2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            3 marines moved from Gibraltar to 91 Sea Zone
            1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Germans
                  Americans take Tunisia from Italians
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from Morocco to Southern France
    
        Combat - Americans
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone
                Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -34
                Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine
    
        Non Combat Move - Americans
            2 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship moved from 91 Sea Zone to 110 Sea Zone
            1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            3 infantry moved from Brazil to French Guiana
            1 marine moved from Brazil to 86 Sea Zone
            1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 aaGuns and 1 mech_infantry moved from Eastern United States to Central United States
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Southern France to United Kingdom
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 armour placed in Central United States
            1 tactical_bomber placed in Western United States
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Jehol
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 infantry moved from Burma to Shan State
            1 bomber moved from India to Shan State
            1 infantry moved from Persia to Iraq
            3 armour and 1 mech_infantry moved from Eastern Persia to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Alexandria
            1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
            2 tactical_bombers moved from Egypt to Alexandria
            2 tactical_bombers moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Iraq
                British attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 2,50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Alexandria
                British attack with 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Shan State
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 infantry and 2 tactical_bombers
                Italians defend with 1 infantry
                    British roll dice for 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win with 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 tactical_bombers moved from Trans-Jordan to Egypt
            2 tactical_bombers moved from Alexandria to Egypt
            5 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 armour moved from Morocco to Tunisia
            1 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Shan State to India
            1 aaGun moved from West India to India
            1 infantry moved from West India to India
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            3 infantry placed in Egypt
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            4 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,5,3,1,1,6
            UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 4 artilleries
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : 0,00
    Americans : -1,67
    AA fire in Southern France : : -0,17
    Chinese : 1,17
    Japanese : 3,33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
                  Italians take Archangel from Russians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 armour; Americans defend with 1 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 2 armour in Tunisia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            2 aaGuns and 2 infantry moved from Northern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            4 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Western Ukraine to Western Germany
            2 infantry moved from Ukraine to Bryansk
            2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
            1 infantry placed in Northern Italy
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Americans : 0,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Archangel
                  Italians take Archangel from Russians
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 bomber moved from Southern Italy to Tunisia
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 armour; Americans defend with 1 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1,33 expected hits
                    Americans roll dice for 2 armour in Tunisia, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Southern Italy
            2 aaGuns and 2 infantry moved from Northern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            4 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Western Ukraine to Western Germany
            2 infantry moved from Ukraine to Bryansk
            2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            2 mech_infantrys placed in Ukraine
            1 infantry placed in Northern Italy
            1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 2 fighters
            EDIT: Adding units owned by Italians to Germany: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Americans : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    2 hits in 42

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: ANZAC round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    

    Savegame


  • One destroyer and one cruiser.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                    4 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                Casualties for ANZAC: 4 fighters
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
            2 aaGuns and 1 marine moved from Queensland to New South Wales
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 4 fighters
                Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport
                    ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
                    4 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20
                Casualties for ANZAC: 4 fighters
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
            2 aaGuns and 1 marine moved from Queensland to New South Wales
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
            1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
    
        Place Units - ANZAC
            1 cruiser and 1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Combat - French
            Battle in 98 Sea Zone
                French attack with 1 cruiser and 1 destroyer
                Italians defend with 2 submarines
                    French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Italians lost in 98 Sea Zone
                French win, taking 98 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,33
    French : 1,17
    ANZAC : 0,00
    Japanese : 1,33
    

    Savegame


  • where did the french from UK go?
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    @mrcunego on a us tr


  • cool thanks.
    There is no way to tell, right? In triplea?
    And if there ever was a time for low luck it would be in the moscow attack like this. But let the dice have mercy on the poor germans.
    best regards
    MrCunego


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 armour, 5 artilleries, 6 bombers, 5 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
            3 bombers moved from Western Germany to Russia
            1 artillery and 1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                Americans defend with 1 marine
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Russia
                Germans attack with 8 armour, 5 artilleries, 9 bombers, 5 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters and 39 infantry
                    AA fire in Russia : 3/12 hits, 2,00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 5 artilleries, 9 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 24/54 hits, 21,00 expected hits
                    Russians roll dice for 4 aaGuns, 6 artilleries, 3 fighters and 39 infantry in Russia, round 2 : 20/48 hits, 17,00 expected hits
                    20 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 8 armour, 5 artilleries, 9 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 18/34 hits, 17,67 expected hits
                    Russians roll dice for 6 artilleries, 3 fighters and 19 infantry in Russia, round 3 : 7/28 hits, 10,33 expected hits
                    18 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 9 bombers, 2 fighters, 3 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 12/27 hits, 14,83 expected hits
                    Russians roll dice for 6 artilleries, 3 fighters and 1 infantry in Russia, round 4 : 2/10 hits, 4,33 expected hits
                    1 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                Germans captures 38PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 8 armour, 9 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 66
                Casualties for Germans: 5 artilleries, 3 fighters, 21 infantry and 3 mech_infantrys
                Casualties for Russians: 4 aaGuns, 6 artilleries, 3 fighters and 39 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            6 bombers moved from Russia to Novgorod
            3 bombers moved from Russia to Bryansk
            3 aaGuns and 6 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 fighters moved from Russia to Novgorod
            2 infantry moved from Novgorod to Belarus
            5 tactical_bombers moved from Russia to Novgorod
            1 mech_infantry moved from France to Germany
            2 mech_infantrys moved from Western Germany to Germany
    
        Place Units - Germans
            8 infantry and 2 mech_infantrys placed in Germany
            9 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
            Germans collect 49 PUs (3 lost to blockades); end with 87 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,83
    AA fire in Russia : : 1,00
    Americans : -0,33
    Russians : -2,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - Russians
            2 artilleries and 14 infantry moved from Tambov to Russia
            1 armour moved from Novosibirsk to Russia
            2 fighters moved from Novosibirsk to Russia
            2 infantry moved from Tsinghai to Kazakhstan
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 armour, 2 artilleries, 2 fighters and 14 infantry
                Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 14 infantry in Russia, round 2 : 6/19 hits, 4,83 expected hits
                    Germans roll dice for 8 armour and 1 mech_infantry in Russia, round 2 : 4/9 hits, 4,33 expected hits
                    4 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 10 infantry in Russia, round 3 : 4/15 hits, 4,17 expected hits
                    Germans roll dice for 3 armour in Russia, round 3 : 2/3 hits, 1,50 expected hits
                    2 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 34
                Casualties for Russians: 6 infantry
                Casualties for Germans: 8 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Tambov to Russia
            2 fighters moved from Russia to Kazakhstan
            1 aaGun and 3 infantry moved from Korea to Manchuria
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
            Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @mrcunego back in the game, stupid of me that this happened…

  • '21 '20 '19 '18 '17 '16

    @Giallo anyway, we do have a game again!


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Suiyuyan
            1 artillery moved from Shensi to Suiyuyan
            1 fighter moved from Shantung to Suiyuyan
            1 mech_infantry moved from Shan State to Malaya
                  Japanese take Malaya from UK_Pacific
            1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 armour moved from 42 Sea Zone to Java
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Shantung to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Kwangsi to Philippines
            1 fighter moved from 42 Sea Zone to Java
            1 bomber moved from Borneo to Philippines
            2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                  Japanese take 43 Sea Zone from Americans
            1 fighter moved from Kwangsi to Philippines
    
        Combat - Japanese
            Battle in Java
                Japanese attack with 1 armour, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits
                    UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
                Japanese win, taking Java from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 artillery and 1 fighter in Suiyuyan, round 3 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 2,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Java to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 mech_infantry moved from Yunnan to Szechwan
            1 infantry moved from Siam to Shan State
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 fighter moved from Suiyuyan to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 bomber moved from Philippines to Borneo
            1 bomber moved from Philippines to Kwangsi
            1 fighter moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,33
    Chinese : 1,33
    UK_Pacific : 0,67
    Japanese : -0,67
    

    Savegame


  • yeah a lot of small thing started to add up for the axis.
    Western Europe is a mess. But I had to neglect some things to get a chance.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 8 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            2 artilleries, 4 infantry and 1 marine moved from Morocco to 91 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 4 infantry moved from 112 Sea Zone to Norway
            1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            2 battleships moved from 110 Sea Zone to 112 Sea Zone
            2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Holland Belgium
                Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 armour moved from Central United States to 101 Sea Zone
            2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 marine moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            3 transports moved from 110 Sea Zone to 102 Sea Zone
            1 bomber moved from 112 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            2 destroyers placed in 10 Sea Zone
            8 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Chahar
            1 fighter moved from Jehol to Anhwe
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 9 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 9 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Manchuria
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,33
    Japanese : -2,00
    

    Savegame

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