@Daaras Ok sounds good.
2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM
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One destroyer and one cruiser.
Best regards
MrCunego -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits 4 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20 Casualties for ANZAC: 4 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 2 aaGuns and 1 marine moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 1,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits 4 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -20 Casualties for ANZAC: 4 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 2 artilleries and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 2 aaGuns and 1 marine moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands Place Units - ANZAC 1 cruiser and 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone Combat - French Battle in 98 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 2 submarines French roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Italians lost in 98 Sea Zone French win, taking 98 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -0,33 French : 1,17 ANZAC : 0,00 Japanese : 1,33
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where did the french from UK go?
Best regards
MrCunego -
@mrcunego on a us tr
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cool thanks.
There is no way to tell, right? In triplea?
And if there ever was a time for low luck it would be in the moscow attack like this. But let the dice have mercy on the poor germans.
best regards
MrCunego -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour, 5 artilleries, 6 bombers, 5 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry Americans defend with 1 marine Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Russia Germans attack with 8 armour, 5 artilleries, 9 bombers, 5 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters and 39 infantry AA fire in Russia : 3/12 hits, 2,00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 8 armour, 5 artilleries, 9 bombers, 2 fighters, 21 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 24/54 hits, 21,00 expected hits Russians roll dice for 4 aaGuns, 6 artilleries, 3 fighters and 39 infantry in Russia, round 2 : 20/48 hits, 17,00 expected hits 20 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 5 artilleries, 9 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 18/34 hits, 17,67 expected hits Russians roll dice for 6 artilleries, 3 fighters and 19 infantry in Russia, round 3 : 7/28 hits, 10,33 expected hits 18 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 8 armour, 9 bombers, 2 fighters, 3 mech_infantrys and 5 tactical_bombers in Russia, round 4 : 12/27 hits, 14,83 expected hits Russians roll dice for 6 artilleries, 3 fighters and 1 infantry in Russia, round 4 : 2/10 hits, 4,33 expected hits 1 infantry owned by the Russians, 3 fighters owned by the Russians, 6 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans captures 38PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 8 armour, 9 bombers, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 66 Casualties for Germans: 5 artilleries, 3 fighters, 21 infantry and 3 mech_infantrys Casualties for Russians: 4 aaGuns, 6 artilleries, 3 fighters and 39 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 6 bombers moved from Russia to Novgorod 3 bombers moved from Russia to Bryansk 3 aaGuns and 6 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Novgorod to Belarus 2 fighters moved from Russia to Novgorod 2 infantry moved from Novgorod to Belarus 5 tactical_bombers moved from Russia to Novgorod 1 mech_infantry moved from France to Germany 2 mech_infantrys moved from Western Germany to Germany Place Units - Germans 8 infantry and 2 mech_infantrys placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 49 PUs (3 lost to blockades); end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : 1,83 AA fire in Russia : : 1,00 Americans : -0,33 Russians : -2,67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - Russians 2 artilleries and 14 infantry moved from Tambov to Russia 1 armour moved from Novosibirsk to Russia 2 fighters moved from Novosibirsk to Russia 2 infantry moved from Tsinghai to Kazakhstan Combat - Russians Battle in Russia Russians attack with 1 armour, 2 artilleries, 2 fighters and 14 infantry Germans defend with 1 airfield, 8 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 14 infantry in Russia, round 2 : 6/19 hits, 4,83 expected hits Germans roll dice for 8 armour and 1 mech_infantry in Russia, round 2 : 4/9 hits, 4,33 expected hits 4 infantry owned by the Russians, 5 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 10 infantry in Russia, round 3 : 4/15 hits, 4,17 expected hits Germans roll dice for 3 armour in Russia, round 3 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 34 Casualties for Russians: 6 infantry Casualties for Germans: 8 armour and 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Tambov to Russia 2 fighters moved from Russia to Kazakhstan 1 aaGun and 3 infantry moved from Korea to Manchuria Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0,17 Russians : 1,00
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@mrcunego back in the game, stupid of me that this happened…
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@Giallo anyway, we do have a game again!
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 fighter moved from Shantung to Suiyuyan 1 mech_infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter moved from 42 Sea Zone to Java 1 bomber moved from Borneo to Philippines 2 battleships, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans 1 fighter moved from Kwangsi to Philippines Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 artillery and 1 fighter in Suiyuyan, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Philippines Japanese attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Philippines, round 2 : 2/5 hits, 2,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from Java to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Siam to Shan State 1 mech_infantry moved from Kiangsu to Kwangsi 1 fighter moved from Suiyuyan to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 bomber moved from Philippines to Borneo 1 bomber moved from Philippines to Kwangsi 1 fighter moved from Japan to Kwangsi Place Units - Japanese 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : 1,33 UK_Pacific : 0,67 Japanese : -0,67
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yeah a lot of small thing started to add up for the axis.
Western Europe is a mess. But I had to neglect some things to get a chance.
Best regards
MrCunego -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 8 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 artilleries, 4 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 battleships moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone Combat - Americans Battle in Norway Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 armour moved from Central United States to 101 Sea Zone 2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 destroyers placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar 1 fighter moved from Jehol to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 9 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -2,33 Japanese : -2,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 8 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 artilleries, 4 infantry and 1 marine moved from Morocco to 91 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from 112 Sea Zone to Norway 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 carrier moved from 91 Sea Zone to 112 Sea Zone 2 battleships moved from 110 Sea Zone to 112 Sea Zone 2 carriers and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone Combat - Americans Battle in Norway Battle in Holland Belgium Americans attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 armour moved from Central United States to 101 Sea Zone 2 armour and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 armour, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Norway 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter and 2 tactical_bombers moved from Holland Belgium to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 3 infantry placed in Normandy Bordeaux 2 destroyers placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar 1 fighter moved from Jehol to Anhwe Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 8 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Chahar, round 9 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 9 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Manchuria Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from India to 42 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 mech_infantry moved from Iraq to Syria British take Syria from Italians 1 infantry moved from Algeria to Tunisia 1 fighter and 1 tactical_bomber moved from Egypt to Tunisia 1 fighter and 3 tactical_bombers moved from Egypt to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 transport moved from 80 Sea Zone to 79 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Tobruk British attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers Italians defend with 1 artillery and 1 mech_infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tobruk, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Battle in Tunisia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Tunisia to Algeria 1 fighter and 3 tactical_bombers moved from Tobruk to Egypt 1 armour and 2 mech_infantrys moved from Persia to Caucasus British take Northwest Persia from Neutral_Allies 3 armour moved from Iraq to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 3 aaGuns moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 3 aaGuns, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 3 aaGuns and 3 infantry moved from 112 Sea Zone to Norway 6 fighters moved from Normandy Bordeaux to Norway 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 3 aaGuns, 8 artilleries and 12 infantry moved from India to Burma 1 bomber moved from 42 Sea Zone to India Place Units - British 3 armour placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Germans : -0,67 British : 0,17 Italians : -1,00 Americans : -0,67 Chinese : -2,33 Japanese : -2,00
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Anzac/french are up
Best regards
MrCunego
anzac.tsvg -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Marshall Islands Battle in Java ANZAC attack with 1 marine Japanese defend with 1 armour ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,83
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in Marshall Islands Battle in Java ANZAC attack with 1 marine Japanese defend with 1 armour ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Java ANZAC win, taking Marshall Islands from Japanese, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Normandy Bordeaux to 94 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 cruiser, 1 destroyer and 1 transport French roll dice for 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 fighter owned by the French lost in 94 Sea Zone French roll dice for 1 cruiser in 94 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone French roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the French lost in 94 Sea Zone Italians win with 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 cruiser, 1 destroyer and 1 fighter Casualties for Italians: 1 cruiser and 1 destroyer Non Combat Move - French 2 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,83 French : -0,33 ANZAC : 0,83 Japanese : -0,83
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russia is up
Best regards
MrCunego
russia.tsvg -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Combat Move - Russians 2 fighters moved from Kazakhstan to Chahar 2 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun and 15 infantry moved from Jehol to Chahar Turn Complete - Russians
Combat Hit Differential Summary :