Nice move! I did not see that one coming. I changed my buy with anzac
18L Playoff G40 Max(A) +29 vs Majikforce(X)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Anhwe to Kwangtung 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from Philippines to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 fighter moved from Japan to Kwangtung 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 carrier moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 transport; Americans defend with 2 carriers; ANZAC defend with 1 fighter and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 carriers and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 2 carriers Casualties for ANZAC: 1 fighter and 1 transport Casualties for British: 1 transport Battle in Kwangtung Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery Battle in Kansu Japanese attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 5 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 6 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 33 Sea Zone Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers Americans defend with 1 carrier, 2 destroyers and 1 transport Japanese roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Americans: 1 carrier, 2 destroyers and 1 transport Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 2 fighters moved from 37 Sea Zone to French Indo China 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter moved from 35 Sea Zone to Philippines 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 2 armour and 1 mech_infantry placed in Kiangsu Japanese undo move 3. 2 armour and 1 artillery placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : 0.17 Chinese : -0.67 UK_Pacific : 1.33 Japanese : 0.67 -
@majikforce Assumed your sub would fight and no scramble from carolines. Let me now if you wanted different.
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Sorry guys, haven’t been on for a week. Looks like you’ve moved past the disagreement? If not, just let me know if I can help you guys out.
I would respectfully remind you of the applicable league rules:
9 - Order of Play -
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You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.
10 - Moderators will make the final decision on any rules violations or other game disputes. Moderator rulings are FINAL. PERIOD. -
Playing Axis and Allies with Jim Halpert? That’s pretty cool…
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@gamerman01 Thanks gamerman.
Bears, Beets, Battlestar Galactica…
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…thinking about resigning. Unless you think that there’s still hope…
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@max334 Totally up to you. But it does not look good. I think I calculated taking Moscow next German turn above 90% but maybe you have some options to change that. I’m not sure and haven’t looked at your choices. You are keeping Japan in check but are far from controlling them. Norway is good but I don’t forsee you holding it in the next two turns.
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your game
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where do i post
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@max334 gg. You can post it in the game results thread just below the find opponents thread.
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@majikforce
Let me apologize for the hostilities. I really need to learn to become a more gracious loser. Its just a game, … right. Anyway, good luck to you as you proceed…God Speed -
@max334 Apology accepted. All good.





