2nd bracket Playoff MrCunego (axis) vs Giallo (allies) BM

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to 41 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 41 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to 41 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Queensland to 41 Sea Zone
    
        Place Units - ANZAC
            1 cruiser and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from Turkmenistan to West India
                  Germans take West India from UK_Pacific
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            2 tactical_bombers moved from Southern Italy to 95 Sea Zone
            2 bombers moved from Western Germany to Persia
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Volgograd to Northwest Persia
            5 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Volgograd to Turkmenistan
            3 mech_infantrys moved from Russia to Kazakhstan
            3 infantry moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Finland
            1 infantry moved from Denmark to Western Germany
            2 armour and 4 mech_infantrys moved from Persia to Eastern Persia
            2 mech_infantrys moved from Persia to Eastern Persia
            10 bombers moved from Southern Italy to Persia
            3 mech_infantrys moved from Eastern Persia to Persia
            4 mech_infantrys moved from Southern Italy to Western Germany
            4 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            2 fighters and 1 infantry placed in Western Germany
            3 submarines placed in 97 Sea Zone
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • that russian sub really disrupt the plan. would have liked it to be dead.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Combat Move - Russians
            2 infantry moved from Szechwan to Yunnan
            1 submarine moved from 94 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in 92 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 battleship
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Russians lost in 92 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @mrcunego I feel your pain


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
            1 cruiser, 2 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                  Japanese take 35 Sea Zone from Americans
                  Japanese take 43 Sea Zone from Americans
                  Japanese take 42 Sea Zone from Americans
            2 infantry and 1 marine moved from 42 Sea Zone to Java
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            4 fighters moved from 20 Sea Zone to 37 Sea Zone
            1 bomber moved from Kwangsi to India
            1 bomber moved from Kwangsi to 39 Sea Zone
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from Kwangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in Java
            Battle in Hunan
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Java from Americans, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Kwangsi to 42 Sea Zone
            2 battleships, 3 carriers, 3 destroyers and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
            1 bomber moved from India to Kwangsi
            1 bomber moved from 39 Sea Zone to West India
            1 fighter moved from Hunan to Kwangsi
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 mech_infantry moved from Anhwe to Kwangsi
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Jehol to Amur
            2 mech_infantrys moved from Shantung to Kiangsi
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            Japanese undo move 2.
            1 fighter placed in Japan
            1 infantry and 2 mech_infantrys placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
            Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    Chinese : -0,33
    AA fire in India : : -0,17
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines moved from Norway to Finland
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Tunisia to Tobruk
            5 fighters moved from Egypt to Tobruk
            5 fighters moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
                Americans attack with 1 armour and 10 fighters
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 10 fighters in Tobruk, round 2 : 4/11 hits, 5,50 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                Americans win with 10 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Finland
                Americans attack with 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines
                Germans defend with 13 infantry and 16 mech_infantrys; Italians defend with 1 armour
                    Americans roll dice for 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines in Finland, round 2 : 10/27 hits, 10,67 expected hits
                    Italians roll dice for 1 armour, 13 infantry and 16 mech_infantrys in Finland, round 2 : 13/30 hits, 10,17 expected hits
                    10 infantry owned by the Germans, 6 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 marines owned by the Americans lost in Finland
                    Americans roll dice for 6 armour, 1 bomber and 7 fighters in Finland, round 3 : 8/14 hits, 7,17 expected hits
                    Italians roll dice for 1 armour, 3 infantry and 16 mech_infantrys in Finland, round 3 : 7/20 hits, 6,83 expected hits
                    3 infantry owned by the Germans, 6 armour owned by the Americans, 1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Finland
                 retreated to Finland
                Italians win with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is -36
                Casualties for Americans: 6 armour, 4 artilleries, 1 fighter, 6 infantry and 3 marines
                Casualties for Germans: 13 infantry and 5 mech_infantrys
            Battle in Amur
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 battleship
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 92 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship
    
        Non Combat Move - Americans
            1 bomber and 6 fighters moved from Finland to Norway
            10 fighters moved from Tobruk to Egypt
            4 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
            3 armour and 3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 armour and 3 infantry moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 battleships and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            1 armour, 4 artilleries and 4 infantry moved from Algeria to Tunisia
            2 fighters moved from Norway to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            3 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 41 Sea Zone to 56 Sea Zone
            1 transport moved from 54 Sea Zone to 49 Sea Zone
            2 destroyers and 6 submarines moved from 54 Sea Zone to 56 Sea Zone
            1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            2 armour placed in Norway
            1 destroyer placed in 125 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 3,67
    Americans : 0,50
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 destroyers and 7 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines moved from Norway to Finland
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 armour moved from Tunisia to Tobruk
            5 fighters moved from Egypt to Tobruk
            5 fighters moved from Egypt to Tobruk
            1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Amur
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
                Americans attack with 1 armour and 10 fighters
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour and 10 fighters in Tobruk, round 2 : 4/11 hits, 5,50 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
                Americans win with 10 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Italians: 1 infantry
            Battle in Finland
                Americans attack with 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines
                Germans defend with 13 infantry and 16 mech_infantrys; Italians defend with 1 armour
                    Americans roll dice for 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines in Finland, round 2 : 10/27 hits, 10,67 expected hits
                    Italians roll dice for 1 armour, 13 infantry and 16 mech_infantrys in Finland, round 2 : 13/30 hits, 10,17 expected hits
                    10 infantry owned by the Germans, 6 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 marines owned by the Americans lost in Finland
                    Americans roll dice for 6 armour, 1 bomber and 7 fighters in Finland, round 3 : 8/14 hits, 7,17 expected hits
                    Italians roll dice for 1 armour, 3 infantry and 16 mech_infantrys in Finland, round 3 : 7/20 hits, 6,83 expected hits
                    3 infantry owned by the Germans, 6 armour owned by the Americans, 1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Finland
                 retreated to Finland
                Italians win with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is -36
                Casualties for Americans: 6 armour, 4 artilleries, 1 fighter, 6 infantry and 3 marines
                Casualties for Germans: 13 infantry and 5 mech_infantrys
            Battle in Amur
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Americans roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 92 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 battleship
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
                    Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 92 Sea Zone
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 battleship
    
        Non Combat Move - Americans
            1 bomber and 6 fighters moved from Finland to Norway
            10 fighters moved from Tobruk to Egypt
            4 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
            3 armour and 3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 armour and 3 infantry moved from 112 Sea Zone to Norway
            3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 battleships and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            1 armour, 4 artilleries and 4 infantry moved from Algeria to Tunisia
            2 fighters moved from Norway to 112 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            3 fighters moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 41 Sea Zone to 56 Sea Zone
            1 transport moved from 54 Sea Zone to 49 Sea Zone
            2 destroyers and 6 submarines moved from 54 Sea Zone to 56 Sea Zone
            1 transport moved from 49 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
    
        Place Units - Americans
            2 armour placed in Norway
            1 destroyer placed in 125 Sea Zone
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
            Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Yunnan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
            EDIT: Changing PUs for UK_Pacific from 15 to 14
            EDIT: Turning off Edit Mode
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from India to West India
            1 tactical_bomber moved from Iraq to West India
            1 bomber and 1 infantry moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hopei
            1 mech_infantry moved from Shensi to Hopei
            1 fighter moved from Iraq to West India
            2 artilleries and 9 infantry moved from Norway to Finland
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
    
        Combat - British
            Battle in Hunan
                British attack with 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in West India
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Japanese defend with 1 bomber
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in West India
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in West India
                British win, taking West India from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 bomber
                Casualties for Germans: 1 mech_infantry
            Battle in Hopei
                British attack with 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
                British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Finland
                British attack with 2 artilleries and 9 infantry
                Germans defend with 11 mech_infantrys; Italians defend with 1 armour
                    British roll dice for 2 artilleries and 9 infantry in Finland, round 2 : 3/11 hits, 2,50 expected hits
                    Italians roll dice for 1 armour and 11 mech_infantrys in Finland, round 2 : 6/12 hits, 4,17 expected hits
                    3 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Finland
                    British roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 2/5 hits, 1,50 expected hits
                    Italians roll dice for 1 armour and 8 mech_infantrys in Finland, round 3 : 5/9 hits, 3,17 expected hits
                    2 mech_infantrys owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Finland
                Italians win with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for British: 2 artilleries and 9 infantry
                Casualties for Germans: 5 mech_infantrys
            Battle in Northwest Persia
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits
                    Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 fighter and 1 tactical_bomber moved from West India to India
            7 armour and 9 mech_infantrys moved from Yunnan to India
            1 bomber moved from Hunan to Yunnan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Iraq
            1 tactical_bomber moved from Hopei to Yunnan
            2 artilleries and 1 infantry moved from Yunnan to Burma
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 2 artilleries and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Italians : 7,00
    British : 1,33
    Americans : 0,50
    Chinese : -0,67
    Japanese : 2,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    just hold on a second

  • '21 '20 '19 '18 '17 '16

    @Giallo its ok


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 bomber moved from Persia to 41 Sea Zone
            4 mech_infantrys moved from Persia to West India
            1 mech_infantry moved from Caucasus to Sikang
                  Italians take Sikang from Chinese
    
        Combat - Italians
            Battle in 41 Sea Zone
                Italians attack with 1 bomber
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Italians win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in West India
                Italians attack with 2 armour, 1 infantry and 6 mech_infantrys
                British defend with 1 mech_infantry
                    Italians roll dice for 2 armour, 1 infantry and 6 mech_infantrys in West India, round 2 : 2/9 hits, 2,17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Italians win, taking West India from UK_Pacific with 2 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            5 carriers, 1 destroyer, 8 fighters, 2 submarines and 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone
            1 fighter moved from Southern Italy to Persia
            1 armour moved from Finland to Novgorod
            1 bomber moved from 41 Sea Zone to Java
    
        Place Units - Italians
            3 infantry placed in Persia
            3 mech_infantrys placed in Ukraine
            1 carrier and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 33 PUs; end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    UK_Pacific : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 34 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 41 Sea Zone to 56 Sea Zone
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
            1 destroyer moved from 56 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 bombers and 13 mech_infantrys moved from Persia to Iraq
            2 armour and 11 mech_infantrys moved from Eastern Persia to Iraq
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 fighters and 2 tactical_bombers moved from 97 Sea Zone to Iraq
            2 tactical_bombers moved from Southern Italy to Iraq
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 6 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Germans attack with 2 armour, 12 bombers, 3 fighters, 24 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 9 armour, 7 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
                    AA fire in Iraq : 1/9 hits, 1,50 expected hits
                    1 fighter owned by the Germans lost in Iraq
                    Germans roll dice for 2 armour, 12 bombers, 2 fighters, 24 mech_infantrys and 4 tactical_bombers in Iraq, round 2 : 13/44 hits, 16,67 expected hits
                    British roll dice for 3 aaGuns, 9 armour, 7 artilleries, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 11/31 hits, 12,67 expected hits
                    5 mech_infantrys owned by the British, 3 aaGuns owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
                    Germans roll dice for 2 armour, 12 bombers, 2 fighters, 13 mech_infantrys and 4 tactical_bombers in Iraq, round 3 : 9/33 hits, 14,83 expected hits
                    British roll dice for 9 armour, 7 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 12/21 hits, 9,33 expected hits
                    2 mech_infantrys owned by the British, 7 artilleries owned by the British and 12 mech_infantrys owned by the Germans lost in Iraq
                    Germans roll dice for 2 armour, 12 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Iraq, round 4 : 8/21 hits, 12,83 expected hits
                    British roll dice for 9 armour, 2 fighters and 1 tactical_bomber in Iraq, round 4 : 6/12 hits, 6,33 expected hits
                    2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the Germans and 8 armour owned by the British lost in Iraq
                    Germans roll dice for 1 armour, 12 bombers and 2 tactical_bombers in Iraq, round 5 : 7/15 hits, 9,67 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Iraq, round 5 : 1/4 hits, 2,33 expected hits
                    1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 1 armour, 12 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour, 3 fighters, 24 mech_infantrys and 3 tactical_bombers
                Casualties for British: 3 aaGuns, 9 armour, 7 artilleries, 2 fighters, 5 infantry, 7 mech_infantrys and 1 tactical_bomber
    
        Non Combat Move - Germans
            12 bombers moved from Iraq to Southern Italy
            2 mech_infantrys moved from Turkmenistan to Persia
            1 tactical_bomber moved from Iraq to Persia
            1 carrier, 1 cruiser, 2 fighters, 2 submarines and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            6 mech_infantrys moved from Finland to Novgorod
            3 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            4 mech_infantrys moved from Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            14 infantry moved from Northern Italy to Western Germany
            4 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Western Germany to France
            1 fighter moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Poland
            2 mech_infantrys moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
    
        Place Units - Germans
            2 destroyers and 1 fighter placed in 97 Sea Zone
            3 mech_infantrys placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Russia
            1 fighter and 2 infantry placed in Novgorod
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -16,00
    British : -1,00
    AA fire in Iraq : : -0,50
    

    Savegame


  • hmm. is seems that the dice dont want me to be in huge battles with a lot of axis aircrafts. First japan and now german.
    Best regards
    MrCunego

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    @mrcunego I think you better let those 12 bombers out of any battle the next few rounds


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 fighter moved from Japan to 5 Sea Zone
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Kwangsi to Hunan
            1 bomber and 1 fighter moved from Kwangsi to Hunan
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 55 Sea Zone
            3 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from UK_Pacific
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            2 fighters moved from 42 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 5 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 2 fighters remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 34 Sea Zone to 43 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            1 fighter moved from 55 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to Java
            1 fighter moved from 55 Sea Zone to 43 Sea Zone
            1 fighter moved from Hunan to 43 Sea Zone
            1 fighter moved from Japan to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            2 battleships, 3 carriers, 3 destroyers, 1 submarine and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 5 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsi to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsi to Kwangsi
            1 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
            1 bomber moved from Hunan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            2 mech_infantrys placed in Kiangsu
            1 infantry placed in Shantung
            1 carrier and 1 destroyer placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Chinese : -0,33
    Japanese : -0,50
    

    Savegame

Suggested Topics

  • 56
  • 39
  • 178
  • 18
  • 9
  • 45
  • 46
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.4k

Topics

1.8m

Posts