Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 destroyer moved from 60 Sea Zone to 75 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 58 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser moved from 88 Sea Zone to 89 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
4 fighters moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 infantry moved from Sikang to Szechwan
1 artillery moved from Novgorod to Baltic States
Combat - Russians
Battle in Yunnan
Russians attack with 1 armour, 4 fighters and 1 mech_infantry
Japanese defend with 2 artilleries and 1 mech_infantry
Russians roll dice for 1 armour, 4 fighters and 1 mech_infantry in Yunnan, round 2 : 1/6 hits, 2,67 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Russians roll dice for 1 armour and 4 fighters in Yunnan, round 3 : 2/5 hits, 2,50 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 2/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese, 1 fighter owned by the Russians and 1 armour owned by the Russians lost in Yunnan
Russians win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 1 fighter and 1 mech_infantry
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 18 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 6 infantry moved from Belarus to Bryansk
4 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
3 fighters moved from Yunnan to Szechwan
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -2,83
Japanese : 1,33
USA/CHINA/UK is up.
Been a long time since axis has been in such a dire situation all over the map.
But its good to see the game still can throw you a curveball or 2.
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 marines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 armour, 1 artillery and 2 infantry moved from Central America to Southeast Mexico
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
2 tactical_bombers moved from Eastern United States to 89 Sea Zone
2 cruisers moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
Place Units - Americans
3 marines placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 marines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
1 armour, 1 artillery and 2 infantry moved from Central America to Southeast Mexico
1 marine moved from Eastern United States to 101 Sea Zone
1 battleship and 1 marine moved from 101 Sea Zone to 89 Sea Zone
1 marine moved from 89 Sea Zone to Southeast Mexico
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
2 tactical_bombers moved from Eastern United States to 89 Sea Zone
2 cruisers moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Wake Island to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 79 Sea Zone to 39 Sea Zone
Place Units - Americans
3 marines placed in Central United States
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier; Remaining resources: 1 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from Belgian Congo to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/9 hits, 4,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Iraq to Eastern Persia
2 fighters moved from India to 39 Sea Zone
3 aaGuns and 10 infantry moved from Burma to India
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 armour and 1 infantry moved from 101 Sea Zone to Eastern United States
1 transport moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
1 airfield and 2 tactical_bombers placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,6
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 carrier placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,1,3
UK_Pacific collect 13 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier
Combat Hit Differential Summary :
British : -1,00
Chinese : 1,00
Neutral_Axis : 1,00
Japanese : 0,00
@mrcunego said in 2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM:
USA/CHINA/UK is up.
Been a long time since axis has been in such a dire situation all over the map.
But its good to see the game still can throw you a curveball or 2.Best regards
MrCunego
USA.tsvg
Who knows, maybe with some good dice for the axis
Anzac/french
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Marianas
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Marianas from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,4,1,3,2
ANZAC collect 18 PUs (4 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0,33
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 6 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 45 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
Combat - ANZAC
Battle in Marianas
Battle in Alexandria
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Marianas from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,4,1,3,2
ANZAC collect 18 PUs (4 lost to blockades); end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Combat - French
Battle in Alexandria
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
French win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,00
French : 0,83
ANZAC : -0,33
Russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 artillery and 1 infantry moved from Archangel to Novgorod
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to India
1 fighter moved from Szechwan to India
1 fighter moved from Szechwan to Russia
1 armour moved from Szechwan to Tsinghai
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians winGermans win with no units remaining, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 artilleries and 17 infantry moved from Archangel to Smolensk
2 aaGuns, 2 artilleries and 12 infantry moved from Bryansk to Rostov
1 infantry moved from Amur to Korea
2 aaGuns and 17 infantry moved from Amur to Manchuria
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -0,33
USA is up
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Southeast Mexico to 89 Sea Zone
1 battleship and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 marines moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Southeast Mexico to 89 Sea Zone
1 battleship and 1 marine moved from 89 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transports
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 marines moved from Central United States to 101 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone
1 marine moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 marines moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Morocco
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 battleship and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
3 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 39 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from India to Burma
1 armour and 1 infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from Eastern Persia to Burma
3 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Combat - British
Battle in Java
British attack with 2 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
British win, taking Java from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to India
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Central United States
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from India to West India
1 infantry moved from India to West India
2 fighters moved from Java to 42 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 airfield placed in Gibraltar
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,5
British collect 30 PUs (3 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
5 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 5 artilleries
Combat Hit Differential Summary :
British : 1,00
Americans : 1,00
Chinese : 0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 5 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
2 aaGuns and 1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Northern Italy to Southern Italy
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Alexandria to Southern Italy
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Italians undo move 1.
2 fighters and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2,17
British : -0,33
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
1 fighter and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Java
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
1 fighter and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,67