Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from Gibraltar to Tunisia
1 armour and 4 artilleries moved from Morocco to Algeria
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Sumatra
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Soviet Far East
Battle in Sumatra
Americans attack with 1 fighter, 2 marines and 1 tactical_bomber
Japanese defend with 3 fighters, 1 infantry and 1 mech_infantry
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits
Americans roll dice for 1 fighter, 2 marines and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Sumatra, round 2 : 3/5 hits, 2,67 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the Americans and 2 marines owned by the Americans lost in Sumatra
Japanese win, taking Soviet Far East from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter and 2 marines
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantry
1 tactical_bomber owned by the Americans retreated
Battle in Algeria
Americans attack with 1 armour, 4 artilleries and 5 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 4 artilleries and 5 infantry in Algeria, round 2 : 3/10 hits, 3,33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tunisia
Americans win, taking Tunisia from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Tunisia to Morocco
1 fighter moved from Gibraltar to Norway
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Norway
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to 91 Sea Zone
2 aaGuns moved from Western United States to Central United States
1 tactical_bomber moved from Sumatra to 41 Sea Zone
2 carriers and 1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 carrier and 2 submarines moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
4 infantry placed in Central United States
3 fighters placed in Norway
1 carrier, 1 cruiser and 5 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Syria
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Yunnan to Hunan
1 bomber moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Syria
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Syria, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Syria, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shensi
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Shensi to Yunnan
1 bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 tactical_bomber moved from Syria to Iraq
1 armour moved from India to Yunnan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
British collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
Italians : 1,00
British : 0,83
AA fire in Western Germany : : 0,67
Americans : -1,00
Chinese : 1,33
Japanese : -0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
5 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
scramble from gibraltar
best regards
MrCunego
@mrcunego yes 3 uk fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
5 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
Combat - Italians
British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Eastern Persia
Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 6 fighters
British defend with 1 destroyer and 3 fighters
Italians roll dice for 6 fighters in 92 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits
British roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 destroyer owned by the British, 2 fighters owned by the Italians and 3 fighters owned by the British lost in 92 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 18
Casualties for Italians: 2 fighters
Casualties for British: 1 destroyer and 3 fighters
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 transport; Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 94 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to 95 Sea Zone
4 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from Eastern Persia to Persia
2 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Turkmenistan
Place Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Persia
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : -0,67
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - ANZAC
1 fighter moved from Sumatra to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 41 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_Pacific
Combat - Germans
Non Combat Move - Germans
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 95 Sea Zone
2 bombers moved from Western Germany to Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Volgograd to Northwest Persia
5 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Volgograd to Turkmenistan
3 mech_infantrys moved from Russia to Kazakhstan
3 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Denmark to Western Germany
2 armour and 4 mech_infantrys moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
10 bombers moved from Southern Italy to Persia
3 mech_infantrys moved from Eastern Persia to Persia
4 mech_infantrys moved from Southern Italy to Western Germany
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
3 submarines placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
that russian sub really disrupt the plan. would have liked it to be dead.
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Combat Move - Russians
2 infantry moved from Szechwan to Yunnan
1 submarine moved from 94 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1,67
Russians : -1,33
@mrcunego I feel your pain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
Japanese take 43 Sea Zone from Americans
Japanese take 42 Sea Zone from Americans
2 infantry and 1 marine moved from 42 Sea Zone to Java
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 fighters moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0,17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Java
Battle in Hunan
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Java from Americans, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 fighters moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Kwangsi to 42 Sea Zone
2 battleships, 3 carriers, 3 destroyers and 3 submarines moved from 20 Sea Zone to 42 Sea Zone
1 bomber moved from India to Kwangsi
1 bomber moved from 39 Sea Zone to West India
1 fighter moved from Hunan to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Amur
2 mech_infantrys moved from Shantung to Kiangsi
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Japanese undo move 2.
1 fighter placed in Japan
1 infantry and 2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans : 1,33
Chinese : -0,33
AA fire in India : : -0,17
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Tunisia to Tobruk
5 fighters moved from Egypt to Tobruk
5 fighters moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour and 10 fighters
Italians defend with 1 infantry
Americans roll dice for 1 armour and 10 fighters in Tobruk, round 2 : 4/11 hits, 5,50 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Americans win with 10 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Italians: 1 infantry
Battle in Finland
Americans attack with 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines
Germans defend with 13 infantry and 16 mech_infantrys; Italians defend with 1 armour
Americans roll dice for 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines in Finland, round 2 : 10/27 hits, 10,67 expected hits
Italians roll dice for 1 armour, 13 infantry and 16 mech_infantrys in Finland, round 2 : 13/30 hits, 10,17 expected hits
10 infantry owned by the Germans, 6 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 marines owned by the Americans lost in Finland
Americans roll dice for 6 armour, 1 bomber and 7 fighters in Finland, round 3 : 8/14 hits, 7,17 expected hits
Italians roll dice for 1 armour, 3 infantry and 16 mech_infantrys in Finland, round 3 : 7/20 hits, 6,83 expected hits
3 infantry owned by the Germans, 6 armour owned by the Americans, 1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Finland
retreated to Finland
Italians win with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Americans: 6 armour, 4 artilleries, 1 fighter, 6 infantry and 3 marines
Casualties for Germans: 13 infantry and 5 mech_infantrys
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber and 6 fighters moved from Finland to Norway
10 fighters moved from Tobruk to Egypt
4 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour and 3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
3 battleships and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 armour, 4 artilleries and 4 infantry moved from Algeria to Tunisia
2 fighters moved from Norway to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 41 Sea Zone to 56 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
2 destroyers and 6 submarines moved from 54 Sea Zone to 56 Sea Zone
1 transport moved from 49 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
2 armour placed in Norway
1 destroyer placed in 125 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0,33
Italians : 3,67
Americans : 0,50
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines moved from Norway to Finland
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Tunisia to Tobruk
5 fighters moved from Egypt to Tobruk
5 fighters moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Tobruk
Americans attack with 1 armour and 10 fighters
Italians defend with 1 infantry
Americans roll dice for 1 armour and 10 fighters in Tobruk, round 2 : 4/11 hits, 5,50 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Americans win with 10 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Italians: 1 infantry
Battle in Finland
Americans attack with 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines
Germans defend with 13 infantry and 16 mech_infantrys; Italians defend with 1 armour
Americans roll dice for 6 armour, 4 artilleries, 1 bomber, 7 fighters, 6 infantry and 3 marines in Finland, round 2 : 10/27 hits, 10,67 expected hits
Italians roll dice for 1 armour, 13 infantry and 16 mech_infantrys in Finland, round 2 : 13/30 hits, 10,17 expected hits
10 infantry owned by the Germans, 6 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 marines owned by the Americans lost in Finland
Americans roll dice for 6 armour, 1 bomber and 7 fighters in Finland, round 3 : 8/14 hits, 7,17 expected hits
Italians roll dice for 1 armour, 3 infantry and 16 mech_infantrys in Finland, round 3 : 7/20 hits, 6,83 expected hits
3 infantry owned by the Germans, 6 armour owned by the Americans, 1 fighter owned by the Americans and 5 mech_infantrys owned by the Germans lost in Finland
retreated to Finland
Italians win with 1 armour and 11 mech_infantrys remaining. Battle score for attacker is -36
Casualties for Americans: 6 armour, 4 artilleries, 1 fighter, 6 infantry and 3 marines
Casualties for Germans: 13 infantry and 5 mech_infantrys
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery in Amur, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
Germans roll dice for 1 battleship in 92 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 battleship owned by the Germans and 1 submarine owned by the Americans lost in 92 Sea Zone
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 bomber and 6 fighters moved from Finland to Norway
10 fighters moved from Tobruk to Egypt
4 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
3 armour and 3 infantry moved from 112 Sea Zone to Norway
3 artilleries and 3 infantry moved from Iceland to 123 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
1 carrier, 1 cruiser and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
3 battleships and 1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to Egypt
1 armour, 4 artilleries and 4 infantry moved from Algeria to Tunisia
2 fighters moved from Norway to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 41 Sea Zone to 56 Sea Zone
1 transport moved from 54 Sea Zone to 49 Sea Zone
2 destroyers and 6 submarines moved from 54 Sea Zone to 56 Sea Zone
1 transport moved from 49 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
Place Units - Americans
2 armour placed in Norway
1 destroyer placed in 125 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
2 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 15 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
EDIT: Changing PUs for UK_Pacific from 15 to 14
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from India to West India
1 tactical_bomber moved from Iraq to West India
1 bomber and 1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Shensi to Hopei
1 fighter moved from Iraq to West India
2 artilleries and 9 infantry moved from Norway to Finland
1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
Combat - British
Battle in Hunan
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry; Japanese defend with 1 bomber
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in West India, round 2 : 1/2 hits, 0,50 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Japanese lost in West India
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 3 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in West India
British win, taking West India from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 mech_infantry
Battle in Hopei
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hopei
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Finland
British attack with 2 artilleries and 9 infantry
Germans defend with 11 mech_infantrys; Italians defend with 1 armour
British roll dice for 2 artilleries and 9 infantry in Finland, round 2 : 3/11 hits, 2,50 expected hits
Italians roll dice for 1 armour and 11 mech_infantrys in Finland, round 2 : 6/12 hits, 4,17 expected hits
3 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Finland
British roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 2/5 hits, 1,50 expected hits
Italians roll dice for 1 armour and 8 mech_infantrys in Finland, round 3 : 5/9 hits, 3,17 expected hits
2 mech_infantrys owned by the Germans, 2 artilleries owned by the British and 3 infantry owned by the British lost in Finland
Italians win with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -15
Casualties for British: 2 artilleries and 9 infantry
Casualties for Germans: 5 mech_infantrys
Battle in Northwest Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from West India to India
7 armour and 9 mech_infantrys moved from Yunnan to India
1 bomber moved from Hunan to Yunnan
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to Iraq
1 tactical_bomber moved from Hopei to Yunnan
2 artilleries and 1 infantry moved from Yunnan to Burma
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 0,50
Italians : 7,00
British : 1,33
Americans : 0,50
Chinese : -0,67
Japanese : 2,00
just hold on a second
@Giallo its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 bomber moved from Persia to 41 Sea Zone
4 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Caucasus to Sikang
Italians take Sikang from Chinese
Combat - Italians
Battle in 41 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Italians attack with 2 armour, 1 infantry and 6 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 1 infantry and 6 mech_infantrys in West India, round 2 : 2/9 hits, 2,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 carriers, 1 destroyer, 8 fighters, 2 submarines and 2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Persia
1 armour moved from Finland to Novgorod
1 bomber moved from 41 Sea Zone to Java
Place Units - Italians
3 infantry placed in Persia
3 mech_infantrys placed in Ukraine
1 carrier and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 33 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0,17
UK_Pacific : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 cruiser and 1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,67