Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
1 bomber moved from Southern Italy to 104 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Gibraltar
Italians attack with 4 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 0.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Gibraltar, round 4 : 1/4 hits, 0.67 expected hits
British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 104 Sea Zone to Holland Belgium
3 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -1.67
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun and 3 infantry moved from Northern Territory to Queensland
1 aaGun moved from Queensland to New South Wales
1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 43 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Egypt to Kenya
1 bomber moved from Egypt to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Western Ukraine to Tambov
Germans take Bryansk from Russians
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
2 mech_infantrys moved from Baltic States to Smolensk
7 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Western Ukraine to Smolensk
2 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 artillery and 1 transport
1 artillery owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Trans-Jordan
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kenya
Germans attack with 3 fighters and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 2 tactical_bombers in Kenya, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Kenya
Germans roll dice for 3 fighters and 2 tactical_bombers in Kenya, round 3 : 3/5 hits, 2.83 expected hits
British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kenya
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery, 1 bomber and 11 mech_infantrys
Russians defend with 5 artilleries and 5 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 11 mech_infantrys in Smolensk, round 2 : 5/15 hits, 4.00 expected hits
Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 3/10 hits, 3.33 expected hits
5 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 8 mech_infantrys in Smolensk, round 3 : 3/12 hits, 3.50 expected hits
Russians roll dice for 5 artilleries in Smolensk, round 3 : 1/5 hits, 1.67 expected hits
3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 7 mech_infantrys in Smolensk, round 4 : 4/11 hits, 3.33 expected hits
Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 5 artilleries and 5 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
10 armour moved from Western Ukraine to Rostov
10 mech_infantrys moved from Western Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 fighters and 2 tactical_bombers moved from Kenya to Egypt
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 infantry moved from Novgorod to 127 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery, 1 bomber and 8 infantry moved from Novgorod to Belarus
1 bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour and 2 mech_infantrys moved from Germany to Western Germany
2 aaGuns moved from Western Germany to Holland Belgium
2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 artillery placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Americans : 0.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
4 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Samara
1 infantry moved from Samara to Russia
1 fighter moved from Russia to Tambov
3 fighters moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Samara to Smolensk
6 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Samara to Novosibirsk
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in 91 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Smolensk
Russians attack with 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 6 mech_infantrys
Russians roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/12 hits, 3.83 expected hits
Germans roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Smolensk, round 2 : 3/9 hits, 3.33 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 5/9 hits, 3.33 expected hits
Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Smolensk, round 3 : 2/7 hits, 2.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 5/7 hits, 3.00 expected hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Russians: 6 infantry
Casualties for Germans: 2 armour, 1 artillery and 6 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
1 infantry placed in Volgograd
1 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 2.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 2 infantry moved from Shensi to Kansu
3 mech_infantrys moved from Jehol to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from Yunnan to Burma
1 tactical_bomber moved from French Indo China to Burma
1 artillery moved from Shan State to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Kweichow
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Anhwe to Jehol
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
ANZAC : -0.33
Chinese : -1.00
UK_Pacific : -0.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Amur to Korea
1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Western United States to 108 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Amur to Korea
1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
2 fighters moved from United Kingdom to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from Western United States to 108 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in Norway
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win, taking Norway from Germans with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Denmark
Battle in 108 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win, taking Denmark from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Manchuria
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/6 hits, 2.50 expected hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Manchuria, round 4 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 tactical_bomber moved from 22 Sea Zone to Korea
1 fighter moved from 17 Sea Zone to Korea
1 bomber moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
1 fighter moved from 34 Sea Zone to 43 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from 108 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,4,3,3,5,4,2,2,2,2,6,1,2,1,5,6
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Americans : -2.00
Japanese : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Tsinghai
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Persia to Russia
1 bomber moved from Persia to Tsinghai
1 artillery and 5 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
Combat - British
Battle in 36 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 fighter owned by the British lost in 36 Sea Zone
British roll dice for 1 battleship in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 36 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone
Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -49
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 artillery and 5 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 bomber moved from West India to Tanganyika Territory
1 transport moved from 109 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Samara
1 bomber moved from Tsinghai to Russia
1 mech_infantry moved from Caucasus to Samara
Place Units - British
2 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -1.33
Japanese : 0.50
just checking in
@max334 I got diced pretty hard in one of my other games and I’ll probably lose because of it. So I was pretty pissed off at the game. I was taking a couple of days to cool down before I play again and make angry decisions. Turn is coming, maybe tonight .
@majikforce Take your time. Just wasnt sure you were aware that I had sent the file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
Italians take Rhodesia from British
1 armour moved from Egypt to Kenya
Italians take Kenya from British
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
4 infantry moved from Gibraltar to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Iraq
1 battleship, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 108 Sea Zone
1 destroyer moved from 92 Sea Zone to 108 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 5 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 2 fighters
British defend with 1 artillery
Italians roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 108 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 3 destroyers
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from 108 Sea Zone to Holland Belgium
3 submarines moved from 93 Sea Zone to 92 Sea Zone
Place Units - Italians
1 airfield placed in Egypt
3 infantry placed in Egypt
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : 0.00
Americans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to 35 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 36 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
Japanese defend with 2 battleships and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 41
Casualties for Japanese: 2 battleships and 1 transport
Casualties for ANZAC: 1 submarine
Battle in French Indo China
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for ANZAC: 2 artilleries and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from New South Wales to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
another battle I lost at 70% plus chance. Thats like three important battles that were in my favor that I lost. All dice game tips game results too much in favor of luck. I like strategy games with only some luck determining the outcome. But then again you do have top players that consistently stay in the top irregardless of luck. So I dont know
@max334 Well I have found that 70% is no gimme. I seem to always lose 70% battles. The first round of combat is so important in those types of battles. Especially without air support and it being a small number of units. Those can either way more often than not. Think of it this way I could of changed my casualty choice and saved a fighter instead of the BB and then you would of had no chance at it. LOL! You need to be in the 90’s to have a really good shot at winning a battle. Hey I just lost Moscow in one of my other games at 39% odds! It will probably lose me the game even though I am in full control on the board. Haven’t been diced like that in awhile. As with any game that involves dice there is always a downside to the proposed odds. Chance is real but not a deterent for me to play this game. The top players just tend to manage it better when it bite you in the butt!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Gibraltar to Southern Italy
1 bomber moved from Gibraltar to Western Germany
1 fighter moved from Western Germany to 125 Sea Zone
2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 fighter moved from Egypt to 72 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to Tanganyika Territory
2 mech_infantrys moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 mech_infantrys moved from Western Ukraine to Tambov
1 armour moved from Rostov to Tambov
7 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
Combat - Germans
Battle in 72 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Denmark, round 3 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 8 armour and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour and 8 mech_infantrys in Caucasus, round 2 : 7/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 artillery, 1 bomber and 1 infantry
Germans roll dice for 2 fighters and 2 tactical_bombers in Tanganyika Territory, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 artillery, 1 bomber and 1 infantry in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Tanganyika Territory
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Germans
1 fighter moved from 72 Sea Zone to Anglo Egyptian Sudan
2 fighters and 2 tactical_bombers moved from Tanganyika Territory to Anglo Egyptian Sudan
3 aaGuns, 4 artilleries, 20 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery and 6 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to Western Germany
2 fighters and 1 tactical_bomber moved from Egypt to Bryansk
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Northern Italy to 97 Sea Zone
1 fighter moved from Denmark to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
2 artilleries moved from France to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Germans
1 carrier and 1 transport placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
EDIT: Removing units owned by Germans from Poland: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -0.83
Americans : -0.67
Russians : 0.67