to the proposed odds. Chance is real but not a deterent for me to play this game. The top players just tend to manage it better when it bite you in the butt!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Western Germany
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Egypt to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Tanganyika Territory
2 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Rostov to Tambov
7 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Caucasus, round 2 : 7/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 bomber and 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Tanganyika Territory, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Tanganyika Territory
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Germans
1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from Tanganyika Territory to Anglo Egyptian Sudan
3 aaGuns, 4 artilleries, 20 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to Western Germany
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter moved from Denmark to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 artilleries moved from France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -0.83
Americans : -0.67
Russians : 0.67
I guess i’m learning a new trick. Buy an airfield for your ally so they can reach you with their planes. Nice. I’m out of town and may not be able to get to my turn until tomorrow.
… and can I get some of that luck
@max334 Italy can afford to spend on cool tricks like that!:grinning:
Thanks for the heads up. Have a nice weekend!
I know… the money Italy is making is just crazy… Honestly, I felt like giving you the game right in the beginning, when I failed to sink the Mediterranean Battleship, but I thought it might be premature and thought that with some luck I might be able to gain ground in other theaters of war. That has however not materialized.
Im still in Atlanta… will be home later today… will get map to you ASAP
C ya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Syria
Russians take Syria from Italians
3 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Vologda to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
2 fighters moved from Russia to Kansu
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Kazakhstan
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 3 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 2 mech_infantrys in Kansu, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kansu
retreated to Kansu
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Vologda to Tsinghai
2 aaGuns and 2 infantry moved from Amur to Korea
1 fighter moved from Tambov to Russia
2 fighters moved from Kansu to Novosibirsk
Place Units - Russians
1 artillery and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Manchuria, round 3 : 4/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 2 infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry; Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Tsinghai
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China
3 fighters moved from 20 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,3,6,3,6,5
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : 0.33
Chinese : -3.00
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 112 Sea Zone to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 carrier moved from 112 Sea Zone to 126 Sea Zone
1 transport moved from 112 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 22 Sea Zone
1 armour, 1 bomber, 4 fighters and 2 tactical_bombers moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
2 cruisers moved from 43 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 battleship moved from 43 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in Sumatra
Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Battle in Manchuria
Americans attack with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers in Manchuria, round 2 : 4/8 hits, 4.50 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 22 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 108 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 108 Sea Zone
Italians win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Finland, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 3/3 hits, 1.33 expected hits
2 armour owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Finland to Norway
1 fighter moved from Finland to Norway
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 43 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier and 1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Manchuria to Korea
1 bomber moved from Manchuria to Borneo
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Eastern United States to Iceland
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,4,1,6,5,1,2,6,3,2,4,2,5,1
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Korea: 1 factory_minor
EDIT: Removing units owned by Americans from Korea: 1 factory_minor
EDIT: Adding units owned by Americans to Norway: 1 factory_minor
EDIT: Adding units owned by Americans to Korea: 1 artillery, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Western United States: 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.33
Americans : 0.50
Japanese : 1.00