Oh yeah, absolutely. Max D.
18L Playoff G40 Max(A) +29 vs Majikforce(X)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - British British repair damage of 5x factory_minor; Remaining resources: 26 PUs; British buy 1 airfield, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from Persia to Trans-Jordan 1 bomber moved from West India to Trans-Jordan 2 fighters moved from 80 Sea Zone to Trans-Jordan 2 fighters moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from Persia to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 submarine moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Trans-Jordan British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/7 hits, 3.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Trans-Jordan, round 3 : 4/6 hits, 3.33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Tanganyika Territory to 39 Sea Zone 2 fighters moved from Burma to India 2 bombers, 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia 1 mech_infantry moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Italian Somaliland to Kenya 2 mech_infantrys moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 artillery moved from West India to India 1 bomber moved from Persia to West India Place Units - British 1 airfield and 1 mech_infantry placed in Persia 1 transport placed in 109 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in India change ownership: 1 artillery Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : -1.17 Italians : 0.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Rostov Italians take Rostov from Russians 1 armour moved from Rostov to Bryansk 1 bomber moved from Southern Italy to 104 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 3 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Gibraltar Italians attack with 4 infantry British defend with 1 harbour; Americans defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians roll dice for 4 infantry in Gibraltar, round 3 : 0/4 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 infantry in Gibraltar, round 4 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Bryansk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 104 Sea Zone Italians attack with 1 bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 bomber moved from 104 Sea Zone to Holland Belgium 3 destroyers moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 3 fighters moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine Place Units - Italians 3 submarines placed in 93 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -1.67 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 55 Sea Zone to 41 Sea Zone 1 fighter moved from Philippines to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 2 transports 2 transports owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 aaGun and 3 infantry moved from Northern Territory to Queensland 1 aaGun moved from Queensland to New South Wales 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 43 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Combat Move - French 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 3 fighters and 2 tactical_bombers moved from Egypt to Kenya 1 bomber moved from Egypt to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 armour moved from Western Ukraine to Tambov Germans take Bryansk from Russians Germans take Tambov from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 artillery moved from Archangel to Smolensk 2 mech_infantrys moved from Baltic States to Smolensk 7 mech_infantrys moved from Eastern Poland to Smolensk 1 bomber moved from Western Ukraine to Smolensk 2 armour and 2 mech_infantrys moved from Western Ukraine to Smolensk Combat - Germans Battle in 108 Sea Zone Germans attack with 1 submarine Americans defend with 1 artillery and 1 transport 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery and 1 transport Battle in 91 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 destroyer, 1 submarine and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Trans-Jordan Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 2 fighters and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Kenya Germans attack with 3 fighters and 2 tactical_bombers British defend with 1 artillery and 2 infantry Germans roll dice for 3 fighters and 2 tactical_bombers in Kenya, round 2 : 2/5 hits, 2.83 expected hits British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Kenya Germans roll dice for 3 fighters and 2 tactical_bombers in Kenya, round 3 : 3/5 hits, 2.83 expected hits British roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kenya Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Smolensk Germans attack with 2 armour, 1 artillery, 1 bomber and 11 mech_infantrys Russians defend with 5 artilleries and 5 infantry Germans roll dice for 2 armour, 1 artillery, 1 bomber and 11 mech_infantrys in Smolensk, round 2 : 5/15 hits, 4.00 expected hits Russians roll dice for 5 artilleries and 5 infantry in Smolensk, round 2 : 3/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 2 armour, 1 artillery, 1 bomber and 8 mech_infantrys in Smolensk, round 3 : 3/12 hits, 3.50 expected hits Russians roll dice for 5 artilleries in Smolensk, round 3 : 1/5 hits, 1.67 expected hits 3 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 armour, 1 artillery, 1 bomber and 7 mech_infantrys in Smolensk, round 4 : 4/11 hits, 3.33 expected hits Russians roll dice for 2 artilleries in Smolensk, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 1 artillery, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 5 artilleries and 5 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Novgorod 10 armour moved from Western Ukraine to Rostov 10 mech_infantrys moved from Western Ukraine to Rostov 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt 3 fighters and 2 tactical_bombers moved from Kenya to Egypt 1 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 2 infantry moved from Novgorod to 127 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery, 1 bomber and 8 infantry moved from Novgorod to Belarus 1 bomber moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Western Germany to France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 armour and 2 mech_infantrys moved from Germany to Western Germany 2 aaGuns moved from Western Germany to Holland Belgium 2 infantry moved from 112 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Yugoslavia to Northern Italy 1 fighter moved from 91 Sea Zone to Gibraltar 1 bomber moved from 91 Sea Zone to Gibraltar Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany 1 infantry placed in Western Germany 1 artillery placed in France Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Americans : 0.50 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Volgograd to Caucasus 4 infantry moved from Tsinghai to Kazakhstan 1 mech_infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Russia to Samara 1 infantry moved from Samara to Russia 1 fighter moved from Russia to Tambov 3 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Samara to Smolensk 6 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Samara to Novosibirsk 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Russians Battle in 91 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Kazakhstan Russians attack with 4 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 4 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Smolensk Russians attack with 4 fighters, 7 infantry and 1 tactical_bomber Germans defend with 2 armour, 1 artillery and 6 mech_infantrys Russians roll dice for 4 fighters, 7 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/12 hits, 3.83 expected hits Germans roll dice for 2 armour, 1 artillery and 6 mech_infantrys in Smolensk, round 2 : 3/9 hits, 3.33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Russians roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 3 : 5/9 hits, 3.33 expected hits Germans roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Smolensk, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Smolensk Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 5/7 hits, 3.00 expected hits Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Russians: 6 infantry Casualties for Germans: 2 armour, 1 artillery and 6 mech_infantrys Battle in Vologda Russians attack with 1 artillery, 3 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 1 infantry placed in Volgograd 1 armour, 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 2.67 Japanese : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 2 infantry moved from Shensi to Kansu 3 mech_infantrys moved from Jehol to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from Yunnan to Burma 1 tactical_bomber moved from French Indo China to Burma 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Kweichow Combat - Japanese Battle in Philippines Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 destroyer and 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 submarine Battle in Kansu Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Manchuria Japanese attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from Burma to French Indo China 1 destroyer moved from 37 Sea Zone to 34 Sea Zone Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Japanese undo move 3. 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 battleship EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83 ANZAC : -0.33 Chinese : -1.00 UK_Pacific : -0.33 Japanese : 0.17
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 destroyer moved from 23 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Amur to Korea 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Western United States to 108 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone
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no scramble.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 54 Sea Zone to 22 Sea Zone 1 destroyer moved from 23 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Amur to Korea 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry moved from Amur to Manchuria 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 2 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 108 Sea Zone 1 bomber moved from Western United States to 108 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone Combat - Americans Battle in Norway Battle in 112 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport Germans defend with 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win, taking Norway from Germans with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 27 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Denmark Battle in 108 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 108 Sea Zone Americans win, taking Denmark from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Manchuria Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 3 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 0/6 hits, 2.50 expected hits Japanese roll dice for 3 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Manchuria, round 4 : 3/5 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in Manchuria, round 4 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Japanese: 3 mech_infantrys Battle in 17 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 tactical_bomber in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 22 Sea Zone to Korea 1 fighter moved from 17 Sea Zone to Korea 1 bomber moved from Manchuria to Korea 2 fighters moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone 1 fighter moved from 34 Sea Zone to 43 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from 108 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 32 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 1 fighter placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,2,4,3,3,5,4,2,2,2,2,6,1,2,1,5,6 Americans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 54 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Removing units owned by Americans from 32 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Americans : -2.00 Japanese : -2.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Caucasus to Tsinghai 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 fighters moved from India to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Tsinghai 1 mech_infantry moved from Persia to Trans-Jordan 1 artillery moved from Persia to Iraq 2 mech_infantrys moved from Eastern Persia to Kazakhstan 1 fighter moved from Persia to Russia 1 bomber moved from Persia to Tsinghai 1 artillery and 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to Turkmenistan Combat - British Battle in 36 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 2 battleships, 1 carrier and 1 transport in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the British and 1 carrier owned by the British lost in 36 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 36 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 2 fighters owned by the British lost in 36 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 fighter in 36 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Japanese roll dice for 2 battleships, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 2/4 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 fighter owned by the British lost in 36 Sea Zone British roll dice for 1 battleship in 36 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 fighter and 1 transport in 36 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone Japanese win with 2 battleships and 1 transport remaining. Battle score for attacker is -49 Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Casualties for Japanese: 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Borneo British attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo British roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo British win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Tsinghai British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai British win, taking Tsinghai from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Burma British attack with 1 artillery and 5 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 5 infantry in Burma, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 bomber moved from West India to Tanganyika Territory 1 transport moved from 109 Sea Zone to 111 Sea Zone 1 aaGun and 1 infantry moved from Scotland to 111 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Samara 1 bomber moved from Tsinghai to Russia 1 mech_infantry moved from Caucasus to Samara Place Units - British 2 infantry and 1 mech_infantry placed in Persia 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : -1.33 Japanese : 0.50
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just checking in
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@max334 I got diced pretty hard in one of my other games and I’ll probably lose because of it. So I was pretty pissed off at the game. I was taking a couple of days to cool down before I play again and make angry decisions. Turn is coming, maybe tonight .
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@majikforce Take your time. Just wasnt sure you were aware that I had sent the file
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia Italians take Belgian Congo from British Italians take Rhodesia from British 1 armour moved from Egypt to Kenya Italians take Kenya from British 1 mech_infantry moved from Egypt to Ethiopia Italians take Ethiopia from British 4 infantry moved from Gibraltar to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Iraq 1 battleship, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Holland Belgium to 108 Sea Zone 1 destroyer moved from 92 Sea Zone to 108 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 fighter and 5 infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 5 infantry in Trans-Jordan, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Iraq Italians attack with 2 fighters British defend with 1 artillery Italians roll dice for 2 fighters in Iraq, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Iraq Italians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 108 Sea Zone Italians attack with 1 bomber and 1 destroyer Americans defend with 1 destroyer Italians roll dice for 1 bomber and 1 destroyer in 108 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 108 Sea Zone Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Italians attack with 1 battleship, 1 cruiser and 3 destroyers British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser and 3 destroyers in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win with 1 battleship, 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Bryansk Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Iraq to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 bomber moved from 108 Sea Zone to Holland Belgium 3 submarines moved from 93 Sea Zone to 92 Sea Zone Place Units - Italians 1 airfield placed in Egypt 3 infantry placed in Egypt 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 2.00 British : 0.00 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Caroline Islands to 36 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 36 Sea Zone ANZAC attack with 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports Japanese defend with 2 battleships and 1 transport ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 36 Sea Zone ANZAC roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 41 Casualties for Japanese: 2 battleships and 1 transport Casualties for ANZAC: 1 submarine Battle in French Indo China ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 2 artilleries in French Indo China, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 bomber moved from New South Wales to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 2.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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another battle I lost at 70% plus chance. Thats like three important battles that were in my favor that I lost. All dice game tips game results too much in favor of luck. I like strategy games with only some luck determining the outcome. But then again you do have top players that consistently stay in the top irregardless of luck. So I dont know
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@max334 Well I have found that 70% is no gimme. I seem to always lose 70% battles. The first round of combat is so important in those types of battles. Especially without air support and it being a small number of units. Those can either way more often than not. Think of it this way I could of changed my casualty choice and saved a fighter instead of the BB and then you would of had no chance at it. LOL! You need to be in the 90’s to have a really good shot at winning a battle. Hey I just lost Moscow in one of my other games at 39% odds! It will probably lose me the game even though I am in full control on the board. Haven’t been diced like that in awhile. As with any game that involves dice there is always a downside to the proposed odds. Chance is real but not a deterent for me to play this game. The top players just tend to manage it better when it bite you in the butt!