@crockett36 Thanks! :)
2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone ANZAC take 6 Sea Zone from Japanese 1 fighter moved from Guam to Shantung 3 fighters moved from 21 Sea Zone to Shantung 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Shantung 1 submarine moved from 21 Sea Zone to 45 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 21 Sea Zone to 36 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 21 Sea Zone to 6 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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russia is up
Best regards
MrCunego
russia.tsvg -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Combat Move - Russians 1 fighter and 1 infantry moved from Jehol to Anhwe 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Jehol to Hopei Combat - Russians Battle in Hopei Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Russians attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Hopei to Shantung 1 fighter moved from Anhwe to Shantung 1 aaGun and 6 infantry moved from Jehol to Shantung Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00 Japanese : -1,00
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Usa is up.
Best regards
MrCunego
USA.tsvg -
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - Americans Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Amur Americans take Amur from Japanese 1 bomber moved from Egypt to Gibraltar Combat - Americans Non Combat Move - Americans 11 fighters moved from Gibraltar to United Kingdom 3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 10 fighters moved from Eastern United States to 91 Sea Zone 8 submarines moved from 7 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Americans 7 fighters placed in Eastern United States 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - Americans Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Korea to Amur Americans take Amur from Japanese 1 bomber moved from Egypt to Gibraltar Combat - Americans Non Combat Move - Americans 11 fighters moved from Gibraltar to United Kingdom 3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone 10 fighters moved from Eastern United States to 91 Sea Zone 8 submarines moved from 7 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Americans 7 fighters placed in Eastern United States 1 factory_minor and 1 harbour placed in Korea Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shantung Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 3 transports moved from 106 Sea Zone to 91 Sea Zone Non Combat Move - British Place Units - British 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6 British collect 26 PUs (2 lost to blockades); end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - Italians Italians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 3 infantry moved from Persia to Iraq 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Yugoslavia to Southern Italy 1 armour moved from Yugoslavia to Western Germany 1 submarine moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 3 infantry placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Ukraine 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Italians collect 35 PUs (1 lost to blockades); end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 22
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 6 infantry moved from Western Germany to 112 Sea Zone 6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to United Kingdom 15 bombers moved from Western Germany to United Kingdom 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 7 fighters moved from Western Germany to United Kingdom 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Kansu to Dzavhan Germans take Dzavhan from Russians 1 mech_infantry moved from Tsinghai to Tsagaan Olom Germans take Tsagaan Olom from Russians 1 mech_infantry moved from Kazakhstan to Kansu 1 mech_infantry moved from Kazakhstan to Tsinghai
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Scramble from UK
Best regards
MrCunego -
@mrcunego no, i realy messed it upā¦
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russia is up
This is the kind of situations where I understand why axis has some generic advantage in A&A. The logistic of the axis is so more flexible. The same production for 4-5 rounds just ends up with the axis having more pressure points due to the logistics of their forces. When I play allied I end up in these kind of situation often where I canāt defend all these places where the axis has pressure with just enough ground or naval troops and than a bomber stack.
Best regards
MrCunego
russia.tsvg -
TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22 Combat Move - Russians 1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from Hopei to Anhwe 2 fighters moved from Shantung to Anhwe Combat - Russians Battle in Anhwe Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Anhwe to Shantung Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1,33 Japanese : 0,33
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@mrcunego you played it well, I should have taken risks earlier. Put you in the situation to risk your stack of bombers. Now indeed you can choose where to attack⦠Biggest mistake was splitting my russian stack, thatās why you could take Russia too early⦠Letās see if I can do anything about in the next few rounds
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USA is up
Best regards
MrCunego
USA.tsvg -
TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to United Kingdom 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Gibraltar to Western United States Combat - Americans Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 4 infantry in United Kingdom, round 2 : 5/12 hits, 4,67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 armour, 3 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for Germans: 1 destroyer and 3 transports Non Combat Move - Americans 4 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns and 4 infantry moved from 109 Sea Zone to United Kingdom 4 fighters moved from United Kingdom to 109 Sea Zone 4 fighters moved from 110 Sea Zone to 109 Sea Zone 3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 91 Sea Zone to 109 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Korea 3 fighters placed in Western United States Americans undo move 4. 2 fighters and 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 artilleries and 19 infantry moved from Shantung to Jehol Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 4 fighters, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to 110 Sea Zone 4 fighters moved from 91 Sea Zone to United Kingdom 1 infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Gibraltar to Western United States Combat - Americans Battle in 20 Sea Zone Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 3 artilleries, 4 fighters and 4 infantry in United Kingdom, round 2 : 5/12 hits, 4,67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom Americans win, taking United Kingdom from Germans with 1 armour, 3 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 110 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer and 3 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer and 3 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone 3 transports owned by the Germans lost in 110 Sea Zone Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 29 Casualties for Germans: 1 destroyer and 3 transports Non Combat Move - Americans 4 aaGuns and 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 109 Sea Zone 4 aaGuns and 4 infantry moved from 109 Sea Zone to United Kingdom 4 fighters moved from United Kingdom to 109 Sea Zone 4 fighters moved from 110 Sea Zone to 109 Sea Zone 3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 2 fighters and 3 submarines moved from 91 Sea Zone to 109 Sea Zone 7 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Korea 3 fighters placed in Western United States Americans undo move 4. 2 fighters and 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 5 artilleries and 19 infantry moved from Shantung to Jehol Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Jehol Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Combat Move - British 2 artilleries moved from Shantung to Jehol 1 fighter moved from Shantung to Jehol 2 mech_infantrys moved from Belgian Congo to Egypt 3 transports moved from 91 Sea Zone to 109 Sea Zone Non Combat Move - British 2 aaGuns moved from Shantung to Jehol Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6 British collect 27 PUs (1 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 Americans : -1,00 Japanese : -0,33