Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@max334 said in 18L Playoff G40 Max(A) +29 vs Majikforce(X):
Damn, I didn’t think you would gamble your planes in Yunnan. And double damn, it payed off. Did you do something to the dice server? You could have lost a lot more planes and you should have.
As Japan I always go for neutralizing that Russian influence threat. Even if it means losing some planes. It did go well for me, although it was like 90%. I probably should’ve lost all my Tacs.
In my experience when you are counting on a lot of defensive hits from inf it just doesn’t always go well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Syria to Anglo Egyptian Sudan
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Malaya
1 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 3 infantry moved from Burma to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter moved from India to Trans-Jordan
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 bomber moved from United Kingdom to French Central Africa
1 bomber moved from United Kingdom to French West Africa
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 submarine placed in 109 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.33
Italians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 bomber moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 battleship and 1 cruiser moved from 93 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Syria
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win, taking Gibraltar from British, taking Syria from French with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to Alexandria
1 bomber moved from 96 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Libya to Tobruk
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 bomber moved from Southern Italy to 88 Sea Zone
Combat - Germans
Battle in 88 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 88 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 81 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from 81 Sea Zone to Alexandria
1 bomber moved from 88 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Alexandria
1 fighter moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Greece to Romania
6 armour and 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Germany to Poland
2 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Greece to Bulgaria
Place Units - Germans
8 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer placed in 113 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 1.50
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Bryansk to Volgograd
2 infantry moved from Belarus to Bryansk
1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Sikang to Tsinghai
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Bryansk to Belarus
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Buryatia
6 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters moved from Western Ukraine to Belarus
2 aaGuns, 3 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 infantry moved from Sakha to Amur
2 infantry moved from Siberia to Amur
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
Place Units - Russians
3 infantry placed in Ukraine
2 infantry placed in Novgorod
1 fighter placed in Novgorod
4 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
EDIT: Removing units owned by Russians from Novgorod: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
2 bombers moved from French Indo China to Kansu
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Hunan
Combat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Kansu, round 2 : 0/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kansu, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 1 artillery and 2 bombers in Kansu, round 4 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 bomber, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 artillery and 4 infantry moved from Kweichow to Shensi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
4 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Hunan
1 bomber moved from Kansu to Kweichow
4 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Korea
1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from French Indo China to 19 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 harbour placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese : 1.67
Japanese : -2.17
@max334 Are you still playing our other game?
@majikforce
pls put on hold.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship moved from 16 Sea Zone to 26 Sea Zone
1 cruiser moved from 15 Sea Zone to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone
1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 15 Sea Zone to 7 Sea Zone
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Central United States
1 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from French Central Africa to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 bomber moved from French West Africa to Tanganyika Territory
1 submarine moved from 109 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from French Central Africa to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 bomber moved from French West Africa to Tanganyika Territory
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 3.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Tanganyika Territory
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from United Kingdom to French West Africa
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 infantry moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to French Equatorial Africa
1 fighter moved from Iraq to West India
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Iraq to Persia
1 bomber moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tanganyika Territory to French Madagascar
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 infantry moved from India to West India
1 artillery moved from India to West India
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 factory_minor placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 36 PUs
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Combat Hit Differential Summary :
British : -0.67
Italians : -0.33
Neutral_Axis : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Syria to Iraq
2 fighters moved from Alexandria to Iraq
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Iraq
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.00 expected hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 4 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Alexandria
1 fighter moved from Iraq to Syria
1 fighter moved from Iraq to Syria
1 fighter moved from Egypt to Alexandria
Place Units - Italians
1 airfield placed in Alexandria
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,3
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.83
British : -0.67
Apparently I moved my US battleship to Pearl Harbor. He should have stayed with the fleet (sz7). May I edit him back?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
2 infantry moved from Tunisia to Libya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
2 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@max334 said in 18L Playoff G40 Max(A) +29 vs Majikforce(X):
Apparently I moved my US battleship to Pearl Harbor. He should have stayed with the fleet (sz7). May I edit him back?
I don’t see a problem with that. And just an FYI I usually don’t allow edits after another power has posted their turn. I am trying to get out of the bad habit of requesting edits in hindsight. I want my posted turn to signal the end of my go and the beginning of my opponents turn. My motto is if you need more time to process your turn then be safe and wait to post.
@majikforce
I was thinking maybe after finishing waiting another day to review everything before posting. 3 days is what you get. I think
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 bomber moved from Alexandria to 72 Sea Zone
3 fighters and 3 tactical_bombers moved from Alexandria to French Equatorial Africa
1 bomber moved from Gibraltar to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in 72 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Equatorial Africa
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 bomber; French defend with 1 infantry
Germans roll dice for 3 fighters and 3 tactical_bombers in French Equatorial Africa, round 2 : 4/6 hits, 3.50 expected hits
French roll dice for 1 bomber and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.50 expected hits
1 bomber owned by the British and 1 infantry owned by the French lost in French Equatorial Africa
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from French Equatorial Africa to Egypt
1 bomber moved from 72 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Alexandria
1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 aaGuns moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Western Germany
1 bomber moved from United Kingdom to Holland Belgium
1 submarine moved from 112 Sea Zone to 125 Sea Zone
12 armour and 13 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
1 armour moved from Romania to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 7 infantry moved from Romania to Bessarabia
Place Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.50
French : -0.50
AA fire in United Kingdom : : -0.17
@max334 said in 18L Playoff G40 Max(A) +29 vs Majikforce(X):
@majikforce
I was thinking maybe after finishing waiting another day to review everything before posting. 3 days is what you get. I think
I edited the Battleship for you. And yes you get 3 days before a bump. But i’m pretty lax on that. I usually only bump after 4-5 days if I haven’t heard from my opponent.