@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
2 fighters moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery
Battle in Kazakhstan
Russians attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
5 mech_infantrys moved from Russia to Kazakhstan
1 tactical_bomber moved from Kazakhstan to Russia
3 fighters moved from Kazakhstan to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Korea to Manchuria
1 aaGun moved from Korea to Manchuria
Place Units - Russians
2 artilleries, 1 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Anhwe to Jehol
2 mech_infantrys moved from Anhwe to Kwangtung
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to Kwangtung
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 carrier moved from 6 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 transport; Americans defend with 2 carriers; ANZAC defend with 1 fighter and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 2 carriers and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier, 1 fighter and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC and 1 transport owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 29
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 5 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 6 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Kansu, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 2 destroyers and 1 transport
Japanese roll dice for 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Americans roll dice for 1 carrier, 2 destroyers and 1 transport in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 carrier, 2 destroyers and 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to Kiangsi
2 fighters moved from 37 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Kiangsu
Japanese undo move 3.
2 armour and 1 artillery placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : -0.67
UK_Pacific : 1.33
Japanese : 0.67
@majikforce Assumed your sub would fight and no scramble from carolines. Let me now if you wanted different.
Sorry guys, haven’t been on for a week. Looks like you’ve moved past the disagreement? If not, just let me know if I can help you guys out.
I would respectfully remind you of the applicable league rules:
9 - Order of Play -
…
You may not go back to previous phases/turns of the game and make changes without your opponent’s permission.
10 - Moderators will make the final decision on any rules violations or other game disputes. Moderator rulings are FINAL. PERIOD.
Playing Axis and Allies with Jim Halpert? That’s pretty cool…
@gamerman01 Thanks gamerman.
Bears, Beets, Battlestar Galactica…
…thinking about resigning. Unless you think that there’s still hope…
@max334 Totally up to you. But it does not look good. I think I calculated taking Moscow next German turn above 90% but maybe you have some options to change that. I’m not sure and haven’t looked at your choices. You are keeping Japan in check but are far from controlling them. Norway is good but I don’t forsee you holding it in the next two turns.
your game
where do i post
@max334 gg. You can post it in the game results thread just below the find opponents thread.
@majikforce
Let me apologize for the hostilities. I really need to learn to become a more gracious loser. Its just a game, … right. Anyway, good luck to you as you proceed…God Speed
@max334 Apology accepted. All good.