@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 artilleries and 13 infantry moved from Jehol to Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 10 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Shantung
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Shantung from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Non Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Norway to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
3 battleships, 5 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Norway
10 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 artilleries and 13 infantry moved from Jehol to Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 8 carriers
EDIT: Removing units owned by Americans from 106 Sea Zone: 8 carriers
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Shantung
2 aaGuns and 2 artilleries moved from Jehol to Shantung
Place Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Americans : -0,33
Japanese : 0,67
Anzac is up
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Guam to Shantung
3 fighters moved from 21 Sea Zone to Shantung
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Shantung
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Combat Move - Russians
1 fighter and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Jehol to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Hopei to Shantung
1 fighter moved from Anhwe to Shantung
1 aaGun and 6 infantry moved from Jehol to Shantung
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00
Japanese : -1,00
Usa is up.
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Non Combat Move - Americans
11 fighters moved from Gibraltar to United Kingdom
3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
10 fighters moved from Eastern United States to 91 Sea Zone
8 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Americans
7 fighters placed in Eastern United States
1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Non Combat Move - Americans
11 fighters moved from Gibraltar to United Kingdom
3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
10 fighters moved from Eastern United States to 91 Sea Zone
8 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Americans
7 fighters placed in Eastern United States
1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 transports moved from 106 Sea Zone to 91 Sea Zone
Non Combat Move - British
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Italians collect 35 PUs (1 lost to blockades); end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
15 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Kansu to Dzavhan
Germans take Dzavhan from Russians
1 mech_infantry moved from Tsinghai to Tsagaan Olom
Germans take Tsagaan Olom from Russians
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Tsinghai
Scramble from UK
Best regards
MrCunego
@mrcunego no, i realy messed it up…
russia is up
This is the kind of situations where I understand why axis has some generic advantage in A&A. The logistic of the axis is so more flexible. The same production for 4-5 rounds just ends up with the axis having more pressure points due to the logistics of their forces. When I play allied I end up in these kind of situation often where I can’t defend all these places where the axis has pressure with just enough ground or naval troops and than a bomber stack.
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Combat Move - Russians
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Hopei to Anhwe
2 fighters moved from Shantung to Anhwe
Combat - Russians
Battle in Anhwe
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Anhwe, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Anhwe, round 3 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Anhwe to Shantung
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -1,33
Japanese : 0,33
@mrcunego you played it well, I should have taken risks earlier. Put you in the situation to risk your stack of bombers. Now indeed you can choose where to attack… Biggest mistake was splitting my russian stack, that’s why you could take Russia too early… Let’s see if I can do anything about in the next few rounds
USA is up
Best regards
MrCunego
USA.tsvg