18L Playoff G40 Max(A) +29 vs Majikforce(X)

  • 22 16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Tsinghai to Kansu
            1 infantry moved from Anhwe to Jehol
            2 mech_infantrys moved from Anhwe to Kwangtung
            1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            3 fighters moved from Philippines to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
            1 fighter moved from Japan to 20 Sea Zone
            1 fighter moved from Japan to Kwangtung
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 transport; Americans defend with 2 carriers; ANZAC defend with 1 fighter and 1 transport
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 2 carriers and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 carrier, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    1 carrier owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 2 carriers
                Casualties for ANZAC: 1 fighter and 1 transport
                Casualties for British: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 fighter and 2 mech_infantrys
                British defend with 1 artillery; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Kansu
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 5 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 6 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 33 Sea Zone
                Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 carrier, 2 destroyers and 1 transport
                    Japanese roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 carrier moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Kwangtung to Kiangsi
            2 fighters moved from 37 Sea Zone to French Indo China
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            2 armour and 1 mech_infantry placed in Kiangsu
            Japanese undo move 3.
            2 armour and 1 artillery placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -0.67
    UK_Pacific : 1.33
    Japanese : 0.67
    

    Savegame

  • 22 16

    @majikforce Assumed your sub would fight and no scramble from carolines. Let me now if you wanted different.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Sorry guys, haven’t been on for a week. Looks like you’ve moved past the disagreement? If not, just let me know if I can help you guys out.

    I would respectfully remind you of the applicable league rules:

    9 - Order of Play -

    You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.
    10 - Moderators will make the final decision on any rules violations or other game disputes. Moderator rulings are FINAL. PERIOD.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Playing Axis and Allies with Jim Halpert? That’s pretty cool…

  • 22 16

    @gamerman01 Thanks gamerman.

    Bears, Beets, Battlestar Galactica…

  • 25 24 22 21 19 18

    …thinking about resigning. Unless you think that there’s still hope…

  • 22 16

    @max334 Totally up to you. But it does not look good. I think I calculated taking Moscow next German turn above 90% but maybe you have some options to change that. I’m not sure and haven’t looked at your choices. You are keeping Japan in check but are far from controlling them. Norway is good but I don’t forsee you holding it in the next two turns.

  • 25 24 22 21 19 18

    your game

  • 25 24 22 21 19 18

    where do i post

  • 22 16

    @max334 gg. You can post it in the game results thread just below the find opponents thread.

  • 25 24 22 21 19 18

    @majikforce
    Let me apologize for the hostilities. I really need to learn to become a more gracious loser. Its just a game, … right. Anyway, good luck to you as you proceed…God Speed

  • 22 16

    @max334 Apology accepted. All good.

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