Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
Me too. I’m using updated Java, so that’s not the problem.
@mrcunego no hurry, cant do my turn anyway
It’s Russia. Diceserver works again.
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Buryatia
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Buryatia, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Manchuria to Amur
2 infantry moved from Buyant-Uhaa to Chahar
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 1,00
Japanese : 0,33
USA is up
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 1 harbour, 3 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 fighters and 3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 bomber moved from Germany to Norway
1 bomber moved from France to Norway
3 fighters moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Algeria to Morocco
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Gibraltar to Egypt
4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
Place Units - Americans
3 marines placed in Norway
3 infantry placed in Normandy Bordeaux
1 airfield and 1 harbour placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : -0,33
AA fire in France : : -0,17
Americans : 0,17
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 5 destroyers, 1 harbour, 3 infantry, 3 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 3 tactical_bombers moved from 112 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
3 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to France
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Holland Belgium
Americans attack with 2 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/7 hits, 3,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 3/4 hits, 1,67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 fighters and 3 tactical_bombers moved from Holland Belgium to 112 Sea Zone
1 bomber moved from Germany to Norway
1 bomber moved from France to Norway
3 fighters moved from Southern France to Normandy Bordeaux
1 armour and 1 infantry moved from Algeria to Morocco
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Gibraltar to Egypt
4 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
Place Units - Americans
3 marines placed in Norway
3 infantry placed in Normandy Bordeaux
1 airfield and 1 harbour placed in Norway
5 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
5 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 armour, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 infantry moved from Yunnan to Shan State
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Yunnan to Siam
UK_Pacific take French Indo China from Japanese
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Algeria to Morocco
1 fighter and 1 tactical_bomber moved from Algeria to Egypt
2 infantry moved from Caucasus to Volgograd
2 tactical_bombers moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 armour moved from Caucasus to Sikang
1 armour moved from Caucasus to Sikang
1 artillery moved from Yunnan to Hunan
1 bomber moved from Chahar to Kiangsu
1 infantry moved from Norway to Finland
6 fighters moved from Norway to Finland
1 mech_infantry moved from Northwest Persia to Caucasus
Combat - British
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Sumatra
Battle in Kweichow
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Sumatra from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
British attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 6 fighters and 1 infantry in Finland, round 2 : 1/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win with 6 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Sikang
British win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Volgograd to Caucasus
1 aaGun, 2 artilleries and 4 infantry moved from India to Burma
1 bomber moved from Kiangsu to Burma
1 mech_infantry moved from Egypt to Iraq
6 fighters moved from Finland to Norway
Place Units - British
1 harbour placed in Iceland
3 mech_infantrys placed in Persia
3 armour placed in Iraq
British undo move 3.
3 armour placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,67
Italians : -0,33
British : -2,17
AA fire in France : : -0,17
Americans : 0,17
Chinese : 0,17
Japanese : -2,00
AA fire in Kiangsu : : -0,17
AA fire in Germany : : -0,17
one edit, I forgot to move the uk(london0 units to norway)
@Giallo and the persian units should be in Iraq
I’ve made the edits. Please see if it is done correctly.
Anzac is up
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
ANZAC undo move 2.
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 32 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
ANZAC undo move 2.
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@mrcunego said in 2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM:
I’ve made the edits. Please see if it is done correctly.
Anzac is up
Best regards
MrCunego
anzac.tsvg
Thanks a lot!
Russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Kansu to Shensi
1 infantry moved from Ulaanbaatar to Buryatia
Russians take Buryatia from Japanese
2 fighters moved from Chahar to Shensi
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Shensi
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Shensi to Hopei
1 aaGun and 15 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
Japanese buy 2 destroyers, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Amur to Buryatia
1 fighter moved from 19 Sea Zone to Buryatia
2 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Anhwe to Kweichow
2 fighters moved from Anhwe to Kweichow
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to Sumatra
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 1 carrier and 1 cruiser moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from Anhwe to Chahar
2 fighters moved from Anhwe to Chahar
1 fighter moved from Shantung to Hunan
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
7 infantry moved from Kiangsi to Hunan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in New Guinea
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Buryatia
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Buryatia, round 5 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 10 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 10 infantry in Hunan, round 2 : 4/12 hits, 2,83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 0/3 hits, 1,17 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 3 : 2/2 hits, 0,83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Sumatra
UK_Pacific win with no units remaining. Battle score for attacker is -11
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from 19 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Buryatia to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Chahar to Kwangtung
1 fighter moved from Chahar to Anhwe
2 fighters moved from Kweichow to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
1 bomber moved from Hunan to Philippines
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Kweichow to Kwangtung
1 mech_infantry moved from Manchuria to Amur
2 mech_infantrys moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 submarines placed in 6 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
2 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Japanese collect 48 PUs (5 lost to blockades); end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Chinese : 0,67
UK_Pacific : 1,67
Russians : -0,33
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 cruiser, 4 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Norway to Germany
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Norway to 112 Sea Zone
3 battleships, 3 cruisers and 1 marine moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Egypt to 96 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in 96 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/8 hits, 4,00 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,50 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to Norway
1 bomber moved from Germany to Norway
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 carriers moved from 112 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 96 Sea Zone to Egypt
1 mech_infantry moved from Central United States to Western United States
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
3 infantry placed in Norway
1 infantry and 2 marines placed in Western United States
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -1,00
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Hopei to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Combat Move - British
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Burma
1 armour moved from Siam to Burma
1 armour and 1 mech_infantry moved from India to Burma
4 artilleries and 4 infantry moved from Yunnan to Burma
1 mech_infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 infantry moved from Morocco to Algeria
2 mech_infantrys moved from Caucasus to Volgograd
2 tactical_bombers moved from Caucasus to Volgograd
1 bomber moved from Burma to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Norway to Karelia
British take Karelia from Germans