@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
Combat - Japanese
Air Battle in United Kingdom
Japanese attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4,2 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6
Cleaning up after air battles
Non Combat Move - Japanese
5 fighters moved from United Kingdom to Scotland
2 tactical_bombers moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
4 tactical_bombers moved from Western Germany to Scotland
3 bombers moved from Iraq to Western Germany
1 armour moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour moved from Caucasus to Iraq
4 mech_infantrys moved from Caucasus to Iraq
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Kazakhstan to Caucasus
2 mech_infantrys moved from Sikang to Caucasus
1 artillery moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
Place Units - Japanese
3 armour placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1,1,4,1,3,3,4,6,4,5,6,4,1,5,3,1,2,1,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,5
Japanese collect 15 PUs (13 lost to blockades); end with 15 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 3 armour
EDIT: Adding units owned by Japanese to Japan: 3 armour
EDIT: Removing units owned by Japanese from Persia: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Iraq: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Persia: 1 aaGun
EDIT: Adding units owned by Japanese to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.33
Please use latest file. I changed my deployment.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Manchuria to Korea
3 fighters moved from Suiyuyan to Manchuria
7 bombers moved from Suiyuyan to Manchuria
1 fighter moved from Philippines to Manchuria
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
8 bombers moved from India to Manchuria
7 bombers moved from Western United States to Manchuria
6 bombers moved from Eastern United States to British Columbia
4 bombers moved from United Kingdom to Eastern United States
1 artillery moved from Kwangsi to Kiangsi
1 mech_infantry moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 carriers and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Sikang
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Korea
Americans take Korea from Japanese
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Non Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Manchuria to Korea
3 fighters moved from Suiyuyan to Manchuria
7 bombers moved from Suiyuyan to Manchuria
1 fighter moved from Philippines to Manchuria
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
8 bombers moved from India to Manchuria
7 bombers moved from Western United States to Manchuria
6 bombers moved from Eastern United States to British Columbia
4 bombers moved from United Kingdom to Eastern United States
1 artillery moved from Kwangsi to Kiangsi
1 mech_infantry moved from Western United States to Southeast Mexico
2 mech_infantrys moved from Western United States to Eastern United States
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 carriers and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 fighters and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Chinese creates battle in territory Sikang
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 aaGun, 1 airfield and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 units repaired.
Non Combat Move - British
3 aaGuns, 3 artilleries and 24 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun and 4 infantry moved from India to West India
3 battleships, 2 carriers, 4 cruisers, 1 destroyer, 4 fighters and 2 transports moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
1 aaGun and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
1 airfield placed in British Columbia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 armour, 1 artillery and 4 mech_infantrys moved from Iraq to Trans-Jordan
3 bombers moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Southern Italy
4 mech_infantrys moved from Western Germany to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Queensland to Guam
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Queensland to Guam
Place Units - ANZAC
1 carrier and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 infantry moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
4 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
13 bombers moved from Western Germany to United Kingdom
8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 carrier moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Vologda to Urals
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 11 artilleries, 13 bombers and 13 infantry
British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 24 infantry; French defend with 1 fighter and 2 infantry
AA fire in United Kingdom : 4/12 hits, 2.00 expected hits
4 bombers owned by the Germans lost in United Kingdom
Germans roll dice for 11 artilleries, 9 bombers and 13 infantry in United Kingdom, round 2 : 14/33 hits, 13.67 expected hits
British roll dice for 4 aaGuns, 1 artillery, 1 fighter and 26 infantry in United Kingdom, round 2 : 11/28 hits, 9.67 expected hits
4 aaGuns owned by the British, 11 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 11 artilleries, 9 bombers and 2 infantry in United Kingdom, round 3 : 12/22 hits, 10.33 expected hits
British roll dice for 1 artillery, 1 fighter and 16 infantry in United Kingdom, round 3 : 7/18 hits, 6.33 expected hits
5 artilleries owned by the Germans, 2 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries and 9 bombers in United Kingdom, round 4 : 6/15 hits, 8.00 expected hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in United Kingdom, round 4 : 2/6 hits, 2.33 expected hits
2 artilleries owned by the Germans, 1 fighter owned by the French, 1 artillery owned by the British and 4 infantry owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries and 9 bombers remaining. Battle score for attacker is -3
Casualties for Germans: 7 artilleries, 4 bombers and 13 infantry
Casualties for British: 4 aaGuns, 1 artillery and 24 infantry
Casualties for French: 1 fighter and 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
9 bombers moved from United Kingdom to Western Germany
2 fighters moved from 111 Sea Zone to Southern Italy
3 fighters moved from Denmark to Southern Italy
2 tactical_bombers moved from Western Germany to Trans-Jordan
2 tactical_bombers moved from Denmark to Southern Italy
1 aaGun moved from Denmark to Western Germany
1 armour moved from Russia to Volgograd
2 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
Place Units - Germans
3 bombers placed in Volgograd
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 71 PUs; end with 99 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.67
AA fire in United Kingdom : : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Suiyuyan to Shensi
1 aaGun moved from Suiyuyan to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Northwest Persia to Iraq
1 artillery moved from Northwest Persia to Iraq
3 armour, 5 artilleries, 12 infantry, 2 marines and 8 mech_infantrys moved from Iraq to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Northwest Persia
2 artilleries moved from Kazakhstan to Caucasus
1 bomber moved from Scotland to Southern Italy
6 tactical_bombers moved from Scotland to Southern Italy
5 fighters moved from Scotland to Southern Italy
3 bombers moved from Western Germany to Trans-Jordan
1 submarine moved from 5 Sea Zone to 8 Sea Zone
Place Units - Japanese
1 destroyer placed in 80 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,3,1,3,4,1,2,1,1,5,1,5,4,2,5,1,5,5,6,1,1,6,6,6,4,5
Japanese collect 10 PUs (8 lost to blockades); end with 12 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from British Columbia to Japan
3 fighters moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
22 bombers moved from Manchuria to Japan
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble SZ6? And Kamis too I think (lol).
No Scramble. Use 2 Kamis on 2 US CV’s and 1 each on the other 2 US CV’s
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from British Columbia to Japan
3 fighters moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
22 bombers moved from Manchuria to Japan
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from British Columbia to Japan
3 fighters moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
22 bombers moved from Manchuria to Japan
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Japan
Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
AA fire in Japan : 2/12 hits, 2.00 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
Americans win with 15 bombers remaining. Battle score for attacker is -58
Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
Non Combat Move - Americans
15 bombers moved from Japan to Korea
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
4 bombers moved from 89 Sea Zone to French Central Africa
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Place Units - Americans
1 airfield placed in Korea
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.83
Americans : 0.83
AA fire in Japan : : 0.00
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from British Columbia to Japan
3 fighters moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
22 bombers moved from Manchuria to Japan
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 bombers moved from Eastern United States to 89 Sea Zone
3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,5
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 4 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 89 Sea Zone, round 2 : 6/10 hits, 5.67 expected hits
Germans roll dice for 1 submarine in 89 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 89 Sea Zone
Americans win with 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Japan
Americans attack with 28 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 4 aaGuns, 1 airfield, 3 armour, 1 bomber, 1 factory_major, 6 fighters, 1 harbour, 15 infantry and 1 mech_infantry
AA fire in Japan : 2/12 hits, 2.00 expected hits
2 fighters owned by the Americans lost in Japan
Americans roll dice for 28 bombers, 3 fighters and 1 tactical_bomber in Japan, round 2 : 24/32 hits, 20.83 expected hits
Japanese roll dice for 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry in Japan, round 2 : 13/26 hits, 11.00 expected hits
15 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 bomber owned by the Japanese, 3 armour owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 aaGuns owned by the Japanese, 3 fighters owned by the Americans and 9 bombers owned by the Americans lost in Japan
Americans roll dice for 19 bombers in Japan, round 3 : 10/19 hits, 12.67 expected hits
Japanese roll dice for 6 fighters in Japan, round 3 : 4/6 hits, 4.00 expected hits
6 fighters owned by the Japanese and 4 bombers owned by the Americans lost in Japan
Americans win with 15 bombers remaining. Battle score for attacker is -58
Casualties for Americans: 13 bombers, 5 fighters and 1 tactical_bomber
Casualties for Japanese: 4 aaGuns, 3 armour, 1 bomber, 6 fighters, 15 infantry and 1 mech_infantry
Non Combat Move - Americans
15 bombers moved from Japan to Korea
3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from 89 Sea Zone to Eastern United States
4 bombers moved from 89 Sea Zone to French Central Africa
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
Place Units - Americans
1 airfield placed in Korea
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Eastern United States
1 destroyer, 4 submarines and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters moved from 71 Sea Zone to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
British roll dice for 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 9/11 hits, 5.83 expected hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Japanese lost in 80 Sea Zone
British win with 3 battleships, 2 carriers, 4 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 5 transports moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 aaGun and 4 infantry moved from West India to Eastern Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from 71 Sea Zone to French Central Africa
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83
British : 3.17
Americans : 0.83
AA fire in Japan : : 0.00
Japanese : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
5 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Egypt
1 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Trans-Jordan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 24 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 3 infantry; ANZAC defend with 2 infantry
AA fire in Egypt : 1/8 hits, 1.33 expected hits
1 fighter owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 5 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/14 hits, 6.33 expected hits
British roll dice for 4 aaGuns, 4 artilleries, 6 fighters, 29 infantry, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 15/42 hits, 16.33 expected hits
1 infantry owned by the ANZAC, 4 mech_infantrys owned by the Italians, 4 aaGuns owned by the British, 1 tactical_bomber owned by the Italians, 5 bombers owned by the Italians, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 4 artilleries, 6 fighters, 28 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -97
Casualties for Italians: 1 armour, 1 artillery, 5 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 4 aaGuns
Non Combat Move - Italians
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -1.33
AA fire in Egypt : : -0.33
I’m gonna change the casualties in Egypt – probably 5 UK infantry instead.