Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Combat Move - Russians
1 fighter moved from Ulaanbaatar to Jehol
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 2 submarines
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Kansu
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Russians winRussians win with 1 cruiser remaining, taking Kansu from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kansu to Jehol
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Manchuria to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,33
USA is up
best regards
MrCunego.
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 10 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Shantung
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Shantung from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Non Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Norway to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
3 battleships, 5 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Norway
10 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 artilleries and 13 infantry moved from Jehol to Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 10 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 tactical_bombers moved from Midway to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
3 tactical_bombers moved from Iwo Jima to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Shantung
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Shantung from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Non Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber, 5 fighters and 5 tactical_bombers moved from Gibraltar to Egypt
1 fighter moved from Norway to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
8 fighters moved from 91 Sea Zone to Gibraltar
3 battleships, 5 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
Place Units - Americans
1 aaGun, 1 armour and 1 infantry placed in Norway
10 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 artilleries and 13 infantry moved from Jehol to Shantung
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 106 Sea Zone: 8 carriers
EDIT: Removing units owned by Americans from 106 Sea Zone: 8 carriers
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Jehol to Anhwe
1 fighter moved from Jehol to Anhwe
Combat - British
Battle in Anhwe
British attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
retreated to Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Shantung
2 aaGuns and 2 artilleries moved from Jehol to Shantung
Place Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
1 armour and 2 artilleries placed in Egypt
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,67
Americans : -0,33
Japanese : 0,67
Anzac is up
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 carriers and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Guam to Shantung
3 fighters moved from 21 Sea Zone to Shantung
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Shantung
1 submarine moved from 21 Sea Zone to 45 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Combat Move - Russians
1 fighter and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Jehol to Hopei
Combat - Russians
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Hopei to Shantung
1 fighter moved from Anhwe to Shantung
1 aaGun and 6 infantry moved from Jehol to Shantung
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,00
Japanese : -1,00
Usa is up.
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Non Combat Move - Americans
11 fighters moved from Gibraltar to United Kingdom
3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
10 fighters moved from Eastern United States to 91 Sea Zone
8 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Americans
7 fighters placed in Eastern United States
1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 factory_minor, 7 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 bomber moved from Egypt to Gibraltar
Combat - Americans
Non Combat Move - Americans
11 fighters moved from Gibraltar to United Kingdom
3 battleships, 8 carriers, 4 cruisers, 2 destroyers, 4 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
10 fighters moved from Eastern United States to 91 Sea Zone
8 submarines moved from 7 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Americans
7 fighters placed in Eastern United States
1 factory_minor and 1 harbour placed in Korea
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
3 transports moved from 106 Sea Zone to 91 Sea Zone
Non Combat Move - British
Place Units - British
1 artillery and 9 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Western Germany
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Ukraine
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
Italians collect 35 PUs (1 lost to blockades); end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4,1,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 2 fighters, 6 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from 110 Sea Zone to United Kingdom
15 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
7 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Kansu to Dzavhan
Germans take Dzavhan from Russians
1 mech_infantry moved from Tsinghai to Tsagaan Olom
Germans take Tsagaan Olom from Russians
1 mech_infantry moved from Kazakhstan to Kansu
1 mech_infantry moved from Kazakhstan to Tsinghai
Scramble from UK
Best regards
MrCunego
@mrcunego no, i realy messed it up…
russia is up
This is the kind of situations where I understand why axis has some generic advantage in A&A. The logistic of the axis is so more flexible. The same production for 4-5 rounds just ends up with the axis having more pressure points due to the logistics of their forces. When I play allied I end up in these kind of situation often where I can’t defend all these places where the axis has pressure with just enough ground or naval troops and than a bomber stack.
Best regards
MrCunego
russia.tsvg