2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM
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Russia is up
Best regards
MrCunego
russia.tsvg -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 artillery and 1 infantry moved from Archangel to Novgorod 2 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to India 1 fighter moved from Szechwan to India 1 fighter moved from Szechwan to Russia 1 armour moved from Szechwan to Tsinghai Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 artillery and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Battle in Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians winGermans win with no units remaining, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Manchuria from Japanese to Chinese EDIT: Changing ownership of Korea from Japanese to Russians EDIT: Turning off Edit Mode 1 fighter moved from Ukraine to Russia 2 aaGuns, 2 artilleries and 17 infantry moved from Archangel to Smolensk 2 aaGuns, 2 artilleries and 12 infantry moved from Bryansk to Rostov 1 infantry moved from Amur to Korea 2 aaGuns and 17 infantry moved from Amur to Manchuria Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -0,33
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USA is up
Best regards
MrCunego
USA.tsvg -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 battleship and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 2 transports Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 marines moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 battleship and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 battleship and 1 marine moved from 89 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in 44 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine and 2 transports Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 3 marines moved from Central United States to 101 Sea Zone 1 cruiser and 1 marine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 marines moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Morocco 1 fighter moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 battleship and 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4 Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 3 infantry moved from Shensi to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 39 Sea Zone to Java 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from India to Burma 1 armour and 1 infantry moved from Iraq to Persia 1 armour moved from Persia to Eastern Persia 2 armour and 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Eastern Persia to Burma 3 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Combat - British Battle in Java British attack with 2 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Java British win, taking Java from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Burma British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to India 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 fighters moved from United Kingdom to Gibraltar 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from India to West India 1 infantry moved from India to West India 2 fighters moved from Java to 42 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 airfield placed in Gibraltar 1 transport placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,5 British collect 30 PUs (3 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 5 artilleries
Combat Hit Differential Summary :
British : 1,00 Americans : 1,00 Chinese : 0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from British 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Tobruk to Alexandria 2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 5 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Western Ukraine 2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine 2 aaGuns and 1 infantry moved from Yugoslavia to Northern Italy 4 infantry moved from Northern Italy to Southern Italy 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Alexandria to Southern Italy 1 infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Italians undo move 1. 2 fighters and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -2,17 British : -0,33 Russians : -1,33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales 1 fighter and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Siam to Shan State 1 fighter moved from India to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to Java Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales 1 fighter and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 2 infantry moved from Eastern Poland to Belarus 2 bombers moved from Southern Italy to Belarus Combat - Germans Battle in Novgorod Germans attack with 2 bombers and 3 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 3/5 hits, 1,83 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Bryansk 2 bombers moved from Novgorod to Bryansk 7 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns, 1 armour, 5 artilleries and 21 infantry moved from Western Ukraine to Bryansk 2 fighters moved from 99 Sea Zone to Bryansk 3 fighters and 2 tactical_bombers moved from Syria to Bryansk 1 marine moved from Syria to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 3 tactical_bombers moved from Southern Italy to Bryansk 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 armour moved from Yugoslavia to Western Germany 4 mech_infantrys moved from Germany to Western Germany 3 aaGuns and 6 infantry moved from Eastern Poland to Western Ukraine 3 mech_infantrys moved from Germany to Eastern Poland 5 infantry moved from Poland to Germany 4 infantry moved from Karelia to Finland Place Units - Germans 3 bombers, 6 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in France Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 bombers EDIT: Adding units owned by Germans to Bryansk: 2 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Turning off Edit Mode 2 infantry moved from Shensi to Tsinghai 1 armour moved from Tsinghai to Novosibirsk 3 infantry moved from Volgograd to Tambov 2 aaGuns, 2 artilleries and 11 infantry moved from Rostov to Tambov 2 fighters moved from India to Novosibirsk 2 aaGuns, 2 artilleries and 17 infantry moved from Smolensk to Russia 1 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 aaGun and 13 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol Place Units - Russians 2 aaGuns, 1 artillery, 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
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USA is up.
Best regards
MrCunego
USA.tsvg -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 marines moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to Tunisia Americans take Algeria from Germans Americans take Tunisia from Italians 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 bomber moved from Morocco to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -34 Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine Non Combat Move - Americans 2 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 3 infantry moved from Brazil to French Guiana 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns and 1 mech_infantry moved from Eastern United States to Central United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 armour placed in Central United States 1 tactical_bomber placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : -1,67 AA fire in Southern France : : -0,17 Japanese : 2,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Jehol Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 marines moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to Tunisia Americans take Algeria from Germans Americans take Tunisia from Italians 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 bomber moved from Morocco to Southern France Combat - Americans Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 42 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 6/7 hits, 3,67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 42 Sea Zone Japanese win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -34 Casualties for Americans: 1 destroyer, 2 fighters and 1 submarine Non Combat Move - Americans 2 artilleries, 5 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 3 infantry moved from Brazil to French Guiana 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 aaGuns and 1 mech_infantry moved from Eastern United States to Central United States 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Southern France to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 3 armour placed in Central United States 1 tactical_bomber placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Jehol Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Americans to Gibraltar: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 infantry moved from Burma to Shan State 1 bomber moved from India to Shan State 1 infantry moved from Persia to Iraq 3 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Alexandria 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 2 tactical_bombers moved from Egypt to Alexandria 2 tactical_bombers moved from Egypt to Trans-Jordan Combat - British Battle in Iraq British attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/7 hits, 2,50 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 infantry and 2 tactical_bombers in Alexandria, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State retreated to Shan State Japanese win with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 infantry and 2 tactical_bombers Italians defend with 1 infantry British roll dice for 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 tactical_bombers moved from Trans-Jordan to Egypt 2 tactical_bombers moved from Alexandria to Egypt 5 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Shan State to India 1 aaGun moved from West India to India 1 infantry moved from West India to India Place Units - British 2 transports placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,5,3,1,1,6 UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 4 artilleries
Combat Hit Differential Summary :
British : 0,33 Italians : 0,00 Americans : -1,67 AA fire in Southern France : : -0,17 Chinese : 1,17 Japanese : 3,33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Archangel Italians take Archangel from Russians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour; Americans defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 2 armour in Tunisia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 2 aaGuns and 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 4 fighters moved from Southern Italy to Western Germany 1 fighter moved from Western Ukraine to Western Germany 2 infantry moved from Ukraine to Bryansk 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk Place Units - Italians 2 mech_infantrys placed in Ukraine 1 infantry placed in Northern Italy 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1,67 Americans : 0,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Archangel Italians take Archangel from Russians 1 artillery and 1 infantry moved from Libya to Tunisia 1 bomber moved from Southern Italy to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 armour; Americans defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 3/3 hits, 1,33 expected hits Americans roll dice for 2 armour in Tunisia, round 2 : 1/2 hits, 1,00 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 bomber moved from Tunisia to Southern Italy 2 aaGuns and 2 infantry moved from Northern Italy to Western Germany 1 armour moved from Southern Italy to Western Germany 4 fighters moved from Southern Italy to Western Germany 1 fighter moved from Western Ukraine to Western Germany 2 infantry moved from Ukraine to Bryansk 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk Place Units - Italians 2 mech_infantrys placed in Ukraine 1 infantry placed in Northern Italy 1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 fighters EDIT: Adding units owned by Italians to Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,67 Americans : 0,00
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00
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2 hits in 42
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 4 fighters Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,00